[Mod Constructor V5] Possible for social interactions to change flow depending on traits of target?
Hi all. I am new to using the Mod Constructor, so I apologize.
I am making a custom trait with social interactions, and I want the interaction(s) to have different outcomes depending on whether the target has one of a few specific traits. I want the tree to go basically like this:
Start trait interaction -> does the target sim have [my custom trait] or Geek trait? -> if yes, success!
Target sim does not have those traits -> is the friendship level 20 or higher? -> if yes, success!
Target sim does not have the aforementioned traits, friendship is not 20 or higher -> failure, uncomfortable conversation
I have messed around a bit with the social interactions menu, and it seems like the only conditional flow supported by the constructor has to do with a friendship level threshold. Would I have to write custom scripting in order to achieve the desired effect? Is it possible through some tinkering in the Advanced settings?
Thank you!