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VanishingObject Scripts will make your objects invisible!

by Buzzler Posted 11th Jun 2010 at 10:37 PM - Updated 22nd Feb 2015 at 2:33 PM by Buzzler
 
166 Comments / Replies (Who?) - 147 Feedback Posts, 18 Thanks Posts
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1978 gallons of pancake batter
Original Poster
#101 Old 28th Feb 2011 at 5:08 PM
Quote: Originally posted by i8888kl1
where do i put the mod?
Please read Game Help:TS3 CC Basicswiki to learn how to install CC.

Quote:
what do i edit and how?
I assume you speak about the instructions for modders. While not overly complicated, it's still modding. This isn't really the right spot to learn modding, and I recommend that you make sure to learn the CC basics first. There are a couple objects in the downloads area that use this mod. Regular players/non-modders don't need this mod unless they use one or more of these objects.

Quote:
where the buy mode slot is?
The what now?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
THANKS POST
#102 Old 11th Mar 2011 at 1:40 PM
where to find OBJK file i dont have it.
1978 gallons of pancake batter
Original Poster
#103 Old 11th Mar 2011 at 9:12 PM
Quote: Originally posted by i8888kl1
where to find OBJK file i dont have it.
Sorry, this is really not the right place to learn modding.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#104 Old 14th Apr 2011 at 1:15 AM
Hi Buzzler,

another one of my czech translations for your tools... and just PM me, when you upload it - will check it asap.

Mari
Attached files:
File Type: rar  VanishingStrings_CZ.rar (820 Bytes, 3 downloads)
Field Researcher
#105 Old 19th Apr 2011 at 12:52 AM
Did you end up looking into adding the food truck parking space? I'd really like to hide that hideous thing. :P
1978 gallons of pancake batter
Original Poster
#106 Old 19th Apr 2011 at 1:00 AM
Sorry, I just forgot about that. I added it now.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
THANKS POST
#107 Old 8th Jun 2011 at 5:27 PM
Are there any reasons this mod shouldn't work after the new generations patches? I had the invisible parking space and OSMP that used this script and would dissappear once I returned to live mode, and after installing generations, they are still visible. I don't recall making any major changes to files aside from installing generations and the patches.

I also can't get twallan's decensor to work, if that happens to be related. Master Controller and Progression seem to be working fine.

Is anyone else having issues?
1978 gallons of pancake batter
Original Poster
#108 Old 8th Jun 2011 at 7:40 PM
Might be a case of irrational mod borkage. No, I'm not making this up. I've seen this for the scribbling pad and people reported it for the excavation site fix. Make sure to upload new versions of the affected mods, or all mods to make sure, delete the script cache and see if the problem persists.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Test Subject
#109 Old 11th Jun 2011 at 1:38 PM
Here is the spanish translation
Attached files:
File Type: zip  VanishingStrings_SPA_SP.zip (857 Bytes, 3 downloads)

- { Garmo Architecture } -
I take lots request. Read more here for TS2 and here for TS3.
Née whiterider
retired moderator
#110 Old 11th Jun 2011 at 11:23 PM
I swear you left chat right then just to spite me. Possibly over the welder dude.
I'd like to request that the following class be added, please:
Sims3.Gameplay.Objects.Decorations.Mimics.ClutterTableTissueBox
Why the tissue box? Because I'm lazy, and it's the only tabletop deco item I could think of that I'm sure uses one slot only.

What I lack in decorum, I make up for with an absence of tact.
1978 gallons of pancake batter
Original Poster
#111 Old 12th Jun 2011 at 11:16 AM
@aidagarcia: Added.

@whiterider: Don't be so self-centered, lady. FF crashed while I was AFK, and I considererd it a good time to go to bed. The last thing in my log is your statement that probably means that that certain creator should be delighted if you'd jumped their bones without asking first. :P

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Forum Resident
#112 Old 16th Jun 2011 at 8:15 AM
Here's the string I'm working with Sims3.Gameplay.Objects.Tables.Mimics.DeskMission
Could you add it to the list please?

Thank you for your time.

Sometimes the Dragon wins and I AM the Dragon!
Field Researcher
#113 Old 29th Jun 2011 at 5:38 AM
Would it be possible to have a nightly check to make sure items marked as invisible are indeed invisible. I have a problem where objects not on the active lot will reappear and need manual reset of their invisible status either through the menu or entering build/buy. This also happens when I do a reset lot or reset world, and gets a bit tedious to go around all the lots again.
1978 gallons of pancake batter
Original Poster
#114 Old 29th Jun 2011 at 5:44 PM
Quote: Originally posted by Anach
Would it be possible to have a nightly check to make sure items marked as invisible are indeed invisible.
Should be easy enough, yes.

Quote:
I have a problem where objects not on the active lot will reappear
Did I get that right, reappearing after reset is just one example, but it happens apart from that as well? If so, is there any replicable reason for it?

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Forum Resident
THANKS POST
#115 Old 30th Jun 2011 at 1:50 AM Last edited by omegastarr82 : 30th Jun 2011 at 2:55 AM.
So if it's not on the list we can't add it? If you can, can you add the modular kitchen wall cabinets? If you do this and I clone them, will the clones be able to use the code too?(once I follow the instructions for modders of course)

sims3.Gameplay.Objects.Counters.Mimics.CabinetContemporarySuite
sims3.Gameplay.Objects.Counters.Mimics.CabinetTraditionalSuite
sims3.Gameplay.Objects.Counters.Mimics.CabinetMissionSuite
sims3.Gameplay.Objects.Counters.Mimics.CabinetModernSuite

Edit: Added the names, didn't read the first few comments before asking.
Field Researcher
#116 Old 30th Jun 2011 at 6:25 AM Last edited by Anach : 30th Jun 2011 at 8:39 AM.
Quote: Originally posted by Buzzler
Should be easy enough, yes.

Did I get that right, reappearing after reset is just one example, but it happens apart from that as well? If so, is there any replicable reason for it?


Often it's right after loading the game. I notice it when I look across to the community lot near my active lot, then I need to go around town resetting the objects. It will also sometimes happen to the active lot, but rarely. Due to the frequency, I've given up reapplying all but the food truck space.

This is something that has been happening since I started using the mod, and if there is something conflicting with it and causing this behaviour, I haven't found it. I had hoped that starting a new game would solve it, yet I am still experiencing it. I haven't tested all types of objects, as I only use it for parking spaces, but happens for any lot type and any type of parking space.

*edit*
Just recalled that they also become visible once more whenever I switch households with StoryProgression.
1978 gallons of pancake batter
Original Poster
#117 Old 30th Jun 2011 at 7:21 PM
@omegastarr82: Added them. You can change the script class in the object's OBJK before or after cloning. Doesn't really matter.

@Anach: Give it a shot. Except for the resetting, there apparently isn't something I could monitor, so the nightly alarm will need to suffice.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Field Researcher
#118 Old 1st Jul 2011 at 12:23 PM
Quote: Originally posted by Buzzler
@Anach: Give it a shot. Except for the resetting, there apparently isn't something I could monitor, so the nightly alarm will need to suffice.


Works great, thanks!
Inventor
#119 Old 25th Jul 2011 at 11:08 AM
I'd like to experiment a bit, could you please add the following objects to the list?
Sims3.Gameplay.Objects.HobbiesSkills.Treadmill
Sims3.Gameplay.Objects.Appliances.Microwave
Sims3.Gameplay.Objects.Appliances.FridgeExpensive
Sims3.Gameplay.Objects.Plumbing.Mimics.ShowerBasic
Sims3.Gameplay.Objects.Plumbing.Mimics.ShowerLoft
Sims3.Gameplay.Objects.Plumbing.Mimics.SinkPedestalTraditional
Sims3.Gameplay.Objects.Appliances.Mimics.StoveModern
Sims3.Gameplay.Objects.Plumbing.Mimics.ToiletStall
Sims3.Gameplay.Objects.Plumbing.Mimics.ToiletExpensive
Sims3.Gameplay.Objects.Electronics.TVExpensive
Sims3.Gameplay.Objects.HobbiesSkills.WorkoutBench
Sims3.Gameplay.Objects.Environment.Sprinkler
1978 gallons of pancake batter
Original Poster
#120 Old 26th Jul 2011 at 12:30 PM
Cocomama: Added them all. Keep in mind that you can't interact with invisible objects. Also the sprinkler already implemented the interface I need for this. Poke me again if it doesn't work like supposed.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
Lab Assistant
#121 Old 28th Jul 2011 at 12:01 PM
Hi Buzzler! Could you please add this class?

Sims3.Gameplay.Objects.Decorations.WeddingArch


Thank you!

To reach the unreachable star.

Wilde Legacy

Test Subject
#122 Old 29th Jul 2011 at 8:04 PM Last edited by xaib : 30th Jul 2011 at 2:08 PM.
I'm trying to make some ceiling lights invisible

Could you please add the Script Classes:

Sims3.Gameplay.Objects.Lighting.Mimics.LightingCeilingClubGlass
Sims3.Gameplay.Objects.Lighting.Mimics.LightingCeilingCelebSpot
Lab Assistant
#123 Old 3rd Aug 2011 at 6:04 PM
Hi, I would like to make the pool light invisible. Would you be able to add its script class:

Sims3.Gameplay.Objects.Lighting.Mimics.LightingPoolLight

Of all sad words of tongue or pen, the saddest are these: "It might have been."
.:The Cove:.
Lab Assistant
#124 Old 6th Aug 2011 at 11:59 AM
I have another request, if possible:

Sims3.Gameplay.Objects.Miscellaneous.EffectsMachine


Thank you

To reach the unreachable star.

Wilde Legacy

1978 gallons of pancake batter
Original Poster
#125 Old 8th Aug 2011 at 5:38 PM
Added them all. Sorry for the delay.

If gotcha is all you’ve got, then you’ve got nothing. - Paul Krugman
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