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- CAW Terrain - Sunlit Tides: textures, road, HeightMaps
Replies: 21 (Who?), Viewed: 35122 times.
#1
28th Aug 2012 at 5:51 PM
Posts: 5
Sunlit Tides: textures, road, HeightMaps
Sunlit Tides - textures, height maps, road.
Attached files:
Sunlit Tides_Textures.rar (6.32 MB, 4378 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Sunlit Tides_Textures/DOT06_Coral_Dark.dds 699192 539182 77% 26-08-12 14:16 .....A. CA83C73E m3f 2.9 Sunlit Tides_Textures/DOT06_Coral_Dirt.dds 699192 488252 69% 26-08-12 14:17 .....A. 0096839F m3f 2.9 Sunlit Tides_Textures/DOT06_Coral_Light.dds 699192 542419 77% 26-08-12 14:17 .....A. 03D9942C m3f 2.9 Sunlit Tides_Textures/DOT06_Dirt_Brown.dds 174904 105519 60% 26-08-12 14:17 .....A. 64E66393 m3f 2.9 Sunlit Tides_Textures/DOT06_Dirt_Ground.dds 174904 115754 66% 26-08-12 14:18 .....A. 10A21D6E m3f 2.9 Sunlit Tides_Textures/DOT06_Grass_Base.dds 699192 548527 78% 26-08-12 14:18 .....A. 9B87100D m3f 2.9 Sunlit Tides_Textures/DOT06_Grass_Dry.dds 699192 325678 46% 26-08-12 14:18 .....A. 435CE751 m3f 2.9 Sunlit Tides_Textures/DOT06_Grass_Moss.dds 1398256 579757 41% 26-08-12 14:18 .....A. 95C69183 m3f 2.9 Sunlit Tides_Textures/DOT06_Rock_Brown.dds 174904 126670 72% 26-08-12 14:19 .....A. 931EACA9 m3f 2.9 Sunlit Tides_Textures/DOT06_Rock_Dark.dds 699192 468866 67% 26-08-12 14:19 .....A. 2754379D m3f 2.9 Sunlit Tides_Textures/DOT06_Rock_Light.dds 1398256 1214826 86% 26-08-12 14:19 .....A. FCEFD36A m3f 2.9 Sunlit Tides_Textures/DOT06_Sand_Underwater.dds 699192 493133 70% 26-08-12 14:20 .....A. 0D21A25B m3f 2.9 Sunlit Tides_Textures/DOT06_Sand_Variant.dds 699192 355058 50% 26-08-12 14:20 .....A. 2C0E5820 m3f 2.9 Sunlit Tides_Textures/DOT06_Sand_Wet.dds 174904 121007 69% 26-08-12 14:20 .....A. 8A67C9BB m3f 2.9 Sunlit Tides_Textures/DOT06_Sand_White.dds 174904 129871 74% 26-08-12 14:21 .....A. 66DD0991 m3f 2.9 Sunlit Tides_Textures 0 0 0% 28-08-12 18:33 .D..... 00000000 m0 2.0 Sunlit Tides_Textures.jpg 476908 465906 97% 28-08-12 19:18 .....A. 7A6D2020 m3d 2.9 ------------------------------------------------------------------------------- 17 9741476 6620425 67% |
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Sunlit Tides_HeightMaps_300.rar (2.18 MB, 2264 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Sunlit Tides_300.png 2284784 2284784 100% 26-08-12 13:35 .....A. 54EEB629 m0g 2.9 ------------------------------------------------------------------------------- 1 2284784 2284784 100% |
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Sunlit Tides_Road.rar (547.5 KB, 2877 downloads) - View custom content | ||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Sunlit Tides_Road/Sand_DOT06_Intersection_Corner_N.dds 87536 69816 79% 26-08-12 14:11 .....A. A99C61BD m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Intersection_Crosswalk.dds 349680 307 0% 26-08-12 14:11 .....A. DCC23069 m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Sidewalk_Base.dds 349680 136938 39% 26-08-12 14:12 .....A. D6621CFC m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Sidewalk_Base_N.dds 87536 66871 76% 26-08-12 14:12 .....A. 9E3BB71B m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Sidewalk_Opacity.dds 5616 3240 57% 26-08-12 14:13 .....A. C7FDA887 m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Street_Base.dds 349680 136938 39% 26-08-12 14:14 .....A. D6621CFC m3d 2.9 Sunlit Tides_Road/Sand_DOT06_Street_Detail.dds 44176 16354 37% 26-08-12 14:14 .....A. 3F50DEF0 m3d 2.9 Sunlit Tides_Road/Sand_Road.txt 262 119 45% 26-08-12 13:48 .....A. 003E8B9C m3d 2.9 Sunlit Tides_Road 0 0 0% 28-08-12 18:38 .D..... 00000000 m0 2.0 Sand_Road.jpg 169964 129253 76% 28-08-12 19:47 .....A. E768751B m3c 2.9 ------------------------------------------------------------------------------- 10 1444130 559836 38% |
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#2
28th Aug 2012 at 8:14 PM
Posts: 675
Thanks: 2043 in 11 Posts
Nice.
Thanks for sharing Atakoy.
Thanks for sharing Atakoy.
#3
29th Aug 2012 at 1:07 AM
Ditto. Thanks for grabbing these. ^_^
#4
2nd Sep 2012 at 2:30 AM
Posts: 28
Thanks: 420 in 3 Posts
Thank you I am trying to learn how to do that but I get stuck.
Test Subject
#5
9th Sep 2012 at 1:47 PM
Posts: 1
i'm trying to make the road but it comes out with the corners of intersections being strange squares does this happen with anybody else?
#6
20th Sep 2012 at 12:48 PM
@XxXxRozzyxXxX- That's probably the strange EA mapping you are seeing- if you take a look at the EA worlds (Twinbrook for example) you'll see that they have the same issue. When a road or sidewalk has opacity you'll usually have to disguise intersections with a matching terrain paint.
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Test Subject
#7
6th Oct 2012 at 2:15 AM
Last edited by bryannam97 : 7th Oct 2012 at 8:56 PM.
Posts: 10
When I go to download the terrain files, which look great by the way, it doesn't save as a .DDS file type like all the original terrain files. It saves as a .RAR file type, which isn't the correct file type to work with CAW im guessing since it wont open. Should I try to convert the file type? Any tips for me?
Thank You So Much!
Thank You So Much!
#8
4th Nov 2012 at 8:15 AM
Posts: 26
Quote: Originally posted by bryannam97
When I go to download the terrain files, which look great by the way, it doesn't save as a .DDS file type like all the original terrain files. It saves as a .RAR file type, which isn't the correct file type to work with CAW im guessing since it wont open. Should I try to convert the file type? Any tips for me? Thank You So Much! |
I'm guessing you are very new to modding any sort of anything, bryannam97. That said, I'll explain it to you as easy as I can, rather then flame you and be all "Rawr and some unhelpful sarcasm!" I got that a lot when I was new to editing games. Anyways, a ".RAR" file will not be read by CAW. The .RAR file is a compressed folder, like a .zip folder, and you need a program to open it. I'd suggest 7-Zip or ExtractNow. Both are free, both cover a whole slew of file types. (WinRAR can only unzip .RAR files. 7-Zip and ExtractNow can unzip all kinds, even .ZIP and .RAR)
Once you install one of those, pick an easy place like the Desktop or your documents folder to extract -- the compressed file will be placed there and that folder will have the CAW resources.
I dreamed I was missing... you were so scared, but no one would listen, 'cause no one else cared. After my dreaming, I woke with this fear. What am I leaving when I'm done here?
Test Subject
#9
4th Nov 2012 at 11:01 PM
Posts: 10
Hi again! And yes I am fairly new to caw but I have learned a lot and getting a grasp on everything. And thank you for the info! Im making a tropical place with coral reeefs and such and these terrains will help alot! Thank you!
#10
29th Dec 2012 at 1:38 PM
Posts: 195
Thanks: 1221 in 8 Posts
Question
How did you get the height-map? Because I want the "Hidden Springs" height-map, but cant find it. Thankyou for the downloads!
#11
29th Dec 2012 at 2:02 PM
simalary44, I just uploaded Hidden Springs' heightmap here:
http://modthesims.info/showthread.php?p=3412889
http://modthesims.info/showthread.php?p=3412889
I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
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Angel Classic Rock Mix!
#12
29th Dec 2012 at 3:10 PM
Posts: 195
Thanks: 1221 in 8 Posts
Quote: Originally posted by simsample
simalary44, I just uploaded Hidden Springs' heightmap here: http://modthesims.info/showthread.php?p=3412889 |
Oh, Thank You simsample!
P.S. To the up-loader of this file, the little "land forms/tails" the go out of the main island, i can't see them/find them. So, does anyone have the complete file. Sorry if im just not seeing them - CAW is just soooo... cunfusing
#13
29th Dec 2012 at 4:06 PM
Do you mean the Sunlit Tides Heightmap, or the Hidden Springs one?
Are you giving the world the right height when you create it- it should be 300?
Are you giving the world the right height when you create it- it should be 300?
I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
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#14
29th Dec 2012 at 9:58 PM
Last edited by simalary44 : 29th Dec 2012 at 10:15 PM.
Reason: Wrong spelling
Posts: 195
Thanks: 1221 in 8 Posts
Response
THE BOLD MEANS EDIT!
Quote: Originally posted by simsample
Do you mean the Sunlit Tides Heightmap, or the Hidden Springs one? Are you giving the world the right height when you create it- it should be 300? |
The Sunlit Tides, I can't see the lloop that circles the lake -. Heres a link to picture:
http://www.sims-3.net/wp-content/ga...t-tides_020.jpg
the tails/loop around the lake.
#15
29th Dec 2012 at 10:15 PM
What height is your world? Most of the EA worlds seem to use a 300 height or thereabouts- if you have it too low then the mountains will be flatter.
I will choose a path that's clear- I will choose free will
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#16
29th Dec 2012 at 10:19 PM
Last edited by simsample : 31st Dec 2012 at 1:36 AM.
Reason: Merged posts and removed migraine inducing smilies
Posts: 195
Thanks: 1221 in 8 Posts
Again, problem
Quote: Originally posted by simsample
What height is your world? Most of the EA worlds seem to use a 300 height or thereabouts- if you have it too low then the mountains will be flatter. |
Here is the link im talking about:
http://www.sims-3.net/wp-content/ga...t-tides_020.jpg
<<<The size/height is 300>>> i tried like 6 times
The LOOP around the lake
This is SOOOO cunfusing/complicated
I **THINK** I got it. YES - I DID! -----
Ok, how high should i make the water level?
** Thank you:
simsample
and the uploader!
#17
31st Dec 2012 at 1:37 AM
simalary44- just make the water level and land height at whatever looks best to you. We can only guess at the settings EA used.
I will choose a path that's clear- I will choose free will
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Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
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#18
1st Jan 2013 at 9:03 PM
Posts: 195
Thanks: 1221 in 8 Posts
...
Quote: Originally posted by simsample
simalary44- just make the water level and land height at whatever looks best to you. We can only guess at the settings EA used. |
I did, i made a world - but its hard "REALLY HARD"
Test Subject
#19
30th Mar 2013 at 11:44 AM
Posts: 5
Oké I'm new so I'm not familiar with how this works. I have downloaded the textures and extracted them with a program, I got 2 jpg and 1 png files and two maps with .dds files. I took the .dds files out off the maps they were in and placed it into the: The sims 3 create a world tool-UserToolData-SourceTextures map, I placed the png file (the hightmap) in the map: The sims 3 create a world tool-UserToolData-HeightMaps. But when I start a new world I can't choose the height map and there still are only 4 terainpaints so do I have to do something extra? Or did I totally screw this up because I don't know how all this works..
#20
30th Mar 2013 at 9:21 PM
Posts: 675
Thanks: 2043 in 11 Posts
Sounds like you did it right.
Make sure you put them in your Documents side folders, and not the Program side folders.
The terrain paints you have to add a layer too, to have the option to choose your new ones.
Make sure you put them in your Documents side folders, and not the Program side folders.
The terrain paints you have to add a layer too, to have the option to choose your new ones.
Test Subject
#21
29th Nov 2019 at 7:54 AM
Posts: 37
All of the grasses do not match the lighter grass in the world, does anyone have a texture that does?
#22
30th Nov 2019 at 2:18 AM
Posts: 3,654
The rar posted in the thread should include it I would think. It doesn't?
Who Posted
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