#2
26th Oct 2020 at 6:17 AM
Last edited by simmer22 : 26th Oct 2020 at
6:31 AM.
Posts: 12,936
Thanks: 3 in 1 Posts
3 Achievements
What kind of object?
I've seen morphs in objects occasionally, and it is possible to edit them as long as there aren't too many, but some objects have a ton and will make MS throw a very hissy tantrum if you try importing them.
No idea if it's possible to add them to objects that don't already have them. I think they may require some sort of animation to work (like the pillow morphing on couches), but I'm not sure. You may be able to recycle what's already ingame.
Generally for morphs, faces/vertices have to match, in that they have to be in the same relative spot as the main mesh or in the designated area you want it to move, and have the same assigned 'number' to work. If you delete or add something on the main mesh but not the morph (or vice versa) vertices get reassigned. That's when you get morphs "blowing up". If there's a mismatch between vertex numbers, the morph most likely won't work, or there will be problems somewhere along the line.