- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Stupid/Random Questions V4
- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- Common Threads - Stupid/Random Questions V4
#25626
28th Nov 2020 at 8:38 PM
Posts: 2,542
@Morrowindnostalgia
Cyjon's lot inspector will tell you if a lot is safe to delete.
ETA: ninja'ed by Crystalflame. :D
Cyjon's lot inspector will tell you if a lot is safe to delete.
ETA: ninja'ed by Crystalflame. :D
Advertisement
#25627
28th Nov 2020 at 9:38 PM
Posts: 3,351
Thanks: 296 in 4 Posts
Quote: Originally posted by Morrowindnostalgia
https://sims.fandom.com/wiki/Game_g...ding_corruption According to the fandom page of Sims 2 on Avoiding Corruption, one should not "Move a previously occupied/owned lot to the lot bin." Does this mean what I think it does? I moved a Sim out of a family and into a single house and plan to move him back in with his parents at some point. Does that mean the house he leaves behind must stay in the neighborhood forever without being deleted? Is it ok to move a new family into that same house? |
From what I understand now, it is safe to move out a family and move them back into the same lot, as long as the lot is still in the same nhood. It is safe to delete a lot as long as there are no graves on it. It is supposedly not safe to take a once occupied lot and move it into the bin and then into a new neighborhood.
Honestly though I'm not so sure about the last one, as I've done so on several occasions, Cutley has some lots like that, and I haven't noticed corruption. I might be wrong, I don't think now-empty once-occupied lots carry stuff that leads to severe corruption. just some tokens and random junk that with the right mods and SimPE can be removed if they become bothersome.
Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry
A choice profound is bittersweet, no one hears Cassandra Goth cry
Help contribute to Plot of Land - Rural Desert Nhood?
#25628
28th Nov 2020 at 10:23 PM
Posts: 2,542
How long does it take for a small pet cage to get dirty?
I put Midge the tree's guinea pig in my game and I've yet to see a sim getting sick.
I also have TJ's caged pet fixes in my games.
1) Fixes random bird deaths due to bird’s hunger sometimes continuing to decay with game paused to levels so low even a full food dish won’t be enough.
2) Fixes bug with womrat food box getting stuck in sim’s hand.
3) Fixes stuck food boxes causing sims to ‘spew food’ out of their hands at weird times when not holding the box anymore. Note: it may take a while (up to 12 sim hours) for all existing boxes to disappear from the lot.
4) Womrats will no longer wake up sims when running in the wheel.
5) Birds will still wake up sims if they panic due to a fire in the room but not if they panic for any other reason.
6) Caged pets food supply will last longer (about twice as long).
7) The ‘Fill Food Dish’ interaction will not appear on the womrat cage until the food supply is at 30 or lower instead of 90 (100 is full).
8) You will also receive a warning dialog when the caged pet’s food dish is nearly empty.
I put Midge the tree's guinea pig in my game and I've yet to see a sim getting sick.
I also have TJ's caged pet fixes in my games.
1) Fixes random bird deaths due to bird’s hunger sometimes continuing to decay with game paused to levels so low even a full food dish won’t be enough.
2) Fixes bug with womrat food box getting stuck in sim’s hand.
3) Fixes stuck food boxes causing sims to ‘spew food’ out of their hands at weird times when not holding the box anymore. Note: it may take a while (up to 12 sim hours) for all existing boxes to disappear from the lot.
4) Womrats will no longer wake up sims when running in the wheel.
5) Birds will still wake up sims if they panic due to a fire in the room but not if they panic for any other reason.
6) Caged pets food supply will last longer (about twice as long).
7) The ‘Fill Food Dish’ interaction will not appear on the womrat cage until the food supply is at 30 or lower instead of 90 (100 is full).
8) You will also receive a warning dialog when the caged pet’s food dish is nearly empty.
#25629
29th Nov 2020 at 3:45 AM
Posts: 3,392
Quote: Originally posted by HarVee
From what I understand now, it is safe to move out a family and move them back into the same lot, as long as the lot is still in the same nhood. It is safe to delete a lot as long as there are no graves on it. It is supposedly not safe to take a once occupied lot and move it into the bin and then into a new neighborhood. Honestly though I'm not so sure about the last one, as I've done so on several occasions, Cutley has some lots like that, and I haven't noticed corruption. I might be wrong, I don't think now-empty once-occupied lots carry stuff that leads to severe corruption. just some tokens and random junk that with the right mods and SimPE can be removed if they become bothersome. |
You can have huge problems with leftovers in fridge, especially when you have added/deleted mods relating to food over time. Leftovers belong to a lot, not fridge and selling fridge does not delete them. It is better to use CH lot cleaner in previously occupied lot.
#25630
29th Nov 2020 at 4:05 AM
Posts: 3,351
Thanks: 296 in 4 Posts
What kind of problems does it cause? First time I am hearing about food being tied to a lot. Can anyone confirm what the leftovers in a fridge will cause? Not being able to put leftovers away on that lot would've been my guess but this is Maxis.
Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry
A choice profound is bittersweet, no one hears Cassandra Goth cry
Help contribute to Plot of Land - Rural Desert Nhood?
#25631
29th Nov 2020 at 4:32 AM
Posts: 3,392
Quote: Originally posted by HarVee
What kind of problems does it cause? First time I am hearing about food being tied to a lot. Can anyone confirm what the leftovers in a fridge will cause? Not being able to put leftovers away on that lot would've been my guess but this is Maxis. |
Leftovers disappearing or not usable. They can take leftovers out but it is just garbage. Happens even with newly stored leftovers. Until that point when it makes fridge not usable (jump bug). Until you don't have changed food related mods everything might be okay.
Mad Poster
#25632
29th Nov 2020 at 5:04 AM
Posts: 3,775
Thanks: 9625 in 44 Posts
I got bugged leftovers once on a house that no one had moved out of, I think it just happens sometimes. The lot cleaner deletes all the leftovers, though, so it should fix any problems with them.
#25633
29th Nov 2020 at 7:48 AM
Posts: 3,351
Thanks: 296 in 4 Posts
Quote: Originally posted by Annaminna
Leftovers disappearing or not usable. They can take leftovers out but it is just garbage. Happens even with newly stored leftovers. Until that point when it makes fridge not usable (jump bug). Until you don't have changed food related mods everything might be okay. |
Haven't changed any food mods. Still the same old slop they've been eating.
Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry
A choice profound is bittersweet, no one hears Cassandra Goth cry
Help contribute to Plot of Land - Rural Desert Nhood?
Lab Assistant
#25634
29th Nov 2020 at 11:19 AM
Posts: 117
Has anyone ever had an issue where the Maxis collections disappear from the main panel? They're showing up in the organise collections tab, but not in the main section.
I've been trying to reorganise them, so I pulled them all out of the folder and am adding them in a few at a time so I can decide which I want to keep and put them in n order I like. I put them in yesterday, they were fine, but today they've disappeared.
I'm wondering if I somehow unchecked the buttons for residential and community so it isn't showing up and whether there's a way to fix this?
I've been trying to reorganise them, so I pulled them all out of the folder and am adding them in a few at a time so I can decide which I want to keep and put them in n order I like. I put them in yesterday, they were fine, but today they've disappeared.
I'm wondering if I somehow unchecked the buttons for residential and community so it isn't showing up and whether there's a way to fix this?
#25635
29th Nov 2020 at 12:16 PM
Posts: 7,900
Thanks: 204753 in 302 Posts
Quote: Originally posted by Ice_Elf
I'm wondering if I somehow unchecked the buttons for residential and community so it isn't showing up and whether there's a way to fix this? |
Life Stories || EA Sims 2 Store Items || EA Pre-Order Incentives || Pet Stories || Dog Agility Items || Castaway Stories || Holy Simoly Add-ons || Overrides and Defaults
4esf Archive || Holy Simoly Archive || Sims2Artists || tumblr || CEP-Extras List || Buyable Game Ojbects
If you enjoy the content on s2a or GoS, consider donating to support hosting costs.
Lab Assistant
#25636
29th Nov 2020 at 12:20 PM
Posts: 117
Quote: Originally posted by HugeLunatic
In the COLL resource, the type field determines whether resi/comm. For both (pets or later) it should be lotcollection. |
Really sorry - but where am I looking for that? (I'm on UC if that makes any difference at all)
Scholar
#25637
29th Nov 2020 at 1:33 PM
Posts: 1,055
Open the collection file in SimPE, the type field is usually the first line in the Collection (COLL) resource.
#25638
29th Nov 2020 at 3:12 PM
Posts: 355
Thanks: 65 in 4 Posts
Quote: Originally posted by Sunbee
I think there is a Twin Token that those who know how to seek can find in SimPE and that increases the chances of natural twins in the game, as opposed to cheesecake, FT Perks, or modded twins. Someone who knows how to recognize it will show up soon. I think Angela and Lilith have it starting, but this is all Sunbee going from memory after staying up for two days making Thanksgiving Dinner then sleeping twelve hours straight. (Yeah, but we have ten people who live at our house: I'm still going to have to actually cook food today. I so am a family sim it's not funny, but I got serve all the things wants filled yesterday, so it's fine.) |
There is no Twin Token but there is a hidden debug Pie Menu-item (0x18C) DEBUG-Force Twins which force twins. I have enabled that menu-item in another thread: https://modthesims.info/showthread.php?t=650107
#25639
29th Nov 2020 at 4:05 PM
Posts: 764
Yes, there actually isn't a 'Twin Token,' however, I looked into it and apparently some pre-mades do have 'Pregnancy Modifier Tokens,' such as Gabriel Green. This increases the likelihood of twins.
Image found is not mine and can be found here
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
Image found is not mine and can be found here
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
Alchemist
#25640
30th Nov 2020 at 8:35 AM
Posts: 2,895
Thanks: 17930 in 66 Posts
Why isn't my hotel working properly?
I want to test a new hotel in a primary neighborhood (no sims in the under-construction subhood). I know I have done this successfully in the past, and other people also have hotel lots in non-vacation hoods..I'm using a test hood with almost no CC.
My sims arrive at the hotel. Rooms are available to select, and all the right NPCs appear to be present. After only a few moments, though, I get a popup telling me the vacation is over and the taxi will be arriving. There's nothing I can do but let my sims go home again immediately.
My sims are not actually on vacation, since they are still in their main hood. They're just visiting the lot, but I believe they should be able to check into a room and use the hotel facilities as if they were on Twikkii. From memory, the only thing that might not work was the housekeeper.
I've strained my eyes searching for other people's comments on this scenario - I know I've seen them, but they aren't turning up for me now.
What am I doing wrong?
My new downloads are on my Pillowfort
I want to test a new hotel in a primary neighborhood (no sims in the under-construction subhood). I know I have done this successfully in the past, and other people also have hotel lots in non-vacation hoods..I'm using a test hood with almost no CC.
My sims arrive at the hotel. Rooms are available to select, and all the right NPCs appear to be present. After only a few moments, though, I get a popup telling me the vacation is over and the taxi will be arriving. There's nothing I can do but let my sims go home again immediately.
My sims are not actually on vacation, since they are still in their main hood. They're just visiting the lot, but I believe they should be able to check into a room and use the hotel facilities as if they were on Twikkii. From memory, the only thing that might not work was the housekeeper.
I've strained my eyes searching for other people's comments on this scenario - I know I've seen them, but they aren't turning up for me now.
What am I doing wrong?
My new downloads are on my Pillowfort
#25641
30th Nov 2020 at 12:08 PM
Posts: 764
I'm going to be very wrong here, but I'm just going to take a guess.
Could it not be something to do with the game not recognising that they are on vacation, due to it being in the main hood? I'd imagine that vacations are like college where it takes place in its own little bubble, not tied to the main hood. Could that not be the issue?
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
Could it not be something to do with the game not recognising that they are on vacation, due to it being in the main hood? I'd imagine that vacations are like college where it takes place in its own little bubble, not tied to the main hood. Could that not be the issue?
When a game is predictable, it's boring.
That goes for any medium that isn't life.
That's why The Sims 2 is my favourite sims game.
It has elements of unpredictability and everything feels more involved.
The Sims 4 is another story altogether...
Alchemist
#25642
30th Nov 2020 at 7:45 PM
Posts: 2,895
Thanks: 17930 in 66 Posts
Quote: Originally posted by CrystalFlame360
Could it not be something to do with the game not recognising that they are on vacation, due to it being in the main hood? |
It could, except for the fact that I've made this work before, but it won't this time.
My new downloads are on my Pillowfort
#25643
30th Nov 2020 at 7:56 PM
Posts: 803
Thanks: 737 in 37 Posts
I have a several sims I'd like to upload. But they all use rensims facekits, which I know our archived. But does anybody knew what their user policies are, is it ok to include their stuff in a upload?(I would still like to be respective)
#25644
30th Nov 2020 at 8:47 PM
Posts: 3,392
Quote: Originally posted by Mischief Managed
I have a several sims I'd like to upload. But they all use rensims facekits, which I know our archived. But does anybody knew what their user policies are, is it ok to include their stuff in a upload?(I would still like to be respective) |
TOU https://rensim.dreamwidth.org/
#25645
30th Nov 2020 at 10:39 PM
Last edited by Tleilaxu3 : 30th Nov 2020 at 11:04 PM.
Posts: 1,144
The game has added lots in the folder-- without myself having previously placed new lots --- is this a glitch ?
In the My Documents folder/EA games/Neighborhoods/Lots : There are 3 new lots showing in the lot count.
From 205 lots to 207.
I didn't add any new lots, so not sure why the lot count is higher ?
I did move a sim into an empty lot I'd previously placed ; and also moved a sim into an apartment lot.
That should not make the lot count higher, correct ?
Thanks in advance for any help.
" Inama Nushif "
In the My Documents folder/EA games/Neighborhoods/Lots : There are 3 new lots showing in the lot count.
From 205 lots to 207.
I didn't add any new lots, so not sure why the lot count is higher ?
I did move a sim into an empty lot I'd previously placed ; and also moved a sim into an apartment lot.
That should not make the lot count higher, correct ?
Thanks in advance for any help.
" Inama Nushif "
Scholar
#25646
30th Nov 2020 at 11:46 PM
Posts: 1,055
Quote: Originally posted by aelflaed
Why isn't my hotel working properly? .................... What am I doing wrong? |
That is not normal, It should work. The only real difference is when sim are on holiday they can leave and return to the hotel but at any other neighbourhood type when they leave they are automatically checked out and can't return.
Quote: Originally posted by Tleilaxu3
The game has added lots in the folder-- without myself having previously placed new lots --- is this a glitch ? In the My Documents folder/EA games/Neighborhoods/Lots : There are 3 new lots showing in the lot count. From 205 lots to 207. I didn't add any new lots, so not sure why the lot count is higher ? I did move a sim into an empty lot I'd previously placed ; and also moved a sim into an apartment lot. That should not make the lot count higher, correct ? Thanks in advance for any help. |
"From 205 lots to 207" is 2 more not 3. When a sim moves into an apartment the game makes a new apartment sub lot for the family so the number of lots will change as sims move in and out of apartments.
#25647
30th Nov 2020 at 11:51 PM
Last edited by Mischief Managed : 1st Dec 2020 at 12:46 AM.
Posts: 803
Thanks: 737 in 37 Posts
Quote: Originally posted by Annaminna
TOU https://rensim.dreamwidth.org/ |
Thank you!
They also use makeup and skin by lilith, and brows by Poppet but I can't figure out their terms for uploading sims using their CC in their policies? Help please. What should I do?
#25648
1st Dec 2020 at 12:00 AM
Posts: 88
So my old Sim family name would have died out after my Sim married... Except the male dog still has the last name from the human founder. How do last-names work for pets so I can try to keep the old family name alive?
Mad Poster
#25649
1st Dec 2020 at 12:15 AM
Posts: 3,775
Thanks: 9625 in 44 Posts
They work the same way as they work with sims, as far as I can tell. If the pet personally gives birth to babies, the babies will have the pet's last name. If it fathers babies on another pet, the babies will have the other pet's last name.
#25650
1st Dec 2020 at 1:54 AM
Posts: 1,144
Quote: Originally posted by Chris Hatch
"From 205 lots to 207" is 2 more not 3. When a sim moves into an apartment the game makes a new apartment sub lot for the family so the number of lots will change as sims move in and out of apartments. |
Snipped for focus.
Ok, thank you.
And someday I'll learn to count correctly.
Hahaha !
" Inama Nushif "
Who Posted
|