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Test Subject
Original Poster
#1 Old 2nd Jul 2022 at 12:33 AM
Default (Scripting) Where can I find the names of social interactions for use in scripts?
Like in Sim.ForceSocial(RandomSim, Actor, "Lets Go On Date", InteractionPriorityLevel.High, true, false, false);
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Space Pony
#2 Old 2nd Jul 2022 at 1:07 AM
Those names are all defined via XML tuning. In GameplayData.package, take a look at the XML resources beginning with "SocialData." You'll see a bunch of lines that look like

Code:
<Action key="Accuse of Being Boring" com="Insulting">


The values of the "key" attributes are what you're looking for.

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Test Subject
Original Poster
#3 Old 2nd Jul 2022 at 2:18 AM
Thank you.
Test Subject
#4 Old 2nd Jul 2022 at 6:47 AM
Quote: Originally posted by gamefreak130
Those names are all defined via XML tuning. In GameplayData.package, take a look at the XML resources beginning with "SocialData." You'll see a bunch of lines that look like

Code:
<Action key="Accuse of Being Boring" com="Insulting">


The values of the "key" attributes are what you're looking for.


Does the socialdata files also affect the relationship change due to the action?
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