Replies: 481 (Who?), Viewed: 146823 times.
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Scholar
#476 Old 12th Jul 2020 at 6:54 PM
I'd be very much interested in playing it in challenge mode - it would resemble Sims Castaway Stories in a way. By your description, it would fuse the linearity of Castaway Stories through storytelling and discoveries about the world, and the non-linearity of World Adventures tombs, where the player wouldn't be taught what to do every step of the challenge, but rather figure things out on their own? If so, I think exiting the game to find additional information, background stories and keys required to advance the challenge would be a fantastic addition.

Perhaps not much so for players with low-end computers, but a world this big isn't really suited for such machines anyway.

DJ. who?
"What do you have to be nervous about? You're someone on the internet." -A.M.R.
Theorist
#477 Old 13th Jul 2020 at 3:31 PM
The world looks wonderful!!!!!!!!!!!!!!!! I really like the idea of the challenge but if I have to go in and out of the game constantly that will drive me nuts. If there is external information that we can print out and refer to that would work for me. We can follow what is there as we play along. I do that with game walkthroughs so do not have to go back and forth and back and forth and..........

This is all very exciting news! Thank you for the update!
Test Subject
#478 Old 14th Jul 2020 at 2:08 AM
Je suis extrêmement intéressée. Si il y a une liste d'inscription, je me note !
Site Helper
#479 Old 14th Jul 2020 at 9:21 AM
Quote:
Originally Posted by doctorimu
Je suis extrêmement intéressée. Si il y a une liste d'inscription, je me note !


Please post in english or provide an english traslation when posting on this site.
Field Researcher
Original Poster
#480 Old 14th Jul 2020 at 10:03 PM Last edited by Nilxis : 14th Jul 2020 at 10:22 PM.
Thanks for all your comments and insight! I'm glad that you like the idea and that you are interested Let me reply to your questions and comment on some of the things you mention:

@jje1000, these are all important things to consider, thanks for taking the time to put all this together, it's very helpful!

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I am definitely interested in a narrative challenge (WA worlds) and/or utilizing the world as an restricted-but-open-ended challenge world (i.e. Midnight Island).
I think the needs for both will be a bit different- with general conditions/passive backstory guiding a challenge world, while a narrative world will require more in terms of active story-telling and quests.

This will be definitely a narrative challenge, so much closer to the WA worlds than to the Midnight Sun Challenge. All players will end up in the same place and go through the same events of the same story, so no open ending here. Maybe at some points there might be small deviations if it's interesting, realistic and easy enough to do, but they will take you shortly back to the same track as everybody else. It will be about following a story rather than making your own, so yes, active storytelling and quests, as you say. It could also be described as a role playing challenge in a life simulation game.

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I think the majority of information should be conveyed in-game, with maybe a manual or website as supplementary information (i.e. as a guidebook with sketches like in Uncharted, and or a map).

Yes, that's it! We'll include as much as possible in-game, but there will still be a website, at least to host the download page of the world, the general instructions for the challenge and a guide on how to set up your game before you start playing, plus useful links, pictures and information for those who want to learn more. I also thought about making a map

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Will it be a savegame or a new world?

The .sims3pack world file will be unpopulated, and the populated version prepared for the challenge will be uploaded as a save file.

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What EPs+SPs will be utilized?

World Adventures, Ambitions, Late Night (just for a few objects), Showtime, Supernatural, Seasons and Island Paradise. No SPs or Store content.

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How many days can you run it for using the normal TS3 simulation (and/or NRAAS)?

Maybe you’re referring to the Traveler mod? It won’t be necessary, you will play the challenge in Uranesia as a “home” world, so no limit of days to complete it. The length will depend on how fast each player's progress is. So story progression will need to be turned off to stop sims from ageing, doing crazy stuff and messing up everything.

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You may need NRAAS to disable parts of TS3's simulation, and to keep sims in place if necessary./ You will need NRAAS to control the NPCs and townies.

We’ll use NRAAS to prepare the save file but very likely the players will also need to download some mods to control some options. About NPCs, we’re planning to have a pool of custom NPCs so that the game uses them when necessary.

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If so, it might be better suited by disabling aging and basically making a world almost like a RPG world where the NPCs and world are static (to an extent), and your active sims are the ones causing the change.

Exactly!

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How much information can you convey in-game? I think Deep Conversations and custom WA quests are a great way of adding more RPG elements, though the modding aspect may need to be explored more. / In TS3, there's one main RPG progression mechanic at the moment- keys and doors. What other ways of in-game progression are there?

This is what we are trying to figure out at the moment so I can’t give a detailed answer. The tomb objects and mechanisms from WA will be useful in different ways, not only for actual tombs. I will also use recolored inscriptions and images to convey useful information, and I think there should be some other ways but probably not a lot more.

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In TS3, the only hostile NPCs are zombies, vampires and mummies- will you utilize them?

None of these creatures will be included in the population. Zombies will still pop up automatically, unfortunately, so, since it seems like they can be disabled with NRAAS Returner, that will be mentioned in the guide for setting up the game.

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Are there any ways of modding TS3's game simulation mechanics to create more challenges/limiting conditions? (I.e. in another post-apocalyptic challenge, meteors were made to fall all the time) / Can you block off some of the immersion-breaking parts of the game? I.e. no cellphone, limited build-buy? / Can the UI be made more immersive? It would be amazing if TSM's UI could be converted to TS3, but that's quite a lot of work.

Probably there are, but for this challenge I don’t think it will be necessary to make the default basic conditions of the game more challenging or limited, since it won’t really feature survival elements or this sort of hardships. About the other questions, some of these additions would be nice, like blocking the cellphone or a custom UI, but since that’s a lot of work and doesn’t really affect the active storytelling playing aspect we won’t change it ourselves. However if someone wants to do it be our guest! Limiting the build-buy options won’t be necessary because the challenge won’t require you to go into the buy-build mode. We did say that it would be nice to edit the titles of the books that you can buy at the registers so that they are suitable for Uranesia. But in general, if it’s stuff that doesn’t directly impact the authenticity of what is featured in the story and the lore, we’re not really planning to mod it.

About the questions from the second list, I think my responses and comments so far answer them too. I’ll just say that the NPC outfit editor looks like it could be useful, thanks for the link!

@topp, I never really played the Sims Castaway Stories, but that sounds a bit like it!

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where the player wouldn't be taught what to do every step of the challenge, but rather figure things out on their own?

Yes! There will be instructions but they will not always be straightforward. You’ll have to put yourself in the protagonist’s shoes and figure out what to do in some situations with the information you have at the moment.

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Perhaps not much so for players with low-end computers, but a world this big isn't really suited for such machines anyway.

This is probably the biggest problem for the challenge and just playing in general. Even though the world is not as big as it looks, it is very detailed and that means that not all computers can run it comfortably. The world was always meant to be big, but still I’ll try to make is as accessible as possible.

@daisylee
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I really like the idea of the challenge but if I have to go in and out of the game constantly that will drive me nuts. If there is external information that we can print out and refer to that would work for me. We can follow what is there as we play along.

This is a very valid concern. All the information that needs to be external will be hosted on the Uranesia webpage, and it will be organized and easy to access and navigate, but I’ll also provide the same information as PDFs (as somebody suggested on tumblr) so it can be printed or accessed without Internet connection. Another option would be checking the webpage from a cellphone or another device so you don’t need to minimize the game. In any case, the challenge/story will probably be divided in chapters, and I’ll try to avoid mixing in-game and external info during the chapters, trying to concentrate everything in two differentiated parts. You’ll probably won’t play a lot chapters in one (real life) day, so the going back and forth will be minimal

@doctorimu, at the moment there is no such thing because the testing period is still far, so stay tuned for news in future updates!

Find all my creations here:
My blog: Nilxis Designs // My Tumblr page: http://nilxis.tumblr.com
Test Subject
#481 Old 23rd Jul 2020 at 8:22 AM
Hum, I am sorry, I touhgt the automatic traduction was in two direction. I said I ma very interested to test the challenge of Uranesia. It's a wonderful world ; my favorite.
Theorist
#482 Old 28th Jul 2020 at 12:20 PM
Quote:
Originally Posted by jje1000
limited build-buy?

There is a mod for that
https://www.nexusmods.com/thesims3/...tab=description

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
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