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- General - Chris Hatch's family friendly files archived on SFS
Test Subject
#276
3rd Jun 2020 at 5:06 PM
Posts: 12
Hi sorry, hey regarding the mod to visit other sims I think that this damaged one will know some similar mod to be able to visit other sims? Please
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#277
6th Jun 2020 at 1:38 AM
Posts: 109
Hi, I read somewhere about T&A having an invisible pool jump in object of some sort that requires FT and has its own animations. Was that ever made available on its own and does anyone have it?
Also sorry if this is not a good place to ask, but I was wondering if other stuff from BAS has been archived anywhere? (not just Chris's stuff, but would be nice to know where to get his adult stuff too)
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
Also sorry if this is not a good place to ask, but I was wondering if other stuff from BAS has been archived anywhere? (not just Chris's stuff, but would be nice to know where to get his adult stuff too)
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
#278
6th Jun 2020 at 3:21 AM
Posts: 638
Thanks: 480 in 1 Posts
Quote: Originally posted by humming-fli
Hi, I read somewhere about T&A having an invisible pool jump in object of some sort that requires FT and has its own animations. Was that ever made available on its own and does anyone have it? Also sorry if this is not a good place to ask, but I was wondering if other stuff from BAS has been archived anywhere? (not just Chris's stuff, but would be nice to know where to get his adult stuff too) |
I grabbed all of Vanity DeMise's and Pierre NC's stuff (as well as some other things) from there before they shut down if you're looking for those. I think GOS has most of Vanity's and maybe Snarf's as well. Anything in particular you're looking for?
All of my Conversions, Creations and Stories may be found here:
HobbesED's Conversions and Creations
My most recently shared items (with pictures) may also be found here:
HobbesED's Dreamwidth
#279
6th Jun 2020 at 5:54 AM
Posts: 109
@HobbesED Thanks, I was more looking for a general dump of stuff to scrounge through to see if I wanted anything. I hadn't visited the site for years (long hiatus from TS2), but recalled I used to have a fair amount of things from there and I came across this thread while looking for it. I most probably still have my old CC on a HDD somewhere so I might be able to dig it up again, but that's probably only up to around 2014 so anything newer than that I definitely don't have. I can mostly recall Chris's stuff and Jokerswild's animations, I think BobbyTH was also a creator there? Also, I'm sure BAS had a family friendly site of some sort, or am I remembering wrong?
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
#280
6th Jun 2020 at 1:19 PM
Posts: 638
Thanks: 480 in 1 Posts
Quote: Originally posted by humming-fli
@HobbesED Thanks, I was more looking for a general dump of stuff to scrounge through to see if I wanted anything. I hadn't visited the site for years (long hiatus from TS2), but recalled I used to have a fair amount of things from there and I came across this thread while looking for it. I most probably still have my old CC on a HDD somewhere so I might be able to dig it up again, but that's probably only up to around 2014 so anything newer than that I definitely don't have. I can mostly recall Chris's stuff and Jokerswild's animations, I think BobbyTH was also a creator there? Also, I'm sure BAS had a family friendly site of some sort, or am I remembering wrong? |
There was briefly a family-friendly sister site, but it didn't last long. I don't know why but the owner scrapped it after a short time and many of the downloads went back to the BAS main site. I have a few additional things I snagged before the end from MamaSimK, Tamey and KitKat2010. JulieJ was a major creator at BAS as well. She has her own Tumblr and Wordpress sites and has resurrected much of her BAS efforts as well as creating new things on those.
I don't know of any massive BAS dump of items and since I believe you had to have an account there even to see downloads the times I've looked at archives or the Wayback machine, I didn't find anything of consequence there either. But that doesn't mean that someone didn't do a massive dump of things. Towards the end there was A LOT of downloading going on since the owner stated in advance the date when he was pulling the plug on the site.
All of my Conversions, Creations and Stories may be found here:
HobbesED's Conversions and Creations
My most recently shared items (with pictures) may also be found here:
HobbesED's Dreamwidth
#281
14th Jun 2020 at 4:35 PM
Posts: 616
Thanks: 9625 in 36 Posts
Some of the items were uploaded to Sims 2 Packrat
SFS Link as I can't find the page at that tumblr at the moment.
SFS Link as I can't find the page at that tumblr at the moment.
#282
15th Jun 2020 at 11:54 PM
Posts: 109
Quote: Originally posted by Julie J
Some of the items were uploaded to Sims 2 Packrat SFS Link as I can't find the page at that tumblr at the moment. |
Thanks a lot, that is helpful!
Also another thing I thought of that I don't see in this thread or in the archive there, but I think A&N and T&A had a subway system using a converted TS3 Subway entrance to travel. I see that the community buses were made available standalone but I was wondering if the subway system was too?
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
#283
19th Jun 2020 at 4:00 AM
Posts: 306
Thanks: 915 in 9 Posts
Thank you for doing this! I was starting to think I was never going to find the Visit Other Sims Mod!
I remember he also had a retirement home mod, that added a birdbath object which when placed on an apartment lot, makes it for elders only and has visiting hours etc. Does anyone know where this could be found?
Also, I'd like to be able to drive and take a taxi to other sims houses as well as walk. However, the taxi and car versions of the visit sims mod have a lot of conflicts whereas the one to walk has none. I'd also rather only have the option to visit sim, not visit lot. Does anyone know how I can edit one or both of these packages so either the visit lot part of the mod is removed entirely (and therefore conflicts removed), or at least tweak it/them so that it only adds residentials to the menu rather than the hobby lots and magic world etc as well?
I remember he also had a retirement home mod, that added a birdbath object which when placed on an apartment lot, makes it for elders only and has visiting hours etc. Does anyone know where this could be found?
Also, I'd like to be able to drive and take a taxi to other sims houses as well as walk. However, the taxi and car versions of the visit sims mod have a lot of conflicts whereas the one to walk has none. I'd also rather only have the option to visit sim, not visit lot. Does anyone know how I can edit one or both of these packages so either the visit lot part of the mod is removed entirely (and therefore conflicts removed), or at least tweak it/them so that it only adds residentials to the menu rather than the hobby lots and magic world etc as well?
#284
22nd Jun 2020 at 5:24 PM
Last edited by jotaerre : 22nd Jun 2020 at 6:14 PM.
Posts: 377
Quote: Originally posted by smorbie1
Yes, it does. I edited and pasted all the URL's. It should work fine, now. If it doesn't, of course, PLEASE let me know. thanks. |
Sorry for saying this, but it still point to a login page. :'(
From now on I'm just a lurker, the sad truth about the Orwellian status of the sims community is not "off-topic" neither is "politics".
Check part of my current (non sims) creations at my J.R.'s Angels page
Check part of my current (non sims) creations at my J.R.'s Angels page
#285
22nd Jun 2020 at 9:08 PM
Posts: 109
Quote: Originally posted by jotaerre
Sorry for saying this, but it still point to a login page. :'( |
The individual links under "URLS" will take you to the individual downloads, the profile link won't work.
Just a lurker lurking through... mostly.
Sometimes I'm more interested in Sims than others, so I tend to disappear and reappear at random.
#286
22nd Jul 2020 at 5:00 PM
Posts: 62
@Chris Hatch
Got a question about the hospital mod. Can I use the Visitor Controller to ban vacation locals from visiting as patients?
Got a question about the hospital mod. Can I use the Visitor Controller to ban vacation locals from visiting as patients?
Scholar
#287
23rd Jul 2020 at 3:13 PM
Posts: 1,055
I don't know because I don't use Visitor Controller so I have no idea if or how it can handle the hospital lot zoning, however if you do use both make sure to use the updated Hospital file (CJH_Hospitals(Pets+).zip) from the Globe (TheGlobe-Intructions.zip) as that is the only version that may be compatible with Visitor Controller.
#288
23rd Jul 2020 at 5:02 PM
Posts: 62
Yeah, I got that one.
So I made a backup and just tried it. Didn't work, they still appeared. Is there a way to do it? My vacation locals are just too exotic looking for my ordinary town hospital.
So I made a backup and just tried it. Didn't work, they still appeared. Is there a way to do it? My vacation locals are just too exotic looking for my ordinary town hospital.
Test Subject
#289
1st Sep 2020 at 6:48 AM
Posts: 30
@Chris Hatch would you still look into the curtains? I have no problem with them being defaults. Would actually prefer that. Anything though.. I kind of have a thing with open curtains at night so my decorating is kind of limited sometimes. I use simlogicals stuff but would love some other options! Thanks
#290
12th Sep 2020 at 4:19 PM
Posts: 132
Thanks: 361 in 7 Posts
@Chris Hatch I have a problem with ghosts and I think it's caused by Tombstone Upgrade (I use light version). Whenever one of cowplant ghosts tries to tease cowplant, I get this error. It doesn't matter if I use Cyjon's Less Cowplant Obsession or not, this error occures anyway.
Object id: 569
name: N007_User00352 - Poldek
Stack size: 7
Error: Trying to push nested interaction on someone not in an 'allow nested' interaction
Iterations: 10
Frame 6:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 4
Tree: id 8311 name 'Sub - Haunt Loop - SimMars Fly Trap' version -32760
from UrnStoneGlobals
Prim state: 0
Params: Locals: 421
Frame 5:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 4
Tree: id 8214 name 'Function - Haunt Loop - Angry' version -32755
from UrnStoneGlobals
Prim state: 0
Params: 0 1 0 0 Locals: 0
Frame 4:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 41
Tree: id 8220 name 'Interaction - Haunt' version -32720
from UrnStoneGlobals
Prim state: 0
Params: 548 Locals: 1 0 1 0 0 0 627
Frame 3:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 1
Tree: id 8370 name 'CT - Alternate Visitor Controller' version -32757
from UrnStoneGlobals
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 3
Tree: id 8647 name 'Handle Controller Object' version -32760
from PersonGlobals
Prim state: 1
Params: Locals:
Frame 1:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 2
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 0 0 0
Frame 0:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Object id: 569
name: N007_User00352 - Poldek
Stack size: 7
Error: Trying to push nested interaction on someone not in an 'allow nested' interaction
Iterations: 10
Frame 6:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 4
Tree: id 8311 name 'Sub - Haunt Loop - SimMars Fly Trap' version -32760
from UrnStoneGlobals
Prim state: 0
Params: Locals: 421
Frame 5:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 4
Tree: id 8214 name 'Function - Haunt Loop - Angry' version -32755
from UrnStoneGlobals
Prim state: 0
Params: 0 1 0 0 Locals: 0
Frame 4:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 41
Tree: id 8220 name 'Interaction - Haunt' version -32720
from UrnStoneGlobals
Prim state: 0
Params: 548 Locals: 1 0 1 0 0 0 627
Frame 3:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 1
Tree: id 8370 name 'CT - Alternate Visitor Controller' version -32757
from UrnStoneGlobals
Prim state: 0
Params: Locals:
Frame 2:
Stack Object id: 627
Stack Object name: UrnStone - Moderate
Node: 3
Tree: id 8647 name 'Handle Controller Object' version -32760
from PersonGlobals
Prim state: 1
Params: Locals:
Frame 1:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 2
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 0 0 0
Frame 0:
Stack Object id: 569
Stack Object name: N007_User00352 - Poldek
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Scholar
#291
14th Sep 2020 at 1:21 PM
Posts: 1,055
I've tried fixing the problem but the error requires a specific set of circumstances that I'm not likely to be able to reproduce any time soon so the fix is un-tested.
Tombstones.zip (91.5 kB)
Tombstones.zip (91.5 kB)
#292
15th Sep 2020 at 2:08 PM
Posts: 132
Thanks: 361 in 7 Posts
Thank you, it works correctly now.
Forum Resident
#293
19th Sep 2020 at 4:10 PM
Posts: 678
@ChrisHatch
Is your subway mod still available somewhere? I can't seem to find your content on Mambacity anymore - I'm hoping you're still uploading somewhere though!
Thank you!
Is your subway mod still available somewhere? I can't seem to find your content on Mambacity anymore - I'm hoping you're still uploading somewhere though!
Thank you!
Lab Assistant
#294
20th Sep 2020 at 11:21 AM
Posts: 108
Thanks: 110 in 4 Posts
Quote: Originally posted by terula8
@ChrisHatch Is your subway mod still available somewhere? I can't seem to find your content on Mambacity anymore - I'm hoping you're still uploading somewhere though! Thank you! |
The file he shared up there has links to a lot of his mods. This one:
TheGlobe-Intructions.zip
I don't know if there's a more updated version somewhere else, but the subway is here.
Note: it's a .mht file, I could only open it correctly with Internet Explorer, otherwise it was missing the images.
Test Subject
#295
7th Oct 2020 at 6:29 PM
Posts: 7
So for install instructions (copied from the original site) for A&N, go here https://clarkcorrina.wixsite.com/si...-by-chris-hatch. Also this site hosts T&A if anyone is interested as well. Super SUPER useful.
#296
16th Oct 2020 at 7:38 PM
Last edited by BellaDovah : 17th Oct 2020 at 11:39 PM.
Posts: 306
Thanks: 915 in 9 Posts
Can anyone tell me how to use / where to find the Turn Ons/Offs adjuster to add more than 2 Turn Ons and 1 Turn Off? Thanks
Edit: I mean IN-GAME (I know where to find the download link)
Edit: I mean IN-GAME (I know where to find the download link)
#297
16th Oct 2020 at 7:55 PM
Posts: 1,491
Quote: Originally posted by Gabby2805
Can anyone tell me how to use / where to find the Turn Ons/Offs adjuster to add more than 2 Turn Ons and 1 Turn Off? Thanks |
Go to the first page of this post and the link is right there.
#298
17th Oct 2020 at 11:31 PM
Last edited by BellaDovah : 18th Oct 2020 at 12:19 AM.
Posts: 306
Thanks: 915 in 9 Posts
Quote: Originally posted by Clashfan
Go to the first page of this post and the link is right there. |
I don't mean the download link lol, I got that, should have made that clearer. I mean in game, how do you actually use the mod and add more turn ons & offs to a sim in game?
Edit: I finally found it. I had looked through my catalogue so many times and not seen it I was starting to wonder if it was even an item at all. I then eventually thought of opening it up with SimPE and that made it clear. It's an item called 'The Matt Sphere' Under Decorations > Sculptures for $88.
Mad Poster
#299
18th Oct 2020 at 6:30 PM
Posts: 3,563
Is there any reason I shouldn't just leave neighborhoodagecorrect in my downloads folder? In case I get the urge to attach another premade hood as a business district or something mid play? It's gonna make a popup on each house, but that's not nearly as big a deal to me as having to exit, put it in, then reload.
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
#300
30th Oct 2020 at 5:01 AM
Posts: 306
Thanks: 915 in 9 Posts
Anyone know anything about compatibility between apthack and CJH-UniApartments? A couple months ago I wrote a note saying "Delete Claim Suite BHAVs to make compatible with apthack" and I did that to my CJH file. But now I can't fine where I found that advice, why I did that, and what exactly it does.
Who Posted
|