Future world traits in home world
Hi everyone!
I just wanted to share something I found interesting and could potentially be helpful to others:
When I added the future world resource shared
here, but changed byte 06 to 02 (making my world a city), it gave my world all of the traits of a future world, but still allowed my world to be a home world!
All of the townies randomly generated had the future sim trait, dressed in clothes/hair from ITF, and the autonomously used hoverboards, the holophone, etc. Also, all of the service NPCs (firefighter, pizza delivery, repairman, mixologist, etc.) were plumbots. However, none of the sims used hover cars/taxis, the waiters were still human sims, and the game spawned an extra time traveler. I traveled to the future briefly once and didn't experience any issues. I am using the Oasis Landing from Cawster, which I emptied to remake into a cyberpunk/post-apocalyptic version.
Has anyone else experimented with this? Was there any issues?