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Replies: 135 (Who?), Viewed: 91709 times.
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Test Subject
#126 Old 2nd Aug 2021 at 9:01 AM
Quote:
Originally Posted by simsample
@thefaerie No, the site for SimPE is gone, and the database with it. There is still an attempt to keep track of things though- see this thread, and post there when you claim a block.
https://modthesims.info/showthread.php?t=638392


Thanks for the clarification!
Test Subject
DELETED POST
23rd Sep 2021 at 7:39 AM
This message has been deleted by blagoi4o10.
Test Subject
#127 Old 26th Jan 2022 at 8:45 PM
Default Error when installing SimPe 0.75.69.32
Hello! Sorry to revive a thread that hasn't had a reply in a fair while, but I have a new laptop, running Windows 10, just installed The Sims 2 UC, and ran into a problem installing SimPE from this thread (thanks, by the way, for keeping this resource up!)

I tried to install SimPE 0.75.69.32 and it gave the following error: "0011\F7\simpe.scenegraph.resources.dll. There was a problem installing this file. The installation will be cancelled.
I've attached a screenshot:



I got the same error 7 times in a row; the files don't get deleted at the end of the install, either.
I get the same error with SimPE 0.75.68.

I'm now running SimPE 0.72.01c, with the a manual install of all the UC paths, and it works just fine, but I don't know if anyone else has experienced the same issue and can tell me what I've done wrong?
Screenshots
4617·2^990511+1
retired moderator
#128 Old 10th Feb 2022 at 1:01 AM
For anyone having the issue above, try the non-installer version.
Archived versions for anyone who doesn't want the naked lady on the settings panel:
75.68.21 Non-installer
75.68.21 Installer
75.69.17 Non-installer
75.69.17 Installer
Inventor
#129 Old 11th Feb 2022 at 3:57 PM
@Fayriesakura I had exactly this problem too!
Test Subject
#130 Old 13th Feb 2022 at 10:10 PM
Thanks @simsample for the reply!
I eventually managed to fix the problem by installing SimPE 0.72.01c, and then copy/pasting the non-installer files over it. I do have the naked ladies on the panels, that was quite a surprise :')

I hope that works for you too, @Softlism!
Inventor
#131 Old 15th Feb 2022 at 9:12 PM
@simsample I've downloaded the non-installer of 75.68.21, but it doesn't include the Ident plug-in, which I would like to have for creating CC recolors. But which link includes version 75.69.32? And where can I find Chris Hatch' version of HoodChecker? (I can live with the NSFW artwork)
4617·2^990511+1
retired moderator
#132 Old 15th Feb 2022 at 10:24 PM
@Softlism This is the link for 75.69.32 although the source code is an older version by the look of it:
https://simfileshare.net/folder/77372/
No idea about Hood Checker sorry- I didn't even know he did a version!
Test Subject
#133 Old 20th May 2022 at 10:18 PM
Is this a good thread to chat about the preservation of the guid database
Mad Poster
#134 Old 20th May 2022 at 10:28 PM
Me? Sarcastic? Never.
staff: administrator
#135 Old 20th May 2022 at 10:58 PM
Test Subject
#136 Old 14th Oct 2022 at 7:32 AM Last edited by int21h : 14th Oct 2022 at 7:45 AM.
This may be not the right place to post because I've choosed another way to investigate. My initial plan was to make a sim tracker like based on game files, you save your game, launch a program that analyse your hood and adjust your "progression". In order to achieve this goal, I've built some pieces of code in C++, why C++, simply because it is my best mastered language. I already have a piece of framework, far (less) from that SimPE can do. It can handle any package file in read mode (write mode is very experimental), I've developped ressources handlers (in read mode) for several resssources (Thanks to many contributors, from here and elsewere), mainly these was intersting to my goal. The whole source code is written in C/C++ using Qt and boost C++ libraries. If you're interested, let me know (My code is for "my eyes only' it must be cleaned) .

PS: For Mac users, my code is written in C++ in a strict normative conforming way (C++17, I guess) , that means that you could compile my programs, and they could work. I can't give any warranty that it is true, because I've no Mac to test, but the compiler and the framwork, I use are said to be Mac compatible, so if it works on Windows, it could work on Mac...
Field Researcher
DELETED POST
16th Oct 2022 at 8:54 PM
This message has been deleted by Airazor65. Reason: I switched versions.
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