Replies: 2317 (Who?), Viewed: 271289 times.
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Forum Resident
#2301 Old 17th Sep 2020 at 6:51 PM
Scholar
#2302 Old 17th Sep 2020 at 8:19 PM
Quote:
Originally Posted by Anhaeyn

One of those things I knew about at one point but had totally forgotten in my years away from the game. Thanks for posting this!
Field Researcher
#2303 Old 17th Sep 2020 at 9:37 PM
Quote:
Originally Posted by Anhaeyn


I use the right click feature all the time when I can't think of a face that I want to make so I experiment. I use it with noses a lot and touch it up with the sliders. It works in body shop too.
Fun fact: you can make a one eyed cyclops sim in body shop by moving the 2 eyes together as close as possible, then switch to full face and adjust a facial template ever so slightly to the right so it won't be noticeable, then go back to the eyes and move them as close together as possible. Keep repeating the process until you merge the 2 eyes into one big eye. Then you have your one eyed cyclops sim.
Forum Resident
#2304 Old 18th Sep 2020 at 7:59 AM
Quote:
Originally Posted by Anhaeyn


Yessssss! Such a cool but all-too-hidden feature provided by the developers!
Forum Resident
#2305 Old 18th Sep 2020 at 2:22 PM
Quote:
Originally Posted by Anhaeyn


My mind is blown - I had no idea! But this is wonderful!
Inventor
#2306 Old 18th Sep 2020 at 3:28 PM
Thanks for the link to that video!I just clip grabbed it and watched it downloaded.
HERE"S my great CC find for an apartment suitable single bed which is perfet for small space living.I've added a picture below to show what it looks like in the game.
Screenshots
Field Researcher
#2307 Old 18th Sep 2020 at 5:30 PM
Quote:
Originally Posted by TadOlson
Thanks for the link to that video!I just clip grabbed it and watched it downloaded.
HERE"S my great CC find for an apartment suitable single bed which is perfet for small space living.I've added a picture below to show what it looks like in the game.


Awesome! A chair bed. I've been looking for one of those. These will go great in my tiny 1x1 lot houses.
Theorist
#2308 Old 18th Sep 2020 at 9:32 PM
Here's a really nice set of default replacement greet animations for those with historical games by @Mortia and Laura.

https://mortia-laura.tumblr.com/pos...simblr-and-as-a
Instructor
#2309 Old 18th Sep 2020 at 9:49 PM
Field Researcher
#2310 Old 18th Sep 2020 at 10:25 PM
Quote:
Originally Posted by LFact


Excellent! A new object for my sims to play on. Downloading this right away. Can't wait to try it out.
Needs Coffee
retired moderator
#2311 Old 18th Sep 2020 at 10:56 PM
DeeDee resized the mesh on Lucas' sim portrait!
https://deedee-sims.tumblr.com/post...eaks-i-recently
For those that don't know the Lucas portrait allowed you to place your sims portraits around the house but the original mesh was too large to really be used, now it is fixed.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
DELETED POST
Yesterday at 12:26 AM Last edited by FranH : Yesterday at 2:14 AM.
This message has been deleted by FranH. Reason: Already posted.
Field Researcher
#2312 Old Yesterday at 11:08 AM
The skydiving simulator is nice. Sims can't use it autonomously, and I think it's based off the bubble blower based on the animations that I have seen. But still pretty fun nonetheless. It's also a big object.
Needs Coffee
retired moderator
#2313 Old Yesterday at 11:25 AM
Quote:
Originally Posted by pianogrinder
The skydiving simulator is nice. Sims can't use it autonomously, and I think it's based off the bubble blower based on the animations that I have seen. But still pretty fun nonetheless. It's also a big object.


It's non-autonomous because there is a small chance of the sim dying.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#2314 Old Yesterday at 3:09 PM
Quote:
Originally Posted by joandsarah77
It's non-autonomous because there is a small chance of the sim dying.


You can make skydiving autonomous by following this tutorial and disable the chance of Sims dying by setting to zero "Deadly?" in the "Chances of yeeting" BCON.
Theorist
#2315 Old Yesterday at 4:30 PM
Can't it be autonomous and still have the small chance of dying?
Lab Assistant
#2316 Old Yesterday at 5:51 PM
Quote:
Originally Posted by CaliBrat
Can't it be autonomous and still have the small chance of dying?

It can, why not? Then you'd want to leave BCON unchanged.
Mean, mean stride
retired moderator
#2317 Old Yesterday at 6:38 PM
Quote:
Originally Posted by CaliBrat
Can't it be autonomous and still have the small chance of dying?
I like the way you're thinking...

I will choose a path that's clear- I will choose free will
-RUSH
Simpeople and Me Archive- -11Dots Archive- My Sims World Archive
If you are looking for files from old websites the Internet Archive is your best friend.
Needs Coffee
retired moderator
#2318 Old Yesterday at 11:03 PM
Quote:
Originally Posted by Meduza
You can make skydiving autonomous by following this tutorial and disable the chance of Sims dying by setting to zero "Deadly?" in the "Chances of yeeting" BCON.


You can have it set any way you like.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
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