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- Lots and Housing - Bigg City
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I'm very busy at the moment but I had time to playtest Bigg City again.
1. In the museum, there is an unpainted wall.
https://thumbs2.modthesims2.com/img/...40439-1-min.jpg
2. Also in the museum, there are two mismatched wallpapers.
https://thumbs2.modthesims2.com/img/...40440-2-min.jpg
3. In the library, there is a bookcase that can't be used by the sims. It's because of the statue.
https://thumbs2.modthesims2.com/img/...40441-3-min.jpg
4. In (I don't remember the name... Cherry Bowl?), there is a strange window.
https://thumbs2.modthesims2.com/img/...40442-4-min.jpg
5. On the same lot, there is a wall light that is placed outside... It should be inside.
https://thumbs2.modthesims2.com/img/...40443-5-min.jpg
6. In the spa, there are missing roof tiles for some of the rooms (and there are wrongly placed windows) - the windows thing is not really an issue
https://thumbs2.modthesims2.com/img/...40444-6-min.jpg
7. In the (I believe) Enclave Shopping Center, there are two food display stands that are usable by the sims but it would look better if you would move each of them 1 tile to the left.
https://thumbs2.modthesims2.com/img/...40445-7-min.jpg
8. In C.J. Peggey's (I hope I spelled it right), there are two magazine/games display stands that are usable by the sims but it would look better if you would move each of them 1 tile to the left.
https://thumbs2.modthesims2.com/img/...40446-8-min.jpg
I'm glad there aren't any blue tears on the lot edges anymore. I didn't check all of the lots but I think, it should be fine.
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Ugly is in the heart of the beholder.
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Judging by the names of the lots, I think this Downtown district would be a fine addition to Widespot. |
You could add the Widespot subhood to it!
...let's just say that the original downtown form of this hood had issues that prevented it from being a custom populated downtown that could be tacked on to a Widespot main hood.
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1. There are no toilets in Industry Park.
https://thumbs2.modthesims2.com/img/...tryPark-min.jpg
2.The roof is open in Municipal Pool, so it rains inside.
https://thumbs2.modthesims2.com/img/...palPool-min.jpg
3. In Shop, Drop, 'n' Roll, there are two wrongly-placed barstools.
4. In Stoppen Gap, there is no bar, so there's no bartender. Is this intended?
https://thumbs2.modthesims2.com/img/...ppenGap-min.jpg
5. In The Lunchroom, there is a fence that needs to be removed IMO.
https://thumbs2.modthesims2.com/img/...nchroom-min.jpg
I haven't playtested all of the residential lots yet. So, I'll do that now.
Catalogue of Custom Neighborhoods for TS2
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For the rest - argh! I'll get on it tomorrow. There used to be commodes in that restroom, but I had to unbuild them to flatten the edges and I guess I got interrupted. Thank you!
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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Anyway, I playtested all of the Enclave residential lots. Some of them have both of the alarms, some only have burglar alarms, some only have fire alarms and some lots don't even have alarms at all. But because the lots are unfurnished, there's no need to place all of the alarms. But it would be nice if you would include all of the alarms in all of the lots.
1. In 9 The Enclave, there are two missing wallpapers.
https://thumbs2.modthesims2.com/img/...enclave-min.jpg
2. In 7 The Enclave, either the column or the roof needs to be fixed IMO.
https://thumbs2.modthesims2.com/img/...enclave-min.jpg
3. Not really an issue but in 13 The Enclave, there's no door to the bedroom. The sims have to go to the toilet in order to enter the room. But if it's intended to be like this, then you can leave it as it is.
https://thumbs2.modthesims2.com/img/...enclave-min.jpg
4. I forgot to check San Simeon Chapel while I was playtesting the community lots.
There are two sinks that are wrongly-placed.
https://thumbs2.modthesims2.com/img/...nchapel-min.jpg
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Roofs are hard. Even harder in base game!
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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No rips and tears. Various changes to roof treatments. A few more residences. Stop me before I build again.
Not attaching? Dammit...Well, I'll give it a bit more time and check back.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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PGBC.7z (29.09 MB, 55 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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Creations can be found on my on tumblr.
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I should go delete the older versions.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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I'll download the latest version and playtest it.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
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If you add Bigg City as a subhood to a neighborhood, without having the original Downtown (D001) installed, the game doesn't add the downtownies/Tricou teens. So you don't have to worry about EA's NPCs.
Even if you restore the original downtown, the game won't add them to the neighborhood anymore.
(Of course, there's still a way to generate them using the mailbox).
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
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It's taking me a long time to get to the point that I feel I can start the populated version. I think my challenge neighborhood is sucking all my character engagement into it. Plus there's timing issues with the graveyard sims, since I want everybody to be potentially resurrectable but don't want to repeat the Tricou family resurrection scenario.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
There maybe a way to add that info in SimPE but I have not tried it that way.
All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
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Before I get into CAS, I want to have it all worked out, who should know who and who needs to have what played and what can just be fiddled in SimPE - and SimPE continues not to work reliably in Windows 7 for me and I can't figure out what the problem is. I still have SimPE working great on my XP machine, but it's running a graphic chip rather than a video card so I don't want to do any in-game work on it, which means hauling the neighborhood back and forth from machine to machine. And you never know when the XP machine will just up and die, either. So you see why I haven't been able to work on it all summer when I had Health Crap sapping my energy. I'll figure it out, but I need to tackle it on the right day.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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- In San Simeon Chapel, the champagne set is not on the counter, it's on the floor.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
Posts: 16,719
Thanks: 1741 in 12 Posts
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Posts: 3,180
Thanks: 10352 in 45 Posts
But I think I found a solution for the downtownie re-spawn issue.
I believe, if the neighborhood has at least 1 downtownie, the game won't re-spawn the downtownies. Normally, the game only adds the townies/NPCs if the neighborhood needs them but if there are already downtownies, I don't think the game will add them.
I created a custom downtownie subhood with its own downtownies and added it to my neighborhood. It's been a while since I did that but I haven't seen any of EA's downtownies yet. And I don't see any of them if you look into SimPE.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
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I haven't given up on this, but next step is characters and I've had a crappy eight months or so with a disrupted executive function. (That's the part of your brain that takes all the little subjobs involved in, say, taking out the trash, and lines them up and compresses them so that you perceive yourself as doing one easy job. Everything seems overwhelming when that part isn't working properly.) You really can't do a complicated job like planning out which sims to make first so you have all the ghosts, family trees, and connections you want without that.
I have built a custom university, though, and I hope to be able to get back to Bigg City soon, as I'm feeling much better.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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That's a useful datum if it proves out. |
I'll test it again. This time without having the anti re-gen mods installed. Let's see what the game does if you don't have any mods installed.
I haven't given up on this, but next step is characters and I've had a crappy eight months or so with a disrupted executive function. (That's the part of your brain that takes all the little subjobs involved in, say, taking out the trash, and lines them up and compresses them so that you perceive yourself as doing one easy job. Everything seems overwhelming when that part isn't working properly.) You really can't do a complicated job like planning out which sims to make first so you have all the ghosts, family trees, and connections you want without that. |
I'd say create the playable sims first and then the ghosts, downtownies, NPCs. The first sim will be the 'telescope slapper' of Bigg City. That's your starting point, which of your sims should be the telescope slapper sim? The next sim will be the 'deputy of the telescope slapper sim'. After move in, I would pause the game and move in the other families. Once you moved in all of the families, I'd add the memories, skills, family connections and such. After you did all of this, you can un-pause the game and start playing the neighborhood until that stage you want the neighborhood to be.
As for the family connections, you could create the families seperated and connect them later in SimPE. This would also allow to link playable sims with downtownies or NPCs. (I did this in Quadington University; Melody is the daughter of two professors). Then you also don't have to age up/down sims in order to create an elder-adult couple. (You could still create the elder sim as an adult und age him/her up if you're more comfortable with this).
Back-up regularily. Especially if you are doing SimPE work (memories. relations, family tree, etc.).
I have built a custom university, though, and I hope to be able to get back to Bigg City soon, as I'm feeling much better. |
Are you going to upload your custom university, or is it just for personal use? I'd love to see new universities. There are only a few university subhoods available for download.
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
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I'm considering making my own Master Vampire, who would know people from each generation, but I haven't even looked into the logistics of doing that.
I do hope to share the University, and in fact at the moment I'm proofreading the buildings-only version hoping to have it ready to offer here for playtesters before the end of the year. The populated version is likely to be ready long before Bigg City, because the nature of the beast is so much simpler. My main problem at the moment is that Fraps has stopped working and I don't know why, so it's going to be hard to take the necessary pictures.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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