Replies: 9 (Who?), Viewed: 132 times.
Forum Resident
Original Poster
#1 Old 14th Apr 2021 at 1:52 PM

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Default All current interactions of my active household are reset every time I load my saved game after starting up The Sims 3
This has started occurring rather recently, and I presume that it might be being caused by NRaas' Master Controller mod. But all current interactions of my active household are reset every time I load my saved game after starting up The Sims 3. I am finding it very annoying, and long to find the source of the problem.
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Mad Poster
#2 Old 14th Apr 2021 at 8:57 PM
It's definitely mod related, how do you save the game? I always pause the game and go into edit town before I save.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Forum Resident
Original Poster
#3 Old 15th Apr 2021 at 1:08 AM
I use "Save As".
Mad Poster
#4 Old 15th Apr 2021 at 2:33 AM
Well you're going to have to find out what mod is causing this. If it is MC or errortrap, it will give you a notification when sims are reset.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#5 Old 15th Apr 2021 at 2:54 AM
NRaas MasterController does not reset sims or cancel actions left over from a prior session. It has nothing to do with sim behavior, MC is a player command center.

Are we talking about sims out on the world lot or on their way across it with routing instructions like Go To Lot (Work, School, go shopping, etc.) getting canceled and left standing where they last were? The mod that has a reputation for doing that is NRaas GoHere.

Or are we talking about full resets where the sims pop out of bed, off the couch, away from the backyard garden (etc.), out of a work/school rabbithole where they last were doing something and all end up crowded around their front door or wherever the lot's safe spot is with all of their motives reset? If it's like that, then that is not expected behavior with any NRaas mod and something is not working right, possibly with a mod from another source.
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Original Poster
#6 Old 15th Apr 2021 at 3:25 AM
They are standing where they last were. But the current interactions are cancelled.

Adding on to my previous message:

I just hit "Save As". I always do "Save As" because another user told me that it was better to do this than doing "Save". This method has certain benefits such as backing up your game, reducing the chances of bloating while saving which results in a corrupt save, and if the game crashes halfway through saving, it doesn't corrupt the save.
Mad Poster
#7 Old 15th Apr 2021 at 3:50 AM
Quote:
Originally Posted by C.Syde65
They are standing where they last were. But the current interactions are cancelled.

All interactions and activities, even if they do not involve routing? Like eating, sleeping, watching TV, painting, sitting in a chair and reading a book all already in progress at the time of the save?

Again, not expected behavior. Perhaps try a couple of test sessions and test saves, call them Test 1a, 1b, etc. or something like that so as not to mix them up with your actual gameplay saves, with all mods removed except for NRaas (and except for AwesomeMod, if you happen to use that) and the scriptCache cleared to see if issue on startup persists. If it doesn't, then you know it is due to something or some combination of things that you just removed.
Mad Poster
#8 Old 15th Apr 2021 at 4:23 AM
Quote:
Originally Posted by C.Syde65
I just hit "Save As". I always do "Save As" because another user told me that it was better to do this than doing "Save". This method has certain benefits such as backing up your game, reducing the chances of bloating while saving which results in a corrupt save, and if the game crashes halfway through saving, it doesn't corrupt the save.


I already debunked this in another detailed thread. "Save as" does absolutely nothing in advantage to just straight out "save" or "save and quit" other than manually controlling the backups.

Save as:
- Game saves into current game folder
- Game copies current game folder to save folder under your new name

Save:
- Game saves into current game folder
- Game renames your original save to .backup and copies current game folder to save folder under old name

Save and quit:
Same as save, but the game quits afterward.

So as you can see, either one, they always first save to your current game folder first and there is always a backup. To prevent bloating during save: pause the game, go to edit town, move camera to a sparsely populated area. Then save, save as, or save and quit.

The only time where there might be corruption in a save is if your HDD/SSD is low on disk space and the save wasn't complete, but it will seem like it is complete but only saved partially. In this case, the game is lost if you save and quit, since it quits immediately. Otherwise, if you notice the file size in the current game is wrong, you can clear the HDD/SSD for more space before saving again. But this is extremely rare.

I should also mention that never ever "save as" using the "same name." That is the only style of saving that will not generate a backup. If something goes wrong in this save, it actually deletes your original save before saving and you lose everything.

Error 12 is a separate issue and there really isn't a way around it other than keeping your savegame clean. This is also discussed in detail in another thread about how to keep your game clean. Just type error 12 in the forum search.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
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Original Poster
#9 Old 15th Apr 2021 at 5:34 AM
Quote:
Originally Posted by igazor
All interactions and activities, even if they do not involve routing? Like eating, sleeping, watching TV, painting, sitting in a chair and reading a book all already in progress at the time of the save?

Again, not expected behavior. Perhaps try a couple of test sessions and test saves, call them Test 1a, 1b, etc. or something like that so as not to mix them up with your actual gameplay saves, with all mods removed except for NRaas (and except for AwesomeMod, if you happen to use that) and the scriptCache cleared to see if issue on startup persists. If it doesn't, then you know it is due to something or some combination of things that you just removed.


Pretty much, yes.
Forum Resident
Original Poster
#10 Old 15th Apr 2021 at 5:45 AM
There are some interactions that don't get cancelled. Such as interacting with other Sims.
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