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- Open for Business - Townie Owned Businesses: why they should be more popular
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- Open for Business - Townie Owned Businesses: why they should be more popular
#26
30th Jan 2023 at 6:07 PM
Posts: 251
Thanks: 620 in 22 Posts
Quote: Originally posted by simsample
You need to add them back to the service sims household, and make sure their GUID is correct: https://modthesims.info/showthread....097#post5015097 There was also some information on the SimPE forum, gone now and unfortunately not archived, but I copied it:
To make a sim into an NPC, find the OBJd resource and replace the original GUID of standard Template Person to that of the NPC. 0x0000 Default (All unlinked characters: Deleted and dead sims) 0x7FDF Socialites 0x7FE0 Techies 0x7FE1 Jocks 0x7FE2 Bohemians 0x7FE3 Gearheads 0x7FE4 Exclusive Club Members 0x7FE5 Tourist Family 0x7FE6 Tourist Family 0x7FE7 Tourist Family 0x7FE8 Tourist Family 0x7FE9 Tourist Family 0x7FEA Tourist Family 0x7FEB Tourist Family 0x7FEC Tourist Family 0x7FED Tourist Family 0x7FEE Tourist Family 0x7FEF Tourist Family 0x7FF0 Tourist Family 0x7FF1 Tropical Locals 0x7FF2 Mountain Locals 0x7FF3 Asia Locals 0x7FF4 General Tourists 0x7FF5 ? 0x7FF6 Garden Club Members 0x7FF7 Display Pets (On) 0x7FF8 Display Pets (Off) 0x7FF9 Pet Orphans 0x7FFA Pet Strays 0x7FFB ? 0x7FFC Downtownies 0x7FFD Adoptable Children (All kids taken by the social worker become unplayable, but are not unlinked) 0x7FFE Townies & Dormies 0x7FFF NPC's 1 - Bartender (community lot) 2 - Bartender (hired) 3 - Boss 4 - Burglar 5 - Bus/Taxi Driver 6 - Streaker 7 - Coach 8 - Lunch Lady 9 - Cop A - Delivery Person B - Exterminator C - Fire Fighter D - Gardener E - Barista F - Grim Reaper 10 - Handy Man 11 - Headmaster 12 - Gypsy Matchmaker 13 - Maid 14 - Mail Carrier 15 - Nanny 16 - Paper Delivery 17 - Pizza Guy 18 - Professor 19 - Evil Mascot 1A - Repoman 1B - Cheerleader 1C - Good Mascot 1D - Social Bunny 1E - Social Worker 1F - Cashier 20 - Therapist (and Santa) 21 - Chinese Delivery 22 - Host 23 - Server 24 - Chef 25 - DJ 26 - Mrs Crumplebottom 27 - Grand Vampire 28 29 - Business Critic 2A 2B - Wolf 2C - Leader of the Pack 2D - Skunk 2E - Animal Control 2F - Obedience Trainer 30 - Masseuse 31 - Bellhop 32 - Unsavory Charlatan 33 - Tour Guide 34 - Wise Old Man 35 - Ninja 36 37 - Housekeeper 38 - Local Chef 39 - Firedancer 3A - Witch Doctor 3B 3C - Food Judge 3D - Genie 3E 3F 40 - Good Witch/Evil Witch 41 - Break Dancer 42 43 - Human Statue 44 - Landlord 45 - Butler 46 - Hot Dog Chef 47 - Neutral Witch Not sure if there's a better list anywhere! |
Wow, thank you so much!!! This is incredibly useful knowledge, besides the context of this thread!
Through your method, NPC-owned businesses are possible! Fire stations, police departments, pizzerias...they can have the proper NPC owners! Thank you :D
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Test Subject
#27
30th Jan 2023 at 11:23 PM
Last edited by Olderkj : 30th Jan 2023 at 11:45 PM.
Posts: 19
It would be easier to have a playable buy the business, make all the changes you want to the lot, and then change the Owner Instance in the Lot Description in the neighborhood.package in simPE. I just tested it and successfully made a repairman own a community lot (which he also showed up on when I visited it), while still functioning as a repairman when I called for services.
In fact, if you don't plan on setting anything for sale on the lot or making any changes there, you could put in the NPC's Instance as the Owner Instance of an unowned community lot. The game would generate the Business Info when you next load the hood, and the business will work just as it should.
EDIT: Scratch that last part, it seems you have to actually have someone buy the lot for it to function properly.
EDIT: Scratch that last part, it seems you have to actually have someone buy the lot for it to function properly.
#28
31st Jan 2023 at 12:15 AM
Posts: 180
I wonder if these methods would work with the Uni NPCs without having to age them up (seeing as they are young adults not adults)? From Khal Ulti’s example;
Quote:
With Freetime and University installed, you can build a soccer stadium, age up a llama mascot NPC and a pair of cheerleaders, and turn them into the owner and employees of the stadium, so that they will be present when you visit it with your sims! Mascots and cheerleaders have special coding which makes them automously do sport cheers, so I guess they would retain this behaviour even after aging them to adult and turning them into townies. Imagine visiting this stadium and seeing the llama mascot and cheerleaders wandering around the lot and cheering while your sims play football! |
#29
31st Jan 2023 at 1:58 AM
Posts: 926
Thanks: 1287 in 40 Posts
With young adult NPCs you can put on custom clothing if you don't have mods that unlock NPC clothing (AGED) for young adults body 0x40. Then NPC cannot put on its intended outfit GUID. For example you may want to have all staff in a colorful OFB uniform, regardless of the role. A downside of this is that they will walk around in those clothes when visiting. Teen NPCs won't work with some objects that require pushed interactions for teen, but work with most NPC roles, and can often have custom clothes too.
If you make a family and change the template GUID, the NPCs won't get some random flavor properties inited on them, like skills and hobby, and will stay blank, unless the specific NPC script gives them a skill. But if you make an NPC and give them family relationships, he will get the random properties that townies have, and you don't have to open simpe.
If you make a family and change the template GUID, the NPCs won't get some random flavor properties inited on them, like skills and hobby, and will stay blank, unless the specific NPC script gives them a skill. But if you make an NPC and give them family relationships, he will get the random properties that townies have, and you don't have to open simpe.
#30
31st Jan 2023 at 1:39 PM
Quote: Originally posted by Olderkj
It would be easier to have a playable buy the business, make all the changes you want to the lot, and then change the Owner Instance in the Lot Description in the neighborhood.package in simPE. |
Great thinking, thanks!
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#31
31st Jan 2023 at 5:22 PM
Posts: 251
Thanks: 620 in 22 Posts
I must thank @simsample and @Olderkj because your feedback was extremely helpful for anyone who wants to use townie-owned businesses, including myself of course! Your methods make it easier and allow service NPCs to become owners, and I had no idea if it was possible before your suggestions. I hope other simmers can be inspired by this open discussion and do some cool stuff in their games using townie-owned businesses!
Alchemist
#32
31st Jan 2023 at 10:21 PM
Last edited by aelflaed : 31st Jan 2023 at 10:52 PM.
Reason: more ideas
Posts: 2,885
Thanks: 17918 in 65 Posts
I'm intrigued by the possibilities...but it has occurred to me that I use a townie-aging mod. I wonder how that might pan out? A non-playable owner would eventually die of old age, and hopefully the shop would just revert to an unowned lot again? or things might break. Might need to test that.
This is an interesting thread!
I found an older thread with some useful input:
https://modthesims.info/showthread....light=employees
- iCad explained the process very clearly, and Sunrader had a brilliant idea for installing an NPC 'manager'.
My new downloads are on my Pillowfort
This is an interesting thread!
I found an older thread with some useful input:
https://modthesims.info/showthread....light=employees
- iCad explained the process very clearly, and Sunrader had a brilliant idea for installing an NPC 'manager'.
My new downloads are on my Pillowfort
Test Subject
#33
19th Mar 2023 at 5:58 AM
Posts: 12
This is genius!!! I'm currently playing a medieval hood, and have been wondering how I was going to initiate the fire brigade and police, as everything is integrated, and the playable cops clashes with one of my other mods, so that wasn't going to work...I have officially found my answer.
THANK YOU!!!!!
THANK YOU!!!!!
Field Researcher
#34
19th Mar 2023 at 7:28 AM
Posts: 292
This was a really cool read, thank you! I had no idea this was safe to do and this gave me so many ideas for my hoods :D
Mad Poster
#35
19th Mar 2023 at 2:26 PM
Posts: 4,788
I didn't know this was possible. I have businesses that are owned by my sims parents. Since my sims are adults, the parents are put in an apartment (which I hate to play) and never played again, except when visiting their children. I'm going to try this out.
Field Researcher
#36
10th Sep 2023 at 2:34 PM
Posts: 241
Thanks: 109 in 1 Posts
Sorry to bring up an old thread but I really love these ideas for townie/NPC owned businesses/lots!
I don't play businesses very often but love the idea of them passively there to visit, so have to check - if a townie or NPC owned a store which sold individual items e.g. electronics, or baked goods, would the items restock and lot reset back to normal when you visit the lot with a playable family each time?
I don't play businesses very often but love the idea of them passively there to visit, so have to check - if a townie or NPC owned a store which sold individual items e.g. electronics, or baked goods, would the items restock and lot reset back to normal when you visit the lot with a playable family each time?
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