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Project: More Sims In The World!

by arkeus17 Posted 4th Jul 2015 at 6:56 PM - Updated 11th Sep 2019 at 11:25 PM by arkeus17
 
218 Comments / Replies (Who?) - 135 Feedback Posts, 82 Thanks Posts
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Field Researcher
THANKS POST
#151 Old 24th Apr 2017 at 4:30 PM Last edited by tiny0190 : 25th Apr 2017 at 9:09 AM.
Hello Arkeus
wont you to no, that Ilove this mod!..its great1 but is it possible to update him?
I have Deaderpool mc but my Venues are also empty !
So its not youre mod dat do this, maybe EA did somethin gange in the game?
Please give this wunderfull mod A try !
Test Subject
THANKS POST
#152 Old 22nd Jun 2017 at 9:16 PM
I truly love this mod! BUT! with the new vampire pack out, im experiancing that my vampires will randomly go to the areas aswell, even in full day time.. And randomly die :s So i will be very careful using this, if you got a very beloved vampire family, but are working on another family, as your vampires will randomly show up
Test Subject
THANKS POST
#153 Old 1st Oct 2017 at 8:38 AM
thank you
Lab Assistant
Original Poster
#154 Old 3rd Nov 2017 at 3:57 AM
Sorry folks, I've been busy these last few months because of college, but I plan on updating the mod again as soon as the new expansion comes out
Test Subject
#155 Old 13th Nov 2017 at 8:49 AM
Quote: Originally posted by arkeus17
Sorry folks, I've been busy these last few months because of college, but I plan on updating the mod again as soon as the new expansion comes out


Thank you so much for your work!
Lab Assistant
Original Poster
#156 Old 23rd Nov 2017 at 6:53 AM
Finaly updated! If i wrote something wrong, let me know it, please!
Test Subject
THANKS POST
#157 Old 23rd Nov 2017 at 5:42 PM
thank you for the update
Top Secret Researcher
THANKS POST
#158 Old 25th Nov 2017 at 12:28 AM
Thank you so much for this update! It was driving me up the wall to see so few and the same Sims walking by my place constantly.
Test Subject
#159 Old 28th Nov 2017 at 4:14 AM
okay so i used this because i wanted to get more people into my restaurant and it works, but it for some reason makes my chef really slow and it causes people to get impatient and leave. does anyone know how i can fix this?
Lab Assistant
Original Poster
#160 Old 28th Nov 2017 at 4:52 PM Last edited by arkeus17 : 28th Nov 2017 at 5:09 PM.
Quote: Originally posted by Deangrl20
okay so i used this because i wanted to get more people into my restaurant and it works, but it for some reason makes my chef really slow and it causes people to get impatient and leave. does anyone know how i can fix this?


Maybe this should work for you, just wait cause i'll upload a new version today

http://modthesims.info/download.php?t=580377

EDIT: Now its is updated
Test Subject
THANKS POST
#161 Old 8th Dec 2017 at 10:20 PM
Hi, love the mod. But, after awhile on a lot, sims spawn and just stand outside it and don't enter or do anything.
Lab Assistant
Original Poster
#162 Old 8th Dec 2017 at 11:20 PM
Quote: Originally posted by fuwayuu
Hi, love the mod. But, after awhile on a lot, sims spawn and just stand outside it and don't enter or do anything.


It should be because your PC can't handle this. Did you try a lower version after this?
Test Subject
THANKS POST
#163 Old 4th Jan 2018 at 8:14 AM
Could you make a 3x version of walkby's
Lab Assistant
#164 Old 3rd Feb 2018 at 11:12 PM
Por acaso o mod precisa de atualização?
Lab Assistant
Original Poster
#165 Old 1st Mar 2018 at 3:38 PM
Quote: Originally posted by losson370
Por acaso o mod precisa de atualização?


Sim, estarei atualizando assim que possível
Field Researcher
#166 Old 3rd Mar 2018 at 6:16 AM
This is broken in Jungle Adventure. Can go to rental on vacation, can go to the bar too but it seem where the lots that have openings into the jungle throw an error that the game can't( the park and the museum) bring up the lot. It is working in all other hoods going to bars, restaurants, etc.
Test Subject
#167 Old 11th Mar 2018 at 11:46 AM
I'm getting this LE when I try to go to festivals or community lots with events on. Dunno if it's a conflict but it does say "zone director" in the report.

<report>
<version>2</version>
<sessionid>4143a0109acb05b25aa4e382</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-03-11 10:34:11</createtime>
<buildsignature>Local.Unknown.Unknown.1.41.38.1020-1.200.000.330.Release</buildsignature>
<categoryid>venue_tuning.py:664</categoryid>
<desyncid>4143a0109acb05b25aa4e382</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object is not callable (TypeError: 'NoneType' object is not callable)&#xD;
Traceback (most recent call last):&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 111, in wrapped&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 107, in finally_wrap&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 173, in wrapper&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 191, in wrapper&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 347, in c_api_client_connect&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 523, in do_zone_spin_up&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1178, in update&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 284, in on_enter&#xD;
File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 179, in make_venue_type_zone_director_request&#xD;
File "T:\InGame\Gameplay\Scripts\Server\venues\venue_tuning.py", line 664, in create_zone_director_instance&#xD;
TypeError: 'NoneType' object is not callable&#xD;
Lab Assistant
Original Poster
#168 Old 11th Apr 2018 at 4:56 PM Last edited by arkeus17 : 11th Apr 2018 at 5:08 PM.
I'm Sorry guys for the long delay, but finally I'm working on an update and I hope that I can finish it before this weekend, but probably today I'll update the Walkby that I think is most important for right now
Lab Assistant
THANKS POST
#169 Old 23rd Apr 2018 at 12:05 PM
thank you for the update. This is one of my most essential mods, so thank you for keeping it updated despite your busy schedule. Very much appreciated by simmers like me
Lab Assistant
Original Poster
#170 Old 25th Apr 2018 at 6:26 AM
Quote: Originally posted by simmytime
thank you for the update. This is one of my most essential mods, so thank you for keeping it updated despite your busy schedule. Very much appreciated by simmers like me


You're welcome! It's a little hard now, but I'll always try to update my mods, even that I don't play this game so much like in the past.
Lab Assistant
THANKS POST
#171 Old 4th May 2018 at 6:04 PM
Thank you
Test Subject
THANKS POST
#172 Old 20th May 2018 at 3:42 PM
Thank you!
Test Subject
THANKS POST
#173 Old 2nd Jun 2018 at 10:53 AM
love this mod! hopefully you can update it for the new Seasons patch soon...that's gonna ruin alot of mods LOL
Lab Assistant
Original Poster
#174 Old 5th Jun 2018 at 6:20 PM
Quote: Originally posted by Yokozii
love this mod! hopefully you can update it for the new Seasons patch soon...that's gonna ruin alot of mods LOL


When Seasons coming out, I'll stay on College's Vacation*. So i hope that I can update it soon as possible

*Is this the correct way to describe it? xD
Lab Assistant
#175 Old 11th Jun 2018 at 6:27 PM
Quote: Originally posted by arkeus17
When Seasons coming out, I'll stay on College's Vacation*. So i hope that I can update it soon as possible

*Is this the correct way to describe it? xD

We would call it summer vacation or summer break in the States!
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