#5
5th Jun 2020 at 12:46 PM
Last edited by vegan_kaktus : 6th Jun 2020 at
5:07 PM.
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That didn't work either unfortunately :-( when importing, I got a "one or more of the imported mesh groups contain too many vertices or faces" warning which greyed out the "ok" button. Tried with the whole penguin and only the hat.
Edit: apparently you can get around this warning by going into Extra - Preferences and check the "Advanced Mode" box then restart SimPE. I'm going to give this a try!
Edit 2: it worked, and now I'm onto something! When exporting and importing as Milkshape 3D ASCII I didn't have to lower the hat, and the bone assignment from Milkshape exported as well. The problem is still that the hat won't follow the head forwards when the penguin is walking. If not the head joint, what joint would the hat need to be assigned to for it to follow the head forwards when walking is the question. The weird thing is that in Milkshape, the head joint is the only joint which moves the head, and there the hat follows correctly.
Edit 3: I did it! The solution: export the hat only (not assigned! important) as Milkshape 3D ASCII. Import it into the mesh, and assign it to the head joint there instead. Then it will correctly follow the penguins head in-game.