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- Common Threads - The "Look at This Awesome Thing I Found!" thread
#2451
10th Jun 2021 at 6:19 PM
Posts: 759
I found an addition to the required mods list
https://claudettesims.tumblr.com/po...ut-ive-recently
(I know this is CC don't @ me)
https://claudettesims.tumblr.com/po...ut-ive-recently
(I know this is CC don't @ me)
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Alchemist
#2452
27th Jun 2021 at 3:14 PM
Posts: 3,003
Thanks: 896 in 4 Posts
A bright CAS fix. lazyduchess has been knocking it out of the park
https://lazyduchess.tumblr.com/post...-bright-cas-fix
https://lazyduchess.tumblr.com/post...-bright-cas-fix
#2453
27th Jun 2021 at 3:40 PM
Posts: 12,932
Thanks: 3 in 1 Posts
Quote: Originally posted by omglo
A bright CAS fix. lazyduchess has been knocking it out of the park https://lazyduchess.tumblr.com/post...-bright-cas-fix |
*is happy bunny*
If this one works, that probably cuts the work I'd have to do for all those old, buggy meshes in half. I wonder if it also fixes the slight issue seen ingame with those same items... Probably not, but maybe there's now a possible fix for that, too?
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#2454
27th Jun 2021 at 7:17 PM
Posts: 2,091
Thanks: 531 in 3 Posts
Quote: Originally posted by omglo
A bright CAS fix. lazyduchess has been knocking it out of the park https://lazyduchess.tumblr.com/post...-bright-cas-fix |
It's not CAS, but would it fix the 3D beards looking way too bright when changing appearance at the mirror? If I choose the big beard for my Sim, it looks at least 3 shades lighter than the 2D "shorter" beards.
Edit: I'm having the same problem as this person:
https://modthesims.info/showthread.php?t=637375
I'll check out with both mods (ld and the one recommended in the thread I linked to) to see if it helps.
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
#2455
27th Jun 2021 at 9:04 PM
Last edited by simmer22 : 27th Jun 2021 at 9:16 PM.
Posts: 12,932
Thanks: 3 in 1 Posts
^ Still no idea about the beard problem, although it could potentially be a mesh issue? Don't know if I/we checked that. Maybe it's the HasTangentArray issue, at least if it's a custom mesh. I don't think it's that if it's an EAxis mesh (but who knows?).
---
I haven't gotten around to test the mod ingame yet, but the bright bug issue hasn't just been a problem in CAS, although it's more visible there.
On my old computer, I had this annoying issue where certain hairs would flicker in and out in certain lighting, sometimes looking decent, other times creating a sharp line between the face and scalp.
This is one of the hairs that lacks the HasTangentArray line in the mesh file, and is also one of the hairs that shows up self-illuminated in CAS. I had the same issue with a few other hairs, and probably half of the older hair meshes I've accumulated over the years, which I haven't checked yet (and hoping I don't have to fix them now). Quite annoying when trying to take pictures... I didn't have the "bright items in CAS" issue on that computer or on my old laptop (but I have it on my new laptop). I think I had some issues with certain accessories looking a bit "off" ingame, but not so much it was a huge problem. The hairs were the worst, though (Fixed a couple of the ones I use the most, just so whatever happens those are good).
---
I haven't gotten around to test the mod ingame yet, but the bright bug issue hasn't just been a problem in CAS, although it's more visible there.
On my old computer, I had this annoying issue where certain hairs would flicker in and out in certain lighting, sometimes looking decent, other times creating a sharp line between the face and scalp.
This is one of the hairs that lacks the HasTangentArray line in the mesh file, and is also one of the hairs that shows up self-illuminated in CAS. I had the same issue with a few other hairs, and probably half of the older hair meshes I've accumulated over the years, which I haven't checked yet (and hoping I don't have to fix them now). Quite annoying when trying to take pictures... I didn't have the "bright items in CAS" issue on that computer or on my old laptop (but I have it on my new laptop). I think I had some issues with certain accessories looking a bit "off" ingame, but not so much it was a huge problem. The hairs were the worst, though (Fixed a couple of the ones I use the most, just so whatever happens those are good).
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#2456
28th Jun 2021 at 12:24 AM
Posts: 2,091
Thanks: 531 in 3 Posts
The thing is, I don't use CC for CAS (at least right now I'm not) - and the same problem happens to both the person in the thread I linked to (with custom beards) and to me (with EA's "Bob Newbie" beard, or the non-Mortimer Goth stache, or the Unsavory Charlatan goatee, etc.).
On my previous setup, I thought it was because of the radiance lighting mod, but right now I'm using no lighting mods. The temporary solution is to set lighting option to low, but I don't want to play in the dark just because I'd like my Sims to have sexy long beards.
On my previous setup, I thought it was because of the radiance lighting mod, but right now I'm using no lighting mods. The temporary solution is to set lighting option to low, but I don't want to play in the dark just because I'd like my Sims to have sexy long beards.
DJ. who?
The Sims: Castaway Stories Advanced Guide || Felicity Island for TS2 || All simler90's Mod Descriptions TL;DR
Haluun olla sekasin ja vapaa huolista
#2457
28th Jun 2021 at 12:50 AM
Last edited by simmer22 : 28th Jun 2021 at 3:05 AM.
Posts: 12,932
Thanks: 3 in 1 Posts
Quote: Originally posted by topp
It's not CAS, but would it fix the 3D beards looking way too bright when changing appearance at the mirror? If I choose the big beard for my Sim, it looks at least 3 shades lighter than the 2D "shorter" beards. Edit: I'm having the same problem as this person: https://modthesims.info/showthread.php?t=637375 I'll check out with both mods (ld and the one recommended in the thread I linked to) to see if it helps. |
I noticed just now while looking a bit closer at the files from the beard post at GoS, but the "Simscorner_BeardThick" file has all the TXMTs set as "StandardMaterial" instead of "SimStandardMaterial" in the cMaterialDefinition tab. Could be an idea to try changing this if the buggy ones have the "StandardMaterial" setting. CAS items can get a very annoying sheen when set as "StandardMaterial", but it may not be very apparent on beards (?).
Several EAxis items get this setting if you make recolors with them, and I'm not entirely sure if they have it by default or if there's a bug in Bodyshop causing it (some glasses have this bug, easy to fix though), but I wouldn't be surprised if some of the beards would need default replacement TXMTs to fix it if it's an overall issue with more of the beards.
The "FatherTimeBeardFix" file has the correct settings, so that one should show up correctly, in case you want to test out the difference.
(Most of them seemed to be plain texture/TXTR replacements, I just checked a couple of the ones with TXMTs included).
Defaults that only have textures won't show up properly unless the TXMTs work fine.
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#2458
1st Jul 2021 at 8:10 PM
Posts: 2,856
Thanks: 198 in 2 Posts
I'm a little upset that no one told me about the CUSTOM CAREER LTW TUTORIAL by Rio-Sims and Palominocorn from last year. But I'm guessing it's cuz these tumblrs aren't as well known?
On that note: Rio-sims' Firefighter and Social Worker Career LTWs, in case anyone wants to try that.
That'd be awesome enough on it's own but Whoward69 has been making a ton of stuff lately. I'll just highlight a couple things, but definitely check out www.picknmixmods.com/Sims2/Home.html
Okay, probably the biggest one no one seems to be talking about is Spells - Not only new custom spells but also framework for adding new spells. If you ever wanted better spells for evil witches, check this out.
Then there's a Sim Blender Update - Add/Subtract 1 or 5 days instead of just the default 3 days and a rework of how skill limiting is done:
I can't tell you how useful the first is--I have like 3 different mods just to add and subtract aging, because each one does a different amount. So definitely need that 1 day option, but also, it seems like a easier way to implement skill limiting, what with being able to copy settings.
Then I found Ultimate Collection path fix - It's not a download but a tip for you UC users who have trouble getting programs to point to the right file path.
And finally, for cc creators/modders, InTeen Check might be something that you're interested in using? I feel like there are still some InTeen users out there (myself included), so maybe this will be an alternative way to solve conflicts in the future? Idk.
On that note: Rio-sims' Firefighter and Social Worker Career LTWs, in case anyone wants to try that.
That'd be awesome enough on it's own but Whoward69 has been making a ton of stuff lately. I'll just highlight a couple things, but definitely check out www.picknmixmods.com/Sims2/Home.html
Okay, probably the biggest one no one seems to be talking about is Spells - Not only new custom spells but also framework for adding new spells. If you ever wanted better spells for evil witches, check this out.
Then there's a Sim Blender Update - Add/Subtract 1 or 5 days instead of just the default 3 days and a rework of how skill limiting is done:
Quote:
When setting many skill limits, rather than clicking “Skills, Limits, {name}, {skill}, {limit}” for each one, you can now get the “Skill Limiter” for the Sim (it looks like the Myshuno Bingo Cube), use it to set skill limits and then place it into the Sim’s inventory (using the Put Away menu option). If many Sims need the same limits you can clone it and place the copies in each Sim’s inventory. |
I can't tell you how useful the first is--I have like 3 different mods just to add and subtract aging, because each one does a different amount. So definitely need that 1 day option, but also, it seems like a easier way to implement skill limiting, what with being able to copy settings.
Then I found Ultimate Collection path fix - It's not a download but a tip for you UC users who have trouble getting programs to point to the right file path.
And finally, for cc creators/modders, InTeen Check might be something that you're interested in using? I feel like there are still some InTeen users out there (myself included), so maybe this will be an alternative way to solve conflicts in the future? Idk.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#2459
4th Aug 2021 at 4:55 PM
Posts: 2,856
Thanks: 198 in 2 Posts
Sorry for double posting, but it's been like a month .
Better Tree Lot Imposters by bstu. I know some simmers are always trying to improve lot imposters so thought I'd share the find.
Better Tree Lot Imposters by bstu. I know some simmers are always trying to improve lot imposters so thought I'd share the find.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#2460
4th Aug 2021 at 10:39 PM
Posts: 305
Thanks: 52 in 1 Posts
I know I've seen a few people over the years say they wished there was a way to change the speed individual sims learn skills at, to simulate different intelligence.
Well earlypleasantview has finally made this possible with their skill gain speed modifier!
Well earlypleasantview has finally made this possible with their skill gain speed modifier!
#2461
5th Aug 2021 at 4:00 AM
Posts: 3,351
Thanks: 296 in 4 Posts
Quote: Originally posted by Phantomknight
Sorry for double posting, but it's been like a month . Better Tree Lot Imposters by bstu. I know some simmers are always trying to improve lot imposters so thought I'd share the find. |
Sweet jesus. This is awesome. I've had this idea for a while and was actually in the process of doing the willow tree when I saw this post. Thanks so much for sharing the link, this creator has made my job so much easier. In fact they did my job for me!
Because the earth is standing still, and the truth becomes a lie
A choice profound is bittersweet, no one hears Cassandra Goth cry
A choice profound is bittersweet, no one hears Cassandra Goth cry
Help contribute to Plot of Land - Rural Desert Nhood?
#2462
10th Aug 2021 at 9:14 PM
Posts: 6,242
Whoward is still making mods and hacks-and he's made another one now:
A menu Board that pixels can order a variety of foods from-and it's configurable (with instructions, too!)
http://www.picknmixmods.com/Sims2/D...MenuBoards.html
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
A menu Board that pixels can order a variety of foods from-and it's configurable (with instructions, too!)
http://www.picknmixmods.com/Sims2/D...MenuBoards.html
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
#2463
16th Aug 2021 at 8:09 AM
Posts: 1,456
Thanks: 2931 in 30 Posts
Prob old news to people here, but what the hay. A kitten/puppy generator by Christianlov. You can even choose the parents out of all the pets in the neighbourhood (not sure if that includes playables, I'm playing a new hood with no playable pets yet).
"It is easier to fool people than to convince them they have been fooled." - Mark Twain
Truth will not fear scrutiny.
"It is easier to fool people than to convince them they have been fooled." - Mark Twain
Truth will not fear scrutiny.
#2464
18th Aug 2021 at 5:13 AM
Posts: 2,856
Thanks: 198 in 2 Posts
Diamond Eyes Universe made has More Food Options For the Toy Oven, Fresh-Prince‘s Children’s Deluxe Stove, ATS' Ikea Duktig Toy Oven, and MotherOf70's Medieval Muffin Maker.
Also, make your own tub-shower combo with Diamond Eyes Universe's Shower mesh edits.
Then there's Veetie's CAS Memory Equality Mod, which makes it so that same sex couples created in CAS get the Married memory, and if applicable, the Had Child memory, instead of Joined & Adopted.
HugeLunatic added an option to change mesh models on the batbox. Totally missed that one...
For those who love coffee, now custom espresso bars can spawn Baristas with Logan Simming Wolverine's Coffeesmith Project. (Original upload here, for context.)
Jelly Meduza added a nauseating potion to her Poison Mod and Spy Crafting Station.
And I found out about some databases:
TS2 Black CC Dictionary for those looking for more diverse content. Seems pretty new, so maybe see if you have links to contribute?
And there's a new tutorial database.
...Also, well Mortia & Laura did do an opium mod but I'm not sure if I'm allowed to link it...
Also, make your own tub-shower combo with Diamond Eyes Universe's Shower mesh edits.
Then there's Veetie's CAS Memory Equality Mod, which makes it so that same sex couples created in CAS get the Married memory, and if applicable, the Had Child memory, instead of Joined & Adopted.
HugeLunatic added an option to change mesh models on the batbox. Totally missed that one...
For those who love coffee, now custom espresso bars can spawn Baristas with Logan Simming Wolverine's Coffeesmith Project. (Original upload here, for context.)
Jelly Meduza added a nauseating potion to her Poison Mod and Spy Crafting Station.
And I found out about some databases:
TS2 Black CC Dictionary for those looking for more diverse content. Seems pretty new, so maybe see if you have links to contribute?
And there's a new tutorial database.
...Also, well Mortia & Laura did do an opium mod but I'm not sure if I'm allowed to link it...
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#2465
26th Aug 2021 at 9:50 PM
New hobbies subhood!
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
#2466
27th Aug 2021 at 2:23 PM
Posts: 1,380
Thanks: 2924 in 29 Posts
Dive or don't - but quit the senseless spinning of those hesitant simmies.
http://sunradersims.com/2019/09/div...less-breathing/
I'm downloading it right now, haven't tested it yet, but sounds great to me.
http://sunradersims.com/2019/09/div...less-breathing/
I'm downloading it right now, haven't tested it yet, but sounds great to me.
Scholar
#2467
30th Aug 2021 at 10:09 PM
Posts: 1,290
Not sure if it's been posted before, but I stumbled upon in while trying to update my Sun&Moon collection: Illiteracy! I'm snagging all of it and giving everyone who has not yet "Learned to Study" the Illiterate trait (or if they are have a Servant cast trait, which I use a bit for live-in staff, the Literate trait if they have learned to study). I do want to figure out some standards for adult education, but learning to study is something that does deserve more importance than it is given by default!
And...Excitement! Because gender has a bit less of a logical connection to proposal reactions than personality does...
And...Excitement! Because gender has a bit less of a logical connection to proposal reactions than personality does...
#2468
31st Aug 2021 at 3:17 PM
Posts: 1,129
Thanks: 110 in 1 Posts
I just recently stumbled upon kativip's works [ https://kativip.ucoz.ru/load/kativip/13 ] and my Downloads folder is crying... (you've been warned)
favorite quote: "When ElaineNualla is posting..I always read..Nutella. I am sorry" by Rosebine
self-claimed "lower-spec simmer"
favorite quote: "When ElaineNualla is posting..I always read..Nutella. I am sorry" by Rosebine
self-claimed "lower-spec simmer"
#2470
5th Sep 2021 at 12:35 AM
Last edited by FranH : 5th Sep 2021 at 10:42 AM.
Posts: 6,242
This actually FLIES!
Driveable Ufo!
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Driveable Ufo!
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
#2472
8th Sep 2021 at 4:20 AM
Posts: 6,242
A very talented simmer has a polymer clay habit.
Of course they made something from the game.
https://www.tumblr.com/reblog/letth...401792/dVTyAWxP
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Of course they made something from the game.
https://www.tumblr.com/reblog/letth...401792/dVTyAWxP
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
#2473
8th Sep 2021 at 4:42 AM
Posts: 2,856
Thanks: 198 in 2 Posts
@Aspersim, fyi, there are some newer remeshes of those. Like Leefish did new bumper car meshes here and Lifa remeshed the slot machines to use TS3 meshes here.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#2475
8th Sep 2021 at 3:29 PM
@PineappleForest has a new set of lamps, and recolours for a previous set. :lovestruc:
https://modthesims.info/d/660188
https://modthesims.info/d/660188
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Who Posted
|