The Dark Project
Flag Download
Hide Thanks Posts for this thread (Show only feedback)
Posts: 22
Too old to learn better english.but too young to have no wishes (for my sims)
Posts: 4
LouisaB75, the spyglass was cloned from the expensive telescope (specifically to allow abduction by green monsters ) I haven't, however, tested it long enough for natural abduction to occur. That kind of stuff just never happens to me, expecially when testing (kinda like your luck). There is, however, a nice 'no abduction hack' by Squinge over at Insim that should help keep your neighbourhood alien-free. |
Thanks for responding so quickly. I don't hold it against you not testing it long enough to get a natural abduction. It took me nearly a year before I had one - and naturally that was an elder, then a female, then the husband of a woman who had just had twins, then the sim living in the tiny lot that comes with Pleasantview (no money and no room)....I'm sure you're spotting the pattern here.
I will see about possibly getting that hack. Or in the meantime exiting without saving. I have to save every fifteen minutes or so due to other problems anyway so it is doubtful I would lose much if there was an abduction.
Posts: 218
Thanks: 73 in 2 Posts
the clock tower looks good enough to slap my Master magus into (with a few aditions ^^ from the HP project and D's army downloads from the medievil midsummernights dream sets he he)
and with that green lantern, i might be able to remake the Tirisfal Glades Inn *just outside the Undercity*...though, im not sure where im gona get all those hang about Forsaken from...(warcraft reference lol)
thanks for all the wonderfull content, by the way...(probly the millionth time ya heard it, but meh...do ya ever get tired of getting thank' Yea's? ;p )
Posts: 51
Thanks: 486 in 9 Posts
"Blood is thicker than water, meaning you should be nice to your relatives. But custard is thicker than blood. This meaning you should be nice to trifles?"
- Eddie Izzard
Posts: 67
I am off to build a medieval neighborhood right away.. Thank you .. that barely seems enough to say for such a truly wonderful & spectacular theme such as this!! Thank you, thank you, thank you!!!!!! :lovestruc
Posts: 579
Sure. Fine. Whatever.
Posts: 179
Thanks: 5134 in 12 Posts
--- Tatiana ---
You can find out more about my creations at the SterlingSims2 Creator's Forum Tatiana's Tea Room.
Posts: 341
Thanks: 33771 in 44 Posts
Posts: 55
Posts: 27
Posts: 659
Thanks: 18194 in 208 Posts
Just What I Needed! <3
Thank You!!!
You're braver than you believe, and stronger than you seem, and smarter than you think.
-Christopher Robin to Pooh
Posts: 30
Posts: 8
Feleyra
Posts: 428
Thanks: 22 in 1 Posts
Alexasrosa, Besen, Corvidophile2, Crocobaura, EnblithTheFair, Fresh-Prince, Iamliz13, JohnBrehaut1, Lethe_s, Tiggerypum, V1nd1care, Xanathon, Zoej you are all to be congratulated on superior work and generosity! I have many things by each of you in my Downloads folder, but these will be special to me =)
I have only one God, Choice. If you remove the right to choose from any equation, how have you improved the world?
Posts: 419
Thanks: 14338 in 59 Posts
My Sims2 Web Page:http://thesims2.ea.com/mysimpage/my...p?user_id=58619
Sims3 Web Site: http://www.thesims3.com/mypage/Brighten11
Posts: 2
Posts: 214
Can you put a Seasons lot in a non-Seasons game as I've never tried through fear of completely wrecking my game. |
Unfortunately, you need the EPs listed to use the lots. There's no way around it. (At least, according to the Wiki. I remember reading a loooong time ago that you could use Clean Installer to install lots, but I've probably mixed that info up with stuff packs over the time.)
I don't have Seasons either, so for now, all those pretty pretty lots will sit in my computer while I madly claw at the screen.
No matter, I'll play with all the other lovely toys in this set while I wait for Seasons. XD;
Posts: 15
Great job, and fantastic pictures! They look like a historical movie!
Excellent job, thanks again.
Posts: 184
Posts: 523
Thanks: 2810 in 25 Posts
That is the problem with forums, you are supposed to have a freedom of speech but it seems to me if you point out a problem or issue you get jumped up and down on like a cockroach. I really like this site for it's creative items and ideas...and sets like these are much better then the crud Maxis often gives us...but the threads that follow these items or sets should be for pointing out problems or issues as well as praise when something has been succesfully downloaded/installed and played with. A lot of people do tend to rave on how great an item is without trying out in game first. I usually read the comments before downloading and installing just to see if anyones had any issues with the said item and when you get loads of "That is awesome" type threads and then you download it and it doesn't show up or doesn't work properly it is really annoying. I hope you can understand what I am saying...I am not slateing anyone but I just wish some comments were more constructive.
Peace,
ZenFrog76
www.crystalgecko.co.uk
Never wake a sleeping Dragon...for you are small and crunchy and taste good with ketchup!
Posts: 155
Posts: 26
Thanks: 65 in 1 Posts
Posts: 1,634
Thanks: 77133 in 104 Posts
constructive comments are appreciated, and we really do need to know when something's not working. And you were very helpful in pointing that out.
This sort of thing only gets problematic when we're already on our last nerves and aware of the problem, and just waiting for whoever can fix it to wake up. Something that happens on forums, just because everyone is in a different time zone. I hope you understand;
as for thanks: people like to be appreciated, too. That's why most of us mod. MTS installed the whole system of thanks and feedback posts so people could have both compliments, and only feedback, if necessary.
Posts: 110
Thanks: 1799 in 11 Posts
Now I'm really in the mood to start all over again, with a 'brand-new' old neighbourhood :D
Posts: 2,552
Thanks: 10122 in 73 Posts
Posts: 682
Posts: 31
I downloaded everything through Q-xpress, I have all EP's, but no SP's. Maybe it's something wrong on my end? I re-read everything and I think that the way you have it set up is so that I don't have to hunt all over the place for meshes, but you're linking to the mesh creators.
Beautiful set nonetheless. I'm excited to go start a medieval 'hood now.
Posts: 574
Thanks: 58226 in 58 Posts
Posts: 4,531
Thanks: 50132 in 130 Posts
The clothing files were all set up to include the appropriate meshes (or so I intended!).
I *thought* I had the correct mesh of Besen's in the wizard download, I will verify it when I get back later, I have an appointment now. And I'll look for the hood also.
EDIT - I found the hood - you can follow the new link to go get it or just redownload the whole princess pack
Still trying to sort out the male mesh for the wizard outfit
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
Game Help | Create | Content List | Where Can I Find?
Posts: 252
Posts: 194
Thanks: 9180 in 30 Posts
I have been thinking a lot about how to improve custom medieval neighbourhoods, I mean clothes, skintones, eyes, hairs, objects, recolors, walls, floors, doors, windows, roofs and even road hacks and custom townies can be fixed, as to give the apperance of a totally medieval neighbourhood. The thing I haven't been able to fix are; the NPC uniforms and the work clothes.
NPC uniform replacements can apparently be done, here is one for the nanny ( http://www.modthesims2.com/showthread.php?t=156433 ), but I have not been able to make one, just had my game crash a couple of times. You on the other hand, are extremely talented modders who might be able to do this quick and painfree, and with the rights to distribute a set of medieval NPC uniform replacement packages!
When it comes to work, and careers, there are downloadable careers with medieval themes, but they are not in the language of my game and there should be a better way than reinstalling my entire game and change the language just to use a custom career without it annoyingly being in another language.. What disturbes the image of medieval times are the clothes that they put on when they go to work. I figured there are two ways of doing something about this; either one can make replacement careers that overwrite the original ones but with the only difference that the sims go to work with their original clothes - or you could make replacement work uniform packages like this one: http://www.modthesims2.com/showthread.php?t=197997 . I think the latter is the simpler way, though you know much more than me!
Is this something for your project perhaps? Is the project over or will it continue?
Thank you again, from the bottom of my heart, for being a happy bunch of lovely modders and giving us so much! *hugs*
The minds power over itself is great, what you make of things is what they become, change your thought and you change the world as you percieve it...
Posts: 1,821
Thanks: 73 in 5 Posts
http://www.modthesims2.com/showthread.php?t=222788
As for the NPC replacements it sounds like something that can be done ,i don't know how much work that is and how long it will take (there are a lot of NPC's there arent they? lol ( and usually defaults are lot of work ) but now that you mentioned it ,we or i or anyone for that matter could give it a try. :-) I'm assuming that it will be a lot easier using existing maxis meshes for the defaults and just retexturing them rather than custom meshes ones but anyway i'm just rambling now.I'll tell the team.
You will find my older and newest creations here
Posts: 31
vermillionclouds, The clothing files were all set up to include the appropriate meshes (or so I intended!). I *thought* I had the correct mesh of Besen's in the wizard download, I will verify it when I get back later, I have an appointment now. And I'll look for the hood also. EDIT - I found the hood - you can follow the new link to go get it or just redownload the whole princess pack Still trying to sort out the male mesh for the wizard outfit |
Thank you very much! It works now. I really wasn't expecting a reply so soon. Thank you!
Posts: 4,531
Thanks: 50132 in 130 Posts
Ingeli, there are some clothing items, at least for the adults/elders that are categorized as outerwear - and for sure the outfits in the woman's peasant pack by Enblith. I believe I checked all ages and both genders and put at least a few appropriate ones in outerwear, but after spending 4 days doing nothing but sorting out the clothing files and meshes, and compiling the pics to show the groups, my memory of it is all a bit blurry.
If there are some outfits you'd like as outerwear but they aren't set that way, here's a tutorial you can use the change the category using SimPE : http://modthesims2.com/showthread.php?p=1100460
If you are afraid of simpe, simply use bodyshop, make a new project, find the outfit, and then when you want to import it - change the setting to outerwear. It will make an extra file in your downloads - the SimPE way is better.
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
Game Help | Create | Content List | Where Can I Find?
Posts: 4,531
Thanks: 50132 in 130 Posts
As I'm not sure where the original came from, the working mesh is in the wizprince download, please download again.
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn
Game Help | Create | Content List | Where Can I Find?
Posts: 194
Thanks: 9180 in 30 Posts
I tried to make NPC uniform replacements using this tutorial: http://www.modthesims2.com/showthread.php?t=95490 , I failed miserably, but maybe you could make better use of it
Yeah, there are a bunch of NPC:s, but I guess the most important ones are the mailman and the paperboy/girl, because your can't stop them from coming and looking ugly in their modern clothes! And prehaps a store clerk or the food delivery guy since you can't buy food for your fridge else..
Since there can only be one replacement at the time you should be able to clone already existing packages and just change the textures and things, or something.. Thank you for telling the team, and I'll try to stop spamming your feedback thread ;P *hugs*
The minds power over itself is great, what you make of things is what they become, change your thought and you change the world as you percieve it...
Posts: 31
Posts: 721
Thanks: 4835 in 68 Posts
I'm hoping someone someday comes up with a way to eliminate the darn cars from the neighborhood view and an easy way to edit the default vehicles and career car pools.
Posts: 299
Thanks: 119 in 3 Posts
▄ █ ▄ █ ▄ ▄ █ ▄ █ ▄ █
Min- - - - - - - - - - -●Max
► Play ▌▌ Pause ■ Stop
Posts: 248
Thanks: 29732 in 34 Posts
ETA there is also a wear everyday to work mod, probably more than one, for your other problem.
Posts: 194
Thanks: 9180 in 30 Posts
edit: by the way, I just tried that program at SimWardrobe, and one thing that could be made in to a fantastic download was if we/you/they/someone just made clothes for all the NPC:s (just like you make ordinary clothes, nothing hard), but with some thought so that they fit the role of that NPC and look good. Then people could download the designated clothes and apply them using the program..! The hard thing is to find good clothes in the right age, that a download collection of NPC clothes could simplify And save time from making a replacement package..
edit 2: I just found the package that the program creates, it could be possible for a group to create NPC clothes and then create replacement packages using this program, extremely simple! I don't know if it works yet.. but I'll find out.. I have to sleep now.. :/
The minds power over itself is great, what you make of things is what they become, change your thought and you change the world as you percieve it...
Posts: 214
I re-read everything and I think that the way you have it set up is so that I don't have to hunt all over the place for meshes, but you're linking to the mesh creators. |
So far it's only been Numenor's creator profile that was linked to, whose mesh I'm not sure about. I don't know which of these are the deck stairs needed to work.
The rest were quite easily found.
Posts: 1,821
Thanks: 73 in 5 Posts
Perdita, have you tried some of the NPC Wear Casuals mods out there? I think dizzy2 has one on MTS2, though I haven't tried it out. I'm thinking of using a mod like the SimBoutique Clothes Rack to get the NPCs to buy and plan a new Casual outfit, then dizzy2's mod should keep them from coming in their special outfits. So far it's only been Numenor's creator profile that was linked to, whose mesh I'm not sure about. I don't know which of these are the deck stairs needed to work. The rest were quite easily found. |
Sorry guys, these are the deckstairs by Numenor needed here exactly
http://www.modthesims2.com/showthread.php?t=53159
You will find my older and newest creations here
Posts: 336
Thanks: 64581 in 160 Posts
oepusims.tumblr.com. I don't take request. I have 2 children and few freetime. Use my creations as you wish. You don't have to ask.
Posts: 1,821
Thanks: 73 in 5 Posts
iamliz; I have looked for a wear everyday to work mod, do you know where I can find one? That would solve my problem Replacement NPS and work uniforms would make playing a medieval neighbourhood so much more fun, so I hope some good modder can team up with you great skinners *hugs* edit: by the way, I just tried that program at SimWardrobe, and one thing that could be made in to a fantastic download was if we/you/they/someone just made clothes for all the NPC:s (just like you make ordinary clothes, nothing hard), but with some thought so that they fit the role of that NPC and look good. Then people could download the designated clothes and apply them using the program..! The hard thing is to find good clothes in the right age, that a download collection of NPC clothes could simplify And save time from making a replacement package.. edit 2: I just found the package that the program creates, it could be possible for a group to create NPC clothes and then create replacement packages using this program, extremely simple! I don't know if it works yet.. but I'll find out.. I have to sleep now.. :/ |
Hmm i'm not sure i quite understood.If this program is able to change the NPC's clothes then why can't you simply use it to apply some of the myriads of clothes that are already created for the dark project? lol Anyway i'll also check this program out.
You will find my older and newest creations here
Posts: 3
Thankyou ever so much.
Posts: 194
Thanks: 9180 in 30 Posts
Corvidophile2: I have now tested the program in action, and it works! The thing is that you have do it kind of manually, that is to point out the folder and package where your designated recolor is, then the program luckily enough searches for the mesh itself (that's a relief). What makes it hard then, to use one or the myriad clothes already created, is that if you have a myriad of clothes in your downloads folder it will become quite hard to spot that package you want. It becomes a lot of work to find suitable outfits with the right age, that actually suits the NPC (not having the Nanny dressed as a knight or the maid as a queen...),if you don't know which is which and where that garment you wanted to use is.. I don't yet know a way to see the package destination when I am in CAS or bodyshop, is there a way? I tried boolprop testingcheats enabled and shift+n, but it only gave me a lot of numbers, no package names.. Even if there is, it's a lot of work to look though all your downloads to find the package for every NPC, then exit and use it in the program...
This would be made much easier if we/you/somebody could team up and make a NPC wear collection, I mean you who have made great outfits could pick from them if they suit the NPC:s. If it's possible to use the program to make replacement files that work for everybody, than that would be as much as - No More Work when downloading that collection (!), you would have a complete medieval neighbourhood without all this work everybody has to do by themselves, again and again.. That would be a great contribution for the medieval players out there
If someone(s) would make this collection, kind of like this ( http://www.elegantsim.com/MedievalVillage.html ) but designated for the NPC:s, I could try to make replacement packages with the program. There are 24 NPC:s up to Nightlife, the program isn't made for Seasons and the pet trainer, and some of them are only female so there is about 45 uniforms to create, or just take from something you great people have already done.. Even if replacement packages can't be made, maybe the program only uses local sollusions, a collection would enourmously simplify the process of using the program
Seiza: The thing about using the everyday hack is that it's actually more work, then your have to not only download the clothes (that could have come with a replacementpack; end of work) and change it for the NPC, you would have to change it for every single NPC out there, and there are at least three of every gender if you have all created which makes it 45x3=135 NPCs to change manally by buying a rack and changing their clothes.. (I guess you mean this "NPCs Wear Casual Outfits" http://www.modthesims2.com/showthread.php?t=76392 )
iamliz13; I found what you were talking about: "Always wear casual to work"
http://www.insimenator.net/showthread.php?t=8865 - thank you, that solves the issue (now it would only be a bonus to have work uniform replacement, medieval clothes but nicer as you get promoted, now a dirty farmer will stay a dirty farmer ;P)
Is there a better place I should take this idea and discussion than in your feedback thread? I hope you don't get mad at me for writing so much! :/ Please forgive me.. *hugs*
The minds power over itself is great, what you make of things is what they become, change your thought and you change the world as you percieve it...
Posts: 8,238
Thanks: 89120 in 22 Posts
Thanks.
Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Posts: 971
Thanks: 12286 in 87 Posts
*♥.¸Here we go again .♥*
Posts: 214
Sorry guys, these are the deckstairs by Numenor needed here exactly http://www.modthesims2.com/showthread.php?t=53159 |
That was fast! Thanks a lot, corvidophile ^_^
Page 3 of 7
|