Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
I'm trying to make an accessory longcoat. How could I make the bone assignments, to avoid the coat being in a eternal T-pose?
Here's a pic of the thing, for reference purposes. Note that the mesh isn't mine.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.