Replies: 3 (Who?), Viewed: 248 times.
#1
3rd Jun 2021 at 6:15 PM
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#2
3rd Jun 2021 at 7:07 PM
#3
3rd Jun 2021 at 7:08 PM
#4
4th Jun 2021 at 12:04 AM
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Actor.Buffmanager.HasElement(guid)
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I'm looking to do something to a sim if a moodlet from a different mod is present. I know other people have integrated mod functionality. Could someone give me a tip on how this is done? I can include the dll from the mod in question, but I don't want everything to break if the mod isn't installed. |
sim.BuffManager.HasElement((BuffNames)0x52D33C8C0D2C1CC9);
Posts: 978
Thanks: 1925 in 13 Posts
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