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- Common Threads - Stupid/Random Questions V4
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Wig. I legit can only find animated bunk beds, but those would probably be better, I don't really care for the animations (since the animated ones aren't a whole lot better either), and I wouldn't have to shove 'em in someone's inventory during the day, do you know who makes them? |
I am currently using:
the Hipster Loft bunks, converted by Veranka
selected beds from Threadandsandpaper's "Sleepover Party" sets - top bunk versions to match the EA beds.
the 3t2 Ohio bunk (converted by Chrissy?)
the 3t2 Sinuous Sleeper, by HCove
the 3t2 Bare Bones, by HCove
I haven't noticed any jump bugs with them to date.
My new downloads are on my Pillowfort
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EDIT:
On a completely unrelated note, what are the golden hobby "placards" you get from the hobby instructors when you reach maximum enthusiasm called in English? I'm trying to find a way to get the thingys through cheats or hacks for a friend but I don't even know what they're called so I don't find anything when I look for it.
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If you want to remove large textures that don't show anyway, the easiest is to just replace the texture with a placeholder (a small, for instance /64x64/128x128/256x256, either white or black floodfill texture will do, these take up just a few KB, and you can use DXT1 for this in SimPE - it updates all sizes). If you do it in Bodyshop, leave the alpha white, and make sure to resize both the alpha and the texture BEFORE you save the file (should be same size!) - otherwise Bodyshop throws a tantrum.
Improperly removing the group references from the MeshOverlay and other resources can result in all sorts of weird things happening (Bodyshop likes to throw a hissy fit if you don't do it properly, and CAS loves to crash your game if anything is wrong). Removing the lens and rim groups from the mesh will result in a blue-flashing accessory, and pretty much the only way to fix that (if you have a bunch of recolors that would also need fixing - which honestly would be too much work to bother) is to add a placeholder lens and/or rim.
If you are making a new accessory mesh/recolor combo,
How to eliminate lens/rim group in accessories, and more on how to rename or edit them - Link
Tutorial (adding groups, but reverse it for removing them) - Link
You could do the edits for each file and then make new recolor files of these again. Depends how much work you're willing to put into it.
My stories: Anna's diary - Memories are forever - Little Fire Burning
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ETA: Well I just opened up the mesh file and it's missing bits and would end up flashing blue anyway, so might as well go for it and try and fix it!
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The thing is, you have to fix each individual recolor file - which means to edit the MeshOverlay, then make a new recolor file of each individual file (and maybe replace the texture, because Bodyshop loves to add grain), and then edit out the mesh parts you no longer need.
It's much simpler and quicker to add a placeholder texture and mesh parts that take up minimal space in the files.
Also, why do people insist on using the accessories that include the Rim group when they only plan on using the Frame group? Never understood that... I've always used the ones that only have Frame and Lens (and will stop using Lens in the future, but it's too much work to remove it from I don't know how many files - can't bother since it doesn't have a texture anyway).
My stories: Anna's diary - Memories are forever - Little Fire Burning
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Any particular reason why pescado's bat box might be crashing my game? It seems to happen at random when I use Rerandomize sim generator against firstborn syndrome. Sometimes it crashes, but not always. I'm considering only doing it via Create a Family, but that takes longer to load than using the bat box. But of course if I now have to take the risk of crashing into consideration, the choice is not that obvious. |
Is your computer memory constrained? I've noticed that each time in CAS when I generate a new random Sim, the memory in use by the game increases a little even though I'm not saving those Sims - like you, I'm just doing that to seed the RNG to avoid Firstborn Syndrome. So one possibility might be a memory problem since doesn't the bat box possibly generate up to something like 25 Sims behind the scenes?
Another possibility might be that you have a bad default or townie-enabled piece of content and whenever the bat box generates a Sim with that item, it causes a crash.
Just guesses on my part...
All of my Conversions, Creations and Stories may be found here:
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My most recently shared items (with pictures) may also be found here:
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On a completely unrelated note, what are the golden hobby "placards" you get from the hobby instructors when you reach maximum enthusiasm called in English? I'm trying to find a way to get the thingys through cheats or hacks for a friend but I don't even know what they're called so I don't find anything when I look for it. |
Nobody knows what they're called? I guess everyone just sells them right away like I do.
"Congratulations, you've reached maximum enthusiasm so I've put this in your inventory". Now it's driving me crazy. What is it that they put in the inventory?? XD
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Does it matter at all for men?
I am right in understanding that it's only significant if you have a mod that allows male sims to get pregnant, but otherwise, won't affect game play?
I want to confirm because I have an extended lifespan, so for ACR fertility, I have to set it to static and change it for each Sim. I then have to reduce it each rotation. It would be lovely if I only had to do this for the female sims who are straight or bi.
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But how long is your lifespan? You can adjust ACR's curve so you don't have to do it manually. I wrote step by step instructions from Almighty Hat's explanation once--check the link in my siggy and if you need help, let me know.
ETA: Annaminna, I think we discussed this before, in answer to Primavera's question a while back. No one posted their results in the thread, so I don't know if it worked for you, but I'll mention it again, just in case. If you have a male/female couple and you don't want the male to ever be a father, change that sim's personal settings to 'Cannot get pregnant' and that sim should not try for baby at all. (And so won't be a father.) If you have a same sex couple and you want one sim to be the father (Sim A) and the other sim to get pregnant (Sim B), then you would change Sim A's personal pregnancy odds to 0% (and make sure 'Can get pregnant' is selected/enabled, so that they can try for baby). This way Sim A should try for baby, but the chance for pregnancy should be 0, so the partner should get pregnant. Did you try that? Also, remember that ACR settings only affect ACR interactions, so you would need a separate mod to make a sim infertile during Maxis interactions. And there's a couple of those out there.
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Posts: 759
A) putting expensive furniture in their inventory, everything else sold by moving out, or
B) letting the game sell everything and getting the amount shown as their "net worth"
Basically, I don't know if net worth is calculated with the furniture's current value, or the catalogue value, because if the former's the case, A would be better, but if the latter, then B.
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Personally I always load up the inventory, because selling everything and starting fresh is not something we ever did when moving, and because I like continuity.
Remember not to put beds and cars in inventory; and that photobooth pictures and custom/portrait/still life pictures are prone to being lost in transit.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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Why do people dislike the kitchen and the dining rooms in the front of the house anyway? Especially nowadays where the kitchen is central to the home?
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
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Nowadays, it's much less common to have formal callers - if people aren't on intimate terms they aren't invited in. Also, women don't spend as much time in the kitchen as they used to, so it's not usually in disarray. So how strongly you feel about the location of the kitchen will vary with your social class (people throwing parties for business reasons don't want anybody seeing behind the scenes where the hors d'oevres are thrown together), self-consciousness, and desire to make an impression.
In the sims, of course, you have to take game mechanics into account. Sims don't make formal calls. Even the headmaster visit makes no distinction between one room and the next - a large well-appointed bathroom will please the headmaster as much as a small living room. They do, however, head straight to the fridge during a party to raid it and take long detours to set the table if the layout is very slightly off. So for game purposes it matters less where in the house a kitchen is located than it does where the doors are in relation to the stove and table.
Those pictures look like the same layout from different angles to me.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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And you make a good point about people's different attitudes about entertaining, Peni. Sometimes I watch HGTV (a tv channel with lots of home renovation and house flipping shows, for any simmers who don't know what that is) I see someone with very strong views about having a dining room too close to a front entrance or having the kitchen in the front of the house. It seemed weird to me because what usually happens in family gatherings is that everyone ends up in the kitchen and hangs out there, if only to hang around/help out the cook. I think that's one reason why open concept is loved so much, too. Anyway, I think I'll keep that in mind as I'm now designing more middle and upper class homes for Pleasantview. It'll make more sense for higher end homes to have kitchens that are set back, or further away from the entry.
I think what's stressing me about this layout though, is that I'm worried about that sim functionality flow you're talking about Peni. I don't usually put the stairs in the middle of the home, but because I'm trying to fit 4 good sized rooms upstairs, this was the best layout I could come up with. (This will be a mid range home, and these series of homes I'm building or renovating to have at least four bedrooms and two bathrooms, and room for two cars. This will be the only mid range home without a garage, too, at least so far.)
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
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Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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I still got a nice kitchen nook (I love when that happens, too, BeckyBoo8!), I think, and was able to keep the island and barstools. And I was even able to keep the same room sizes upstairs:
As I'm rebuilding Pleasantview, I'm trying to be more exact about my building. My starter homes have 3 bedrooms, 1 bath, maybe closets if you're lucky, and these mid range homes will have 4 bedrooms, 2 bathrooms and have to have closets. So I was happy I could keep my prefered room size (I don't like to go smaller than 4x4) without increasing the house size.
I'm still not 100% positive about it, especially since the door to the sunroom is now in the back mudroom/laundry room, but I think it flows better. Thoughts?
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
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