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Mad Poster
#1126 Old 26th Feb 2021 at 6:44 PM Last edited by Peni Griffin : 28th Feb 2021 at 10:18 PM.
Don't be too quick to assume that a wedding jealousy fight disaster will kill any relationships. Once sims are BFF they're nearly impossible to split up perpermantly. Some relationships need a little more work, that's all.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Theorist
#1127 Old 28th Feb 2021 at 4:12 PM
Agree with sugoisama (drama for the win! ) but if I didn't happen to want that and I absolutely wanted Don there, I'd make him selectable with mods and keep an eye on him. Maybe even turn free will off if things were getting out of hand.

Nowadays I also have Drop Old Loves, so that when sims get married, their other crush/love flags are removed, so that's another option. Can't remember if it's one-sided, though, and only removes flags on the side of the sim getting married.

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Test Subject
#1128 Old 6th Apr 2021 at 12:05 PM
I want to start a new custom integrated hood with a kind of extreme BACC twist. Sims will start with absolutely nothing but some of the Seasons garden plants and a bunch of things from Sun & Moon sets and build up a civilization literally from scratch.

Ideally I want to have a single founder sim that all future generations are descended from and marry in townies when my sims need spouses. But I’m running into an issue where I can’t come up with a good explanation for why townies would exist in such a remote, undeveloped location.

Some ideas I had are:

1. The sims were abducted by aliens and taken to another planet for observation. But why wouldn’t they all band together when they first met?
2. The sims are the first sims in existence and live a primitive lifestyle with no modern amenities. But again why wouldn’t they band together rather than go it alone?
3. The founder sim has inherited land from a long lost relative and has moved to start a new life there, eventually founding a whole new town. They can only interact with sims they meet on vacation at first to symbolize the long way they have to travel to meet other people. I’d use the Visitor Controller to stop townies from walking by. But then the founder will probably repeatedly end up meeting the Social Bunny. I could use a no Social Bunny mod though, assuming the low social need doesn’t prevent sims from doing other work. Eventually as the town grows it would be more realistic to meet others walking by.

I guess I’m curious if anyone out there had any thoughts or other ideas for a plausible backstory that could explain an empty town with townies.
Forum Resident
#1129 Old 6th Apr 2021 at 2:55 PM
Genetically engineered sims with no ancestry or free will released from The Factory/put there by The Witch

Not gonna lie, I think townies are things you can't really explain without resorting to "the game has to work" as the excuse
Mad Poster
#1130 Old 6th Apr 2021 at 3:19 PM
They are just sims living nearby (other village). Someone has seen your sim arriving, there were rumours and they were just curious to come and see your sim.
Lab Assistant
#1131 Old 6th Apr 2021 at 3:27 PM
Quote:
Originally Posted by khagen
I want to start a new custom integrated hood with a kind of extreme BACC twist. Sims will start with absolutely nothing but some of the Seasons garden plants and a bunch of things from Sun & Moon sets and build up a civilization literally from scratch.

Ideally I want to have a single founder sim that all future generations are descended from and marry in townies when my sims need spouses. But I’m running into an issue where I can’t come up with a good explanation for why townies would exist in such a remote, undeveloped location.

Some ideas I had are:

1. The sims were abducted by aliens and taken to another planet for observation. But why wouldn’t they all band together when they first met?
2. The sims are the first sims in existence and live a primitive lifestyle with no modern amenities. But again why wouldn’t they band together rather than go it alone?
3. The founder sim has inherited land from a long lost relative and has moved to start a new life there, eventually founding a whole new town. They can only interact with sims they meet on vacation at first to symbolize the long way they have to travel to meet other people. I’d use the Visitor Controller to stop townies from walking by. But then the founder will probably repeatedly end up meeting the Social Bunny. I could use a no Social Bunny mod though, assuming the low social need doesn’t prevent sims from doing other work. Eventually as the town grows it would be more realistic to meet others walking by.

I guess I’m curious if anyone out there had any thoughts or other ideas for a plausible backstory that could explain an empty town with townies.


If your plan is to play this neighborhood as a historical hood, then you could say that your founder has left their tribe and decided to start a new settlement. The townies are nomads, merchants, or maybe the autochthonous people of the region that your sim is colonizing and they live right outside of the hood borders, on mountains or hills if your sim is building a settlement in a valley.
If your BACC is set in modern times, it is quite difficult to think of a scenario... If the hood is tropical, with isles, your founder is an explorer and the townies are indigenous people. This would require making your own townies, or just dressing them appropriately to fit the theme. If the hood is in the desert, I would probably imagine that your sim is starting a new settlement near an oasis and the townies would be inhabitants of a nearby town.
If you want to be more creative, you could think about alien abductions or a reality show like Hunger Games, where people are thrown in a wild environment to see if they manage to survive. This would actually be super cool because you could create "villains" later on, trying to stop the settlement to grow once it becomes indipendent from their creator.

Or maybe your founder is just grumpy.
Top Secret Researcher
#1132 Old 6th Apr 2021 at 5:25 PM
@khagen -I've gotten a BACC started and am playing it as the old west in the 1840's located in Dodge.I started out with only one couple and other couples are slowly arriving to claim homesteads over the next few years with one new couple arriving each year in the spring or even every other year if nobody arrived that spring.I just don't have them taking regular jobs and have them farming or doing vocational work instead as they need a larger population to take jobs.I also limit to buying household objects at the service center to reflect on them having to pick a mail order purchase up at the post office.
Field Researcher
#1133 Old 16th May 2021 at 8:20 AM Last edited by NatteryakToad : 16th May 2021 at 8:23 AM. Reason: typo
More Luis and Sue drama!

I posted on the last page about Sue being pregnant and not being sure what to do about it. In the end, burnt-out Sue did nothing, and along came baby #5, Gaby. Luis is still gambling, and still carrying on his affair with Dot.

And then last rotation his best friend Leo saw him with Dot.

It's important to note here that, not only is Leo Luis' best friend; Leo's wife Lily is Sue's best friend. Which makes Lily and Leo great at teaming up and helping Luis and Sue from both sides (when Sue found out about Luis' son Freddy, Lily looked after Sue and Leo went round and gave Luis practical help with the four children), but also means anything Leo knows will inevitably get back to Lily.

So, when Leo sits down to confront his friend about it, does he say:

1. I'm telling Sue about your affair

OR

2. If you don't stop, I'm telling Sue about your affair

It's possible the difference is inconsequential given how I don't think Luis will take him seriously and stop (or at least, he might stop for a while and then start again). Another question is, if Leo says #2, what does Lily say to that (because of course he's going to tell her).

Two other factors at play here are that last time Sue found out Luis had had an affair (with Freddy's mother Anna), she told him "If you cheat on me again we're over". Lily definitely knows she said this; it's possible Leo does too. The other factor is: Freddy is just about to testify against his mother in court. Leo definitely knows about this, so it's possibly he might hold off on saying anything to Sue until after the trial, so Luis and Sue can both be around to support Freddy. Or at least Luis might try and convince Leo not to say anything until after the trial.

So... any thoughts/opinions? I thought I'd figure out what Luis and Leo where saying when I played the conversation, but I have and I'm still unsure...

♫Cuz I don't have a home in this life, I have to roam. Got nowhere to lay my head, so I'll follow you instead, and set my gaze on the place I'm going to. Til then I'm homeless, but I'll roam with you...♫

My Simblr: http://natteryaktoad.tumblr.com
Mad Poster
#1134 Old 16th May 2021 at 2:30 PM
Possibly "Stop the affair with Dot, and confess it to Sue yourslf, or I'll have to tell her."

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Lab Assistant
#1135 Old 16th May 2021 at 5:58 PM
From story telling perspective I am looking for ideas of how to handle when some sims just fight all the time and I am not sure how to deal with the slapping head animation. Not sure how I feel about constantly seeing two sims smacking one another all the time ????as far as storytelling. Do you make up silly things they fight over ?
Mad Poster
#1136 Old 16th May 2021 at 9:03 PM
NatteryakToad,

Lily will tell Sue, right? There is no way Lily would keep that secret, or is there? Would Leo think about that when he confronts Luis? Because I'm seeing another option for that conversation: the one where Leo says "Luis, you're a moron, we'll be helping Sue get on her feet, and don't you dare try anything. Call me when you realize what an idiot you are and we'll talk."

Is Sue's previous ultimatum iron-clad? Is she absolutely filing for divorce when she hears or is she likely to waffle? Would Lily feel any guilt about telling her?

CoffeenSimming,

I have a mod for single slap, which looks better to my mind, and in general one doesn't resort to assault and battery unless one really has no better option, so you might think about whether there are taboos and/or laws about violence in your neighborhood, and if so, what would constitute moral justification to fight anyway. Most of my sims don't get into slap fests, unless someone has been caught cheating, or the family is severely abusive. The base game Pleasants are the prime example of both, generally, for me.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Top Secret Researcher
#1137 Old 17th May 2021 at 4:12 PM
@CoffeenSimming -I don't actually even see that with the Lot Visitor Controller Mod and even if it happened one day when my towns get bigger it would still lead to sims doing the fighting being banned from that community lot or evicted from their apartment if it was happeneing in an apartment lot.I also use a Mod to disable NPC neighbors in apartments so I'd only get playable households as neighbors and could move any out who do start fighting each other.
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