VanishingObject Scripts will make your objects invisible!
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Hi I'm Paul!
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Robodl95, don't you mean it's nice to, err, NOT see it? :D
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Thanks for this!
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I'd love to be able to make things like chairs, beds, sofas invisible for placing sims for stories. |
Can you be more specific please? There's a lot of chairs, beds and sofas and while it's really little effort to add classes, I still have to do it one by one. Please tell me the specific class names you want to have added.
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french :
-make object invisible = rendre l'objet invisible
-make all vanishable objects invisible = rendre invisible tous les objets pouvant disparaître
-make all vanishable objects visible = rendre visible tous les objets pouvant disparaître
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is it possible to add a class that makes sims invisible? |
Is it possible to add the picnic basket ? I would like to make sims sit on floor ... |
french :{...} |
Someone who has more experience than me in sims 3 mods, mentioned that the code used here can be used to make OMSPs in The Sims 3. |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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Would it be possible to add an island counter and the consignement cash register?
Thank you.
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In theory yes. You can't buy sims in buymode though, so <coding mumbo-jumbo>it would be virtually impossible to instantiate any objects of a class that is derived of the sim class</>. I'm pretty sure that I'm perfectly capable to make another mod, that enables the player to set the opacity of sims. I don't really see the point, though and I usually only make stuff I find useful myself. |
thank you for clearing that up.
as for its purpose, it would be quite useful when it comes to taking pictures and making video's with your sims.
thank you for confirming that it is indeed possible, it'll make my searching a whole lot easier! ^_^
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Can you be more specific please? There's a lot of chairs, beds and sofas and while it's really little effort to add classes, I still have to do it one by one. Please tell me the specific class names you want to have added. |
I don't know where to find the class names. Can I give you the object names? Will that help? These should all be base game objects if I'm remembering right.
Small Brass Bed
Exquisite Bistro Chair by Boureois Creations
The Prim and Proper
Contempto Outdoor Living Lounge
Sturdy Stool
Thank you for taking the time to do this.
Babboo, to make a sim sit on the floor, use the picnic basket as normal, then turn on move objects, go into buy mode, and move the sims. They'll sit on the floor and they'll continue to chat, plus they turn their heads towards each other.
Nyuuki, I think the ChaosMod Painting already can set sims to a different opacity including invisible. That in combination with this mod can make some really cool story pictures!
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Nyuuki, I think the ChaosMod Painting already can set sims to a different opacity including invisible. That in combination with this mod can make some really cool story pictures! |
thank you for your help!
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Sims3.Gameplay.Objects.Tables.Mimics.TableCoffeeClub1x1
I would really appreciate it
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BTW: You guys are all well aware that this mod doesn't change the objects that are already in the game, right? It is absolutely possible to make a mod, that makes all objects invisible, but I considered it to be too intrusive. Also the convenient reappearing in buymode wouldn't work for such a mod. Beside a couple of other potential concernities ... like making the .NET garbage collector cry.
Would it be possible to add an island counter and the consignement cash register? |
Counters as all modular objects are a bit more difficult. They already implement something I need to use to make the objects reappear in buymode, making it impossible for me to implement it anymore. I could make it, that other vanishing objects (on the lot) "look" for vanishing modular objects and call their GetVisible/GetInvisible methods. I'll look into it.
I don't know where to find the class names. Can I give you the object names? Will that help? |
Sims3.Gameplay.Objects.Tables.Mimics.TableCoffeeClub1x1 |
Buzz_ShowClass.zip (3.3 KB, 57 downloads) |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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Could you download the VanishingStrings text file from this thread and translate it right in there? There's a section about translations, too. That would be great. |
done
Babboo, to make a sim sit on the floor, use the picnic basket as normal, then turn on move objects, go into buy mode, and move the sims. They'll sit on the floor and they'll continue to chat, plus they turn their heads towards each other. |
Ok Thanks
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I'd love to be able to make things like chairs, beds, sofas invisible for placing sims for stories. |
Can you be more specific please? There's a lot of chairs, beds and sofas and while it's really little effort to add classes, I still have to do it one by one. Please tell me the specific class names you want to have added. |
Buzzler, You could add an interaction to all objects that inherit from: GameObject or use IGameObject.
I had been working on a dynamic mod that will allow interactions to be added to all objects or objects of certain classes.
You can download these and check them out
CoreObjectScript (Contains classes to add interactions to objects at run-time)
GlobalModPackager (will package a tuning xml into the package containing your interactions, needed to have them loaded at run-time)
P.S.
I will try adding these into my subversion repository, if they have not already been added, so people can get the latest/development versions.
I can also supply you with detailed instructions on how to use them -- so that all objects will can have your 'Make invisible', etc interactions. -- Send me a PM if your are interested
Edit: SVN Repository location (Entire repository) -
ViewVC SVN Repository Listing
Flat-Directory Style SVN Repo Listing
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For those of you, who just want invisible versions of non-modded ingame objects: Just get S3OC and make a clone yourself and then change the script class as explained in the modders instructions. It's really not that difficult. If you have any problems making your own vanishable object, feel free to post questions in the Testing Thread.
done |
ETA:
Buzzler, You could add an interaction to all objects that inherit from: GameObject or use IGameObject. |
What you're doing sounds interesting, though.
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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Moreover, when that mod is removed (the one that would target all of the above objects) the interaction would no longer be available.
Also, you could run a state check to determine if the object should never be invisible (in the case the mod is removed) and automatically reset the object.
P.S. I have already created Global Interactions Mods, that I can either target all objects/all stereos/all tvs/or all objects inheriting from a custom class -- it is also possible to target just a single object.
Oh well, just me 2cents -- if you change you mind let me know.
Oh
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So I have some cloned objects in case anyone wants them. I made all of the items I originally requested- so a chair, a sofa, a lounge chair, a bed, and a barstool. Each should have their own thumbnail, and new names and descriptions to make them easy to find.
This is cool, but...what could you use this for? I don't mean to sound rude, but I can't think of a way to use this. |
I would assume as OSMPs in regular game play. It's handy for story telling though. See attached pics.
Invisible Furniture FIXED.rar (1.35 MB, 53 downloads) | ||
Description: Contains vanishing bed, stool, chair, lounge, and sofa fixed for Late Night |
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This is cool, but...what could you use this for? I don't mean to sound rude, but I can't think of a way to use this. |
Also I've learned that there are people who play in fantasy-themed or medieval-themed 'hoods and still want to use things like the smoke detector or the alarm system. With this mod they can easily make clones of such objects that are fully functional but are invisble in live mode. That way, these objects won't disturb the visual appearance.
And studyofme just found another use.
Moreover, when that mod is removed (the one that would target all of the above objects) the interaction would no longer be available. |
Sorry to be such trouble. |
If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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RegisterBooks:
Sims3.Gameplay.Objects.Register.BookStoreRegister
RegisterConsignment:
Sims3.Gameplay.Objects.Register.ConsignmentRegister
RegisterFood:
Sims3.Gameplay.Objects.Register.FoodStoreRegister
RegisterGeneral:
Sims3.Gameplay.Objects.Register.GeneralStoreRegister
RegisterNectary:
Sims3.Gameplay.Objects.Register.NectarRegister
RegisterRelics:
Sims3.Gameplay.Objects.Register.RelicStoreRegister
Thank you again for this great mod.
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