Custom Mesh Combining with Original in Sims 4 Studio
I'm new to making cc and experimenting with making custom meshes for the first time. After watching a Youtube tutorial and tinkering around myself for a while, I got the mesh to show up. The problem is the original mesh is just sort of underneath it even though I deleted it in blender. I would just hide it with the new mesh but the texture maps to the original instead of mine. I included a picture of this happening in case my description doesn't make any sense. Does anyone know how to fix this?