Instructor
#7451 Old 14th Jun 2018 at 12:23 AM
Maybe I should reiterate what I meant by broken lol. I don't mean the sims are broken they just need tuning. But the bugs/glitches are what I find broken. I should have mentioned that so there would be no confusion. I find the game can be buggy and that's what I see as being broken. I understand that, sadly, these are the sims made intentionally, however, I also believe what was envisioned for the sims is different than what the sims are today. I feel like they believed the emotional system would be better worked out than this, unfortunately, its possible, the execution of the sims weren't all what they meant for them to be.
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Top Secret Researcher
#7452 Old 14th Jun 2018 at 2:01 AM
Yes, emotional system is broken either way. Their design IS in fact broken. The people who play TS4 might have learned to love TS4 sims, but that does not change the fact that musical chairs, everyone getting it on with everyone - their grandma and their daughter and emotions changing faster than a speed of light is not BROKEN. It sure as all heck is broken, just as the reactions to certain dramatic events were (and still kinda are). These sims are fundamentally broken and there is no question about it.
Field Researcher
#7453 Old 14th Jun 2018 at 2:44 AM
Quote: Originally posted by Dorsal Axe
Is there any more news? Given that Seasons is at E3 I would thought we would hear more impressions of it.

Each players were only given 15 minutes trial. It's either the players have no time to explore OR the EP itself is just "well, that's all". But that doesn't lower my excitement about this pack
Mad Poster
#7454 Old 14th Jun 2018 at 3:25 AM
Quote: Originally posted by drake_mccarty
That’s just stupid. Hog farms are a thing solely for the purpose of raising, and slaughtering pigs for their meat. It’s far from cruel, but the Maxis definition of cruelty is so vague and distorted that basically anything is cruel to them these days. No one’s asking for visual slaughter, they could easily add a “sell for meat” off-screen option that gets rid of the pig and adds pork to your inventory. Of course that’s probably cruel too, since farm animals are only to love and pet not for food. Maxis makes me think of American Dad, where the daughter referred to milking cows as raping them. LOL


Wrong! As you can see this pig is consensually harvesting itself!



100% sustainable and since it's consensual, there's no cruelty involved
Mad Poster
#7455 Old 14th Jun 2018 at 5:46 AM
Quote: Originally posted by jje1000
Wrong! As you can see this pig is consensually harvesting itself!



100% sustainable and since it's consensual, there's no cruelty involved



There's no other way to respond to what I just read

The Receptacle still lives!
Instructor
#7456 Old 14th Jun 2018 at 7:27 AM
Honestly, if there's an animal harvesting pack, it's going to be one I'm skipping for sure. Unless they make lab grown meat or something. (Futuristic pack?)

Plus it makes me sad for pigs, they're very intelligent animals, they rank above dogs and can perform tasks to the same level as a young child. Also, it's a misconception that they're dirty. It's only a product of farming conditions. If given a choice, they're very clean animals.

I can understand people wanting a pack like this though, it adds realism, but for me it's too real. :/ I'm not against meat (produce) but I don't like that we kill so many animals and pollute the environment in the process. That's why I'm not against lab-grown stuff, in theory. Well, at least people have a choice and mine is to decline such a pack. I'm sure there's packs I'd want that others wouldn't.
One horse disagreer of the Apocalypse
#7457 Old 14th Jun 2018 at 9:25 AM Last edited by Inge Jones : 14th Jun 2018 at 11:12 AM.
Quote: Originally posted by jje1000
Wrong! As you can see this pig is consensually harvesting itself!


Hold on... you can't consensually do something by yourself - it's an oxymoron

Later (didn't want to double post so adding here) the EA stream tomorrow is two hours - according to SimsVIP "The Sims team will be hosting a TWO HOUR live stream of The Sims 4 Seasons on Friday, June 15th, 2018 at 11am Pacific." HAHAHAH one of them must have seen what I said about comparing Deligracy excitement for two hours over how EA can't act excited for more than half an hour stream. So hold your seats for two hours of someone saying "aaaawwwesome" every other sentence. Can they get Ryan Vaughn back for it? He had the most bored-sounding "awesome" I have ever heard.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Top Secret Researcher
#7458 Old 14th Jun 2018 at 1:24 PM
Quote: Originally posted by Kompaktive
Each players were only given 15 minutes trial. It's either the players have no time to explore OR the EP itself is just "well, that's all". But that doesn't lower my excitement about this pack


I'm pretty much expecting that I'll be paying for weather and some items, Cats & Dogs style.
And I'm sorta surprisingly okay-ish with that. I have to have weather (and EA probably knows it).

TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
Theorist
#7459 Old 14th Jun 2018 at 1:38 PM
Instructor
#7460 Old 14th Jun 2018 at 3:11 PM
Is 2 hours the longest stream they've done before? If so maybe they have enough in this pack to show 2 hours worth. I just hope it's not cringy and awkward like some of them have been lol. Imho the more they show on the pack the easier it will be to make a decision to buy it or not.
Field Researcher
#7461 Old 14th Jun 2018 at 4:01 PM
Quote: Originally posted by Mspigglypooh
Is 2 hours the longest stream they've done before? If so maybe they have enough in this pack to show 2 hours worth. I just hope it's not cringy and awkward like some of them have been lol. Imho the more they show on the pack the easier it will be to make a decision to buy it or not.



Not a chance. I stopped yearning for such things quite some time ago.
Mad Poster
#7462 Old 14th Jun 2018 at 4:12 PM
I cannot watch 5 minutes of the streams much less 2 hours.
Scholar
#7463 Old 14th Jun 2018 at 4:54 PM
They did a two hour long stream for Cats and Dogs I think. SimGuruRomeo is usually pretty chill, I don't know about the others, have they done streams before?
Anyway, they have cut streams into two different hour long sittings sometimes, but since they're doing one stream it makes sense that it's 2 hours.

So be it. Move. ~Jason Bourne
Simblr
Mad Poster
#7464 Old 14th Jun 2018 at 5:25 PM
Quote: Originally posted by terula8
Witches would be an awesome game pack! The engine is there with what they've done with Vampires so I'd be really excited to see witches fully fleshed out that way. We need at least two more good supernaturals in my opinion

Hopefully the next pack with supernaturals will be... Supernatural, so that we can have toddler-supernatural behaviours patched in for allll the existing ones, and get one or two new ones with the rest (Aliens, Plantsims) built out properly.

Witches were always good and very worth the time turning your sim into one in The Sims Series, as they have a thing going on for them.

Ghost need something interesting. I had once shared insight on how that life stage can be improved because they're the most disappointing one so far.

P.S. Sorry for my bad english.
Field Researcher
#7465 Old 14th Jun 2018 at 5:38 PM
Quote: Originally posted by SneakyWingPhoenix
Ghost need something interesting. I had once shared insight on how that life stage can be improved because they're the most disappointing one so far.

Death by Fright needs to be brought back from TS2. The ghosts in S2 are creepier, especially with that haunting background music that plays when they come out of their graves/urns. But before we can get Death by Fright, we need an actual Fear/Afraid emotion.
Mad Poster
#7466 Old 14th Jun 2018 at 5:58 PM
Quote: Originally posted by daisylee
I cannot watch 5 minutes of the streams much less 2 hours.

Short attention span when watching TS4? Same.

P.S. Sorry for my bad english.
Instructor
#7467 Old 14th Jun 2018 at 7:37 PM
Quote: Originally posted by Teostar
Death by Fright needs to be brought back from TS2. The ghosts in S2 are creepier, especially with that haunting background music that plays when they come out of their graves/urns. But before we can get Death by Fright, we need an actual Fear/Afraid emotion.



Emotions were supposed to be the big innovation of TS4, yet they've never refined them or added new ones...

A fool and his money are soon parted. ~ Thomas Tusser
Field Researcher
#7468 Old 14th Jun 2018 at 7:45 PM
Quote: Originally posted by Dixieland
Emotions were supposed to be the big innovation of TS4, yet they've never refined them or added new ones...


I’m paraphrasing a bit, but Grant said on Twitter a few weeks ago that emotions were not as well thought out as they originally wanted.

For me that basically says they regret making them the way they did, and find them to be a collosal roadblock when developing new content for the game. I can see it, they (along with multitasking) drain the animation resources super fast creating small amounts of content.
Lab Assistant
#7469 Old 14th Jun 2018 at 8:19 PM
Quote: Originally posted by Teostar
Death by Fright needs to be brought back from TS2. The ghosts in S2 are creepier, especially with that haunting background music that plays when they come out of their graves/urns. But before we can get Death by Fright, we need an actual Fear/Afraid emotion.


They usually substitute tense, which sims get after seeing a ghost or fire. It still isn't very fitting though.

ooh ee ooh a-ah ting-tang walla walla bing bang
Mad Poster
#7470 Old 14th Jun 2018 at 10:19 PM
Quote: Originally posted by Teostar
Death by Fright needs to be brought back from TS2. The ghosts in S2 are creepier, especially with that haunting background music that plays when they come out of their graves/urns. But before we can get Death by Fright, we need an actual Fear/Afraid emotion.


^THIS! So much. Ghosts have gotten worse with each game. And with the loss of graveyards, TS4 ghosts have absolutely no scare factor and are all pretty much everything that's bad about TS3 ghosts, in addition to their own to their own little issues. Sims should be terrified of ghosts. Not having conversations with them. The death of a loved one should mean something. They shouldn't be getting texts from their dead relatives, asking them to hang out at the bar. When a ghost haunts a house, they should be scaring sims. Not just strolling around the house and occasionally pulling dick moves like breaking the showers.

Playable ghosts is one thing. But there should be some air of spookiness to NPC ghosts. Right now, ghosts are basically just your average everyday Sims who occasionally break stuff. Hell, dead sim kids and teens will still ask their parents for advice with those Parenthood chance cards. I had a ghost kid ask their mom if it was okay to eat dirt xD

The Receptacle still lives!
Mad Poster
#7471 Old 14th Jun 2018 at 10:35 PM
Anything about the stream? Oh it's on 15th, so nevermind.

P.S. Sorry for my bad english.
Field Researcher
#7472 Old 14th Jun 2018 at 11:53 PM
Quote: Originally posted by Teostar
Death by Fright needs to be brought back from TS2. The ghosts in S2 are creepier, especially with that haunting background music that plays when they come out of their graves/urns. But before we can get Death by Fright, we need an actual Fear/Afraid emotion.


I think what easier to create devs: ghosts from Sims 2 or ghosts from Sims 3 and 4?
Field Researcher
#7473 Old 15th Jun 2018 at 12:15 AM
Quote: Originally posted by drake_mccarty
I’m paraphrasing a bit, but Grant said on Twitter a few weeks ago that emotions were not as well thought out as they originally wanted.

For me that basically says they regret making them the way they did, and find them to be a collosal roadblock when developing new content for the game. I can see it, they (along with multitasking) drain the animation resources super fast creating small amounts of content.

Really, he said that?! Well, eureka. The emotion system is one of my major problems with the whole game.

Quote: Originally posted by lil bag2
^THIS! So much. Ghosts have gotten worse with each game. And with the loss of graveyards, TS4 ghosts have absolutely no scare factor and are all pretty much everything that's bad about TS3 ghosts, in addition to their own to their own little issues. Sims should be terrified of ghosts. Not having conversations with them. The death of a loved one should mean something. They shouldn't be getting texts from their dead relatives, asking them to hang out at the bar. When a ghost haunts a house, they should be scaring sims. Not just strolling around the house and occasionally pulling dick moves like breaking the showers.

Playable ghosts is one thing. But there should be some air of spookiness to NPC ghosts. Right now, ghosts are basically just your average everyday Sims who occasionally break stuff. Hell, dead sim kids and teens will still ask their parents for advice with those Parenthood chance cards. I had a ghost kid ask their mom if it was okay to eat dirt xD

Same goes for the grim reaper. It seems so awesome, being able to control him, but it only is because he used to be something special in the previous games. I agree with you, when you turn a creature like that into a normal sim they become just that: a normal sim. As much as I enjoyed playing with ghosts in Sims 3 once (I liked getting a ghost baby in the game), I wasn’t completely satisfied with them because they become too humanlike when you start talking to them.
Instructor
#7474 Old 15th Jun 2018 at 12:17 AM
Was this shared yet? I've been away so have missed a lot, so apologies if it has!

https://www.ea.com/en-gb/games/the-...climates-part-2

There's a screenshot of San Myshuno, what I noticed right away is snow hasn't settled on the tables, or the food stands, but it is on the trees and bushes. I expect there's going to be this kind of inconsistency throughout the season.
Field Researcher
#7475 Old 15th Jun 2018 at 12:36 AM
The Sims 2 truly has the best ghosts not only because of how scary they are and the fact that they can kill your Sims if they are angry (through Death by Fright), but also because there is a sense of finality with them that isn't present in TS3 or 4's ghosts. When a Sim dies in TS2, that is pretty much it for them, you can't add their ghosts to your household, hell you can't even communicate or interact with ghosts. The Sim disappears from your relationships list and the ghost is just that, a somber fragment or image of the Sim that was once alive, not some happy-go-lucky Sim with a transparent filter on them and a floating walk style like in TS3 and 4. Sure you can bring them back if you want to control them again, but it was quite a bit more difficult than resurrection in recent games, with the danger of bringing them back as a zombie, a very impairing life state in TS2. Still, death in TS2 felt real, serious and final, coupled with the fact that the Grim Reaper looks absolutely terrifying with his skeleton body being visible underneath his shroud (the best he has ever looked in a Sims game) and his creepy deep reverberating voice.
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