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Designable modular stone stairs, with shape options

by marvine Posted 16th Mar 2008 at 10:39 PM - Updated 21st Mar 2008 at 5:32 PM by marvine : Added manual install instructions
 
159 Comments / Replies (Who?) - 147 Feedback Posts, 11 Thanks Posts
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Field Researcher
#26 Old 19th Mar 2008 at 10:34 PM
These look absolutely Spectacular!! :D
Test Subject
#27 Old 19th Mar 2008 at 10:40 PM
uh this is just butt-clenchingly awesome. seriously

"nothing spectacular"
Alchemist
#28 Old 19th Mar 2008 at 10:40 PM
This is so unique! Thank you forever, marvin
Lab Assistant
#29 Old 19th Mar 2008 at 10:55 PM Last edited by tmadrk : 19th Mar 2008 at 10:56 PM. Reason: spelling error.
If this works in game as good as it looks here, then I am going to buy you a mocking bird. This is an idea that has been long overdo. I have a lot that needs these kind of stairs as it looks really wrong with regular stairs going up the hill to get to the garden area. Wonderful work and thanks for sharing.
Instructor
#30 Old 19th Mar 2008 at 11:47 PM
I have so many ideas for these stairs! Thank you for sharing this amazing creation with the rest of us
Lab Assistant
#31 Old 20th Mar 2008 at 12:00 AM
These are the most beautiful things ever, and exactly what I've been longing for in my game.

“We have normality. I repeat, we have normality. Anything you still can’t cope with is therefore your own problem.” ~Trillian “Hitch Hiker’s Guide to the Galaxy”
Test Subject
#32 Old 20th Mar 2008 at 12:12 AM
\o/\o/\o/\o/\o/
Lab Assistant
#33 Old 20th Mar 2008 at 12:26 AM
WOW! My eyes just about popped right out of my head when I saw these! I think I can say unequivocally that you are my favourite creator. Thank you so much for sharing your beautiful uploads!
Forum Resident
#34 Old 20th Mar 2008 at 12:30 AM
Completely awesome, as usual! Thank you!
Lab Assistant
#35 Old 20th Mar 2008 at 1:39 AM
WOW! No this really is absolutely OUTSTANDING.Thank you, and your beautiful, inventive mind.
Test Subject
#36 Old 20th Mar 2008 at 1:44 AM
" - the number on the "modularstairs" line should be changed to the next after the one on the same line in the definition just above the new one "
I'm really sorry but: huh? And what does "same for the "catalogTextIndex" " mean? Do I have to change something there as well?
These stairs are indeed wonderful but "non-amazing-creator-me-the-game-still-has-a-lot-mysteries-for" doesn't get the instructions...
Oh well, at least I tried.
Thanks a lot anyway, they really are beautiful.
Field Researcher
#37 Old 20th Mar 2008 at 2:02 AM
Fantastic job! Thanks again

"Cant sleep... Clowns will eat me." -- Bart Simpson
Top Secret Researcher
#38 Old 20th Mar 2008 at 2:37 AM
These are fabulous! Great job & thanks for sharing your hard work. These are perfect for our medieval/farming neighborhoods.
Lab Assistant
#39 Old 20th Mar 2008 at 2:48 AM
Marvine! You are an absolute genius! I love creating cottages ... and these stairs are like a dream come true. So perfect! And they look great in the game! Thank you!!!

More from Galilea at TSR, most all of my lots and items are free! Useage Policy: You are free to use my items anywhere (free or paysite).
Scholar
#40 Old 20th Mar 2008 at 2:52 AM
They're fabulous! Thanks for sharing x x
Test Subject
#41 Old 20th Mar 2008 at 11:54 AM
This looks GREAT! Thanks!!

At my computer looking in
Test Subject
#42 Old 20th Mar 2008 at 5:46 PM
Wow!! Very nice! I have a few houses these will look great in! *thumbs up*
Instructor
Original Poster
#43 Old 20th Mar 2008 at 6:49 PM Last edited by marvine : 21st Mar 2008 at 5:38 PM.
Quote: Originally posted by Loretta_Young_Silks
" - the number on the "modularstairs" line should be changed to the next after the one on the same line in the definition just above the new one "
I'm really sorry but: huh? And what does "same for the "catalogTextIndex" " mean? Do I have to change something there as well?


EDIT: Not needed in fact - see the corrected first post. I still recommend the Scriptorium instead of the manual install, specially if you don't know exactly what you're doing!
Instructor
#44 Old 20th Mar 2008 at 8:04 PM
friggin awesome.
Test Subject
#45 Old 20th Mar 2008 at 9:42 PM
This is really wonderful work! But I think I did something wrong and can't see it in my game. I have all the EPs up to BV and following your directions I copied your text under the base game's modularstairs.txt Help me please!

thanks
Instructor
Original Poster
#46 Old 20th Mar 2008 at 10:10 PM
Fsh, did you renumber the lines as instructed? If you think so, could you upload here your whole modularStairs.txt?

But this bears repeating: the Scriptorium is the best way to deal with that kind of files, it installs in 1 click and will avoid such issues for people who aren't comfortable with the manual install.

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Test Subject
#47 Old 20th Mar 2008 at 10:31 PM
I hope I am sending the right thing... Thank you for your fast reply! I think I'll consider the Scriptorium. It's just that I don't like playing with the scripts but your stairs were too perfect

# modularstairs.txt -- modular stairs
#
# Syntax Summary
#
# catalogTextResource XXXX X
# the name of the IFF file and the index of the stringset
# within that file holding the strings to use for catalog
# descriptions and related metadata.
#
# buildTipIndex x
# the index of the string in the build tip stringset
# that contains the build/decorating tip text that will be
# appended to the catalog description of the following entries.
#
# modularStairs X
# used to start a new block for a modular stairs product. Specifies
# the integer ID the game uses internally to refer to this product.
#
# objectID <objType> 0xHHHHHHHH
# specifies one of the component objects of this product.
# objType must be one of: {landing|placeholder|step|topStep|bottomStep} (case-insensitive)
# 0xHHHHHHHH is a 32-bit hexadecimal number (a "0x" followed by 8 hexdecimal digits)
# representing the globally-unique identifier for the selector (or master selector
# for multi-tile objects) for the object occupying this "slot".
#
# catalogTextIndex X
# this informs the catalog at what index in the catalogTextStringSet
# to find the descriptive text for the catalog item
#
# notInCatalog
# used instead of "catalogTextIndex X" to designate this item should
# not appear in the catalog UI


version 1

ignoreErrors true

catalogTextResource build 139

buildTipIndex 8

modularStairs 0
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0x0C400DE0
objectID topStep 0xAC400DDE
objectID bottomStep 0xCC7CB8C5
catalogTextIndex 1

modularStairs 1
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0xCCABE326
objectID topStep 0x2CABE323
objectID bottomStep 0x0CABE325
catalogTextIndex 2

modularStairs 2
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0xECAD1855
objectID topStep 0x4CAD1852
objectID bottomStep 0x8CAD1854
catalogTextIndex 3

modularStairs 3
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0x2CAD2FCD
objectID topStep 0x8CAD2FCA
objectID bottomStep 0x2CAD2FCC
catalogTextIndex 4

modularStairs 4
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0x8CDB97AC
objectID topStep 0x4CDB97A9
objectID bottomStep 0xACDB97AB
catalogTextIndex 5

modularStairs 5
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0xCD2121D8
objectID topStep 0xED2121D5
objectID bottomStep 0xAD2121D7
catalogTextIndex 6

modularStairs 6
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0xAD212316
objectID topStep 0x2D212313
objectID bottomStep 0xAD212315
catalogTextIndex 7

modularStairs 7
objectID landing 0xAC400DE1
objectID placeholder 0x0C400DDD
objectID step 0x2D7DBB14
objectID topStep 0xCD7DBB16
objectID bottomStep 0xED7DBB15
catalogTextIndex 8

#Marvine_rockstairs

modularStairs 8
objectID landing 0x00063E8D
objectID placeholder 0x00063E8C
objectID step 0x00063E8E
objectID topStep 0x00063E8B
objectID bottomStep 0x00063E89
catalogTextIndex 8
Test Subject
#48 Old 20th Mar 2008 at 10:41 PM
Oh I think the last line should be

catalogTextIndex 9

is it? If it is so sorry for taking your time
Instructor
Original Poster
#49 Old 20th Mar 2008 at 10:47 PM
You're right, two stairs have catalogTextIndex 8 so they are conflicting

Marvine and Beosboxboy at InSIMenator.net and Gay Sims Club 2
Test Subject
#50 Old 20th Mar 2008 at 10:59 PM
thank you again, you are very kind
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