simsample Excellent tutorial, so much potential. I wanted to test it with my CAW, but can't complete it because, somehow S3PE refuses to use hex editors and therefore I can't change layer digits. What version of S3PE and xvi32 did you use?
I keep getting the same error unfortunately.
This time, I wanted to have the Bridgeport pigeons in my world... but bumped into a NEW problem. D : Wow, this thing is seriously delicate...
I tried opening my world in s3pe, but got this error message. I'm not sure, but this *may* have happened after some time ago when I tried to edit my sky and water files as in the tutorial of editing them. But it didn't work (and I thought to myself, well, gonna make it work later), and I probably screwed up something...?
I really don't have a clue about any of this stuff, I just do and try anything that tutorials say, so there's a good chance something blew up. : / So now I'm just kinda... lost. Hopefully I didn't accidentally do any irreplaceable damage, because I have no idea about which files I fiddled with, therefore got no idea where to start fixing it back as it were... Oh man.
Arisuka, I've seen that error before, it usually indicates there's something about the file that S3PE can't read properly.
In your case it's indicating the _KEY resource, and that's a file that is notorious for becoming corrupt. It's basically a texture database, so it contains filepath information- and for Bridgeport, that will point to a filepath on an EA server.
Seemingly brilliant tutorial but I have a problem.
I keep updating the hex characters to coincide with my layer that I want to import and, after editing the hex characters and saving and closing my hex editor, S3PE refuses to acknowledge any changes have occurred.
Any suggestions anyone?
Hey Jay290783, I've not tried that hex editor, try using the one I link to at the top in future to see if it's any more successful. It sounds like possibly a permissions issue- if the file you were editing was protected by UAC then that could explain things.
Well done for getting it fixed, the way you used is just slightly longer!
Yeah it takes longer but it worked so that's the main thing.
I can't remember if I had to do that to change my world to a city or not.
I probably did but just forgot.
Ah well I'm getting there now with my world.
Just added the Horse Training and Equestrian Centres and the Dog Park.
Got to wait for EIG to finally save now. Just hope it doesn't crash like it did a few days ago when I added them
I've just successfully imported effects from various EA worlds into my new custom world. When I tried to place effects above a lot however (example: smoke coming out of the science center chimneys, birds flying from roof of the city hall), they refuse to be moved beyond the edge of the lot. Do you have to place the effects first, and then the lot or is there a better way to do this?
And thank you for this brilliant tutorial by the way, I couldn't stand my non-lit lighthouse anymore!
Well done for fixing it, Martine- that's the method I use, to manually edit the co-ordinates until I get the effect aligned by eye. I noticed that a lot of the effects, such as the chimney smoke and the lighthouse flare, are centred on the corner of the visible 'cube' that you can see in CAW, so you can visually align that to get the effect in the right place.
Kiwimaus, well done for getting it working! Lovely picture. Yes, I would be pleased to see this translated into German! If you send me a link to your forum/ website, I can put a link in my first post so that German speakers can find it easily. :D
Neph76, beautiful movies! Well done for figuring out how to place the second effect, that was a great idea by yeabil! Great work.
Wow, your tutorial is excellent, Kiwimaus! I've added a link to it in the first post, it could even help people who speak other languages through a translator, as your screenshots and explanations are excellent.
The only thing I can see which you might want to add is the screenshot I showed in post # 28, which illustrates the "needs quotes around filename" check box for if you are using XVI32.
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