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#9851
29th Jul 2020 at 1:25 PM

Posts: 3,063
Thanks: 276 in 1 Posts
Quote:
Originally Posted by sturlington
For example, I am sick of the barrette hairstyle that so many girls get by default (the "Angela/Lilith"). Teens who get that hairstyle in my game have to change their hair, and they run the risk of getting a bad hat in exchange.
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I see I am not the only one that gets that hairstyle on almost every single born in game girl, and is annoyed by it. I mean I have the Ultimate Collection plus a few CC hairs, so there are many different hairs the game could go with but nooo 97 percent of the time it just has to go with the base game barrette hairstyle.
#9852
29th Jul 2020 at 2:17 PM

Posts: 1,428
Thanks: 596 in 5 Posts
For me rolling the pacifier sometimes gets rid of the barrette hairstyle. That's why usually the only one to have it in a family is an eldest child who's a girl.
I've got one or two things on MTS, but most of my stuff is on my main site here:
http://simcessories.blogspot.com/
(Now recruiting budding creators.)
I've got one or two things on MTS, but most of my stuff is on my main site here:
http://simcessories.blogspot.com/
(Now recruiting budding creators.)
#9853
29th Jul 2020 at 3:18 PM

Posts: 15,700
Thanks: 1563 in 13 Posts
The thing is, hair selection on growing up isn't random if the hair the sim is wearing in one stage is linked to one in the next. The toddler bob is linked to the barrette hair, and for some reason the game is far more likely to assign the toddler bob to a girl than any other hair. If you don't want your little girl to grow up into the barrette hair, change appearance on your toddler. It really is that simple.
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Field Researcher
#9854
29th Jul 2020 at 5:41 PM

Posts: 222
Is each toddler hair linked to only one kid hair? There aren't that many toddler hairs in an unmodded game - that might explain why the same hairstyles keep coming up.
#9855
29th Jul 2020 at 10:24 PM

Posts: 4,682
Thanks: 109 in 4 Posts
I was on Google looking for the old Irish song "The Wearing of the Green", but wasn't quite sure why I was looking for it. Only when I returned to MTS did I remember that it was this post by sturlington that set off my train of thought:
I'd better explain. . .
Colour-coding by aspiration really wouldn't do for me: my Sims expect more individual attention than that. So I started thinking about what colours some of my Sims might want to wear. Well, one of the newest Sims in my game is a CAS-created townie teen called Kieran Doyle. Who has recently been active in my game having a sleepover with Ravi Bertino. What colour might Kieran want to wear? Ah! That's what got me thinking about "The Wearing of the Green".
So, to the opening strains of the ancient recording of Count John McCormick singing "The Wearing of the Green" ,
("She's the most distressful country that ever yet was seen,
For they're hangin' men and women there for wearin' of the green")
in my imagination I see Kieran draw himself up to his full five feet two (158 cm), his chest puff out, and a gleam of pride that I've never seen before appear in his deep blue eyes. And somehow, with his coffee-black hair and blue eyes, he really looks the part. It's a side to his personality that I've never even glimpsed before, but I'm sure it's there. It may take a bit of imagination, but there's really no limit to the amount of depth you can find in TS2 Sims. It's life simulation at its best, so all of life is there. I reckon the better you get to know a Sim, the more there is to know.
So thanks sturlington for setting me off on a train of thought that I'm sure neither you nor I expected. Now I'll have to make something green for Kieran to wear -- it's the least that he deserves. It may seem a lot to do for a boy who's only a townie. But there's no "only" in my game. Whatever his origins, Kieran is now a citizen of Veronaville. And that too should be a matter for pride.
Asked for a comment, Kieran says simply, "Erin go bragh!" (Ireland forever)
Quote:
Originally Posted by sturlington
I got tired of randomly buying new outfits for my Sims when they got the want to buy clothes or grew up into a bad outfit, so I've decided to color-code their wardrobes according to aspiration and make it easier for me to remember what they are.
Popularity = pink and/or purple Fortune = green and/or gray Pleasure = orange and/or brown Romance = red and/or black Knowledge = blue and/or tan Family = yellow and/or white I may color-code their cars too. |
I'd better explain. . .
Colour-coding by aspiration really wouldn't do for me: my Sims expect more individual attention than that. So I started thinking about what colours some of my Sims might want to wear. Well, one of the newest Sims in my game is a CAS-created townie teen called Kieran Doyle. Who has recently been active in my game having a sleepover with Ravi Bertino. What colour might Kieran want to wear? Ah! That's what got me thinking about "The Wearing of the Green".
So, to the opening strains of the ancient recording of Count John McCormick singing "The Wearing of the Green" ,
("She's the most distressful country that ever yet was seen,
For they're hangin' men and women there for wearin' of the green")
in my imagination I see Kieran draw himself up to his full five feet two (158 cm), his chest puff out, and a gleam of pride that I've never seen before appear in his deep blue eyes. And somehow, with his coffee-black hair and blue eyes, he really looks the part. It's a side to his personality that I've never even glimpsed before, but I'm sure it's there. It may take a bit of imagination, but there's really no limit to the amount of depth you can find in TS2 Sims. It's life simulation at its best, so all of life is there. I reckon the better you get to know a Sim, the more there is to know.
So thanks sturlington for setting me off on a train of thought that I'm sure neither you nor I expected. Now I'll have to make something green for Kieran to wear -- it's the least that he deserves. It may seem a lot to do for a boy who's only a townie. But there's no "only" in my game. Whatever his origins, Kieran is now a citizen of Veronaville. And that too should be a matter for pride.
Asked for a comment, Kieran says simply, "Erin go bragh!" (Ireland forever)
Instructor
#9856
29th Jul 2020 at 11:47 PM

Posts: 529
Some of y'all boutta be real mad at me, but it must be said.
The sims team was never consistent, nor did they ever pay enough attention to the pre-mades. It might seem like Sims 2 was the last game where they paid attention to continuity, but the only thing they had to pay attention to was who were in the Sims 1, what they looked like, and what their simology was. That has since been done every time (sorta, the Sims 4 Caliente gals have some Issues but I digress), and Sims 2 is pretty much the first game to actually have some deeper "plot" than that. Besides this, there are all those continuity errors in the memories, the EP hoods, and sometimes even the names (why the Monty twins are named after a married couple and not an actual pair of Shakespeare twins is beyond me).
Also, they've been scamming us since the Sims 2 as well, University and Free Time gave us basically the same bookshelf. * burns myself with tea *
The sims team was never consistent, nor did they ever pay enough attention to the pre-mades. It might seem like Sims 2 was the last game where they paid attention to continuity, but the only thing they had to pay attention to was who were in the Sims 1, what they looked like, and what their simology was. That has since been done every time (sorta, the Sims 4 Caliente gals have some Issues but I digress), and Sims 2 is pretty much the first game to actually have some deeper "plot" than that. Besides this, there are all those continuity errors in the memories, the EP hoods, and sometimes even the names (why the Monty twins are named after a married couple and not an actual pair of Shakespeare twins is beyond me).
Also, they've been scamming us since the Sims 2 as well, University and Free Time gave us basically the same bookshelf. * burns myself with tea *
#9857
30th Jul 2020 at 1:17 AM

Posts: 617
Thanks: 364 in 13 Posts
Quote:
Originally Posted by sturlington
I got tired of randomly buying new outfits for my Sims when they got the want to buy clothes or grew up into a bad outfit, so I've decided to color-code their wardrobes according to aspiration and make it easier for me to remember what they are.
Popularity = pink and/or purple Fortune = green and/or gray Pleasure = orange and/or brown Romance = red and/or black Knowledge = blue and/or tan Family = yellow and/or white I may color-code their cars too. |
Very Brave New World.

I usually buy new outfits once when someone ages up and leave them alone until they age up again. Or when I decide the tank top and hot pants they wore when they first became an adult are no longer befitting a congressperson and mother of 4, in the middle of winter.
Field Researcher
#9858
30th Jul 2020 at 1:49 AM

Posts: 385
@AndrewGloria I am happy to have inspired you and Kieran in the wearing of the green. As the 's' in my name stands for Shannon, I agree: Erin go bragh!
#9859
30th Jul 2020 at 1:59 AM

Posts: 1,109
@sugoisama I love those bookcases! Sometimes when I make a house with a decent library I use mainly the one pictured on the left and then add in the one on the right in a few places. I think it adds variety and makes the house look more lived in with little knick knacks on some of the shelves.
#9860
30th Jul 2020 at 3:00 AM

Posts: 3,160
Quote:
Originally Posted by enebya
Is each toddler hair linked to only one kid hair? There aren't that many toddler hairs in an unmodded game - that might explain why the same hairstyles keep coming up.
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There is a lot of toddler conversion meshes for Maxis hair in downloads section of this site.
Lab Assistant
#9861
30th Jul 2020 at 9:26 AM
Last edited by Neverwinter_Knight77 : 30th Jul 2020 at 9:51 AM.

Posts: 184
Sims, especially in TS2, seem to be unbothered by a lot of actions that would be considered very rude in real life. The influence system works kinda like mind control in that nobody ever refuses the action, whether it be flirting, fighting, cleaning, or writing someone else's term paper. A visitor can barge right into your home uninvited, in certain circumstances. Crank calls seem to not really do anything at all. You can run out of your house and demand a walkby to leave, with no negative relationship score. Then there's the snippy relatives who answer the phone like "He's working, unlike SOMEBODY I know." Not much reaction to streakers... And you can tickle a random stranger, or prank them, and depending on their personality, they may get a kick out of it. I don't know, maybe Sims have a greater tolerance for rudeness.
Oh, I forgot a big one. Walking into a room and turning off a TV that somebody else is watching. lol
Oh, I forgot a big one. Walking into a room and turning off a TV that somebody else is watching. lol
#9862
30th Jul 2020 at 11:47 AM

Posts: 4,952
You know the best part about this game?
That nobody in it judges each other by the same standards that human beings do.
One can be purple, gay, and green haired, and nobody calls you out on it.
Nobody harasses you or threatens your life for it. Nobody dies from it.
Being rich or poor has no effect on whether or not you get a job/house/girlfriend. (except for those silly fortune pixels.)
I think we could learn a lot from those cartoon characters.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/#myfiles (including funerals!)
That nobody in it judges each other by the same standards that human beings do.
One can be purple, gay, and green haired, and nobody calls you out on it.
Nobody harasses you or threatens your life for it. Nobody dies from it.
Being rich or poor has no effect on whether or not you get a job/house/girlfriend. (except for those silly fortune pixels.)
I think we could learn a lot from those cartoon characters.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/#myfiles (including funerals!)
#9863
30th Jul 2020 at 2:51 PM

Posts: 9,384
Thanks: 4100 in 35 Posts
Quote:
Originally Posted by AndrewGloria
Now I'll have to make something green for Kieran to wear -- it's the least that he deserves.
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If you don't already have something green then you have too little CC. :P
#9864
31st Jul 2020 at 1:23 PM

Posts: 4,682
Thanks: 109 in 4 Posts
Quote:
Originally Posted by Charity
If you don't already have something green then you have too little CC. :P
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Even without CC there's quite a bit of green Maxis clothing. This is how Berjes Wilsonoff was dressed when he first showed up in my game:

As you may have guessed it's something more specific that I'm trying to make for Kieran. Like Julian, Kieran generally prefers to wear not very much, and he's currently wearing one of the outfits you (Charity) made for me, a pair of light denim separate shorts with sexy feet. Since he's now told us that he's an Irish nationalist, I'm trying to make a green recolour of those shorts for him. Unfortunately, the graphics program i used to use for quick and dirty recolours, the Photo Editor from Microsoft Office 97, is on an old computer that is now inaccessible to me, and the equivalent utility in Office 2010, is very basic and lacks the ability to change colours. So I've now downloaded and installed GIMP, which I'm sure can do the job. However it's a big complex program compared to the old MS Photo Editor, and it's likely to take a few hours for me to work out how to do the recolour. If I get really stuck I might come back and ask you for help, but it really is time that I learned how to use one of these higher end graphics programs for myself. (I also have Photoshop Elements, which came bundled with my computer, but it too I find overwhelming. I did once use it to work through a clothes recolouring tutorial here though.)
I'll let you know hew I get on.
#9865
31st Jul 2020 at 10:45 PM

Posts: 8,258
Thanks: 339 in 13 Posts
Playnite (game launcher) has a handy feature to run a script before launching a game. Unfortunately my old batch file to delete the groups.cache and accessory.cache caused an error if the files weren't there. I finally fixed it by using PowerShell script instead:
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
Code:
$FileName = "D:\Documents\EA Games\The Sims 2\Accessory.cache" if (Test-Path $FileName) { Remove-Item $FileName } $FileName = "D:\Documents\EA Games\The Sims 2\Groups.cache" if (Test-Path $FileName) { Remove-Item $FileName
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Usually hanging out in Sim Crafters these days. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Welcome to Oakbrook.
#9866
1st Aug 2020 at 3:05 AM

Quote:
Originally Posted by FranH
You know the best part about this game?
That nobody in it judges each other by the same standards that human beings do. One can be purple, gay, and green haired, and nobody calls you out on it. Nobody harasses you or threatens your life for it. Nobody dies from it. Being rich or poor has no effect on whether or not you get a job/house/girlfriend. (except for those silly fortune pixels.) I think we could learn a lot from those cartoon characters. |
Agreed, 100%. Reminds me of this post I saw a while back.

Welcome to the Dark Side...
We lied about having cookies.
We lied about having cookies.
#9867
1st Aug 2020 at 4:50 AM

Posts: 617
Thanks: 364 in 13 Posts
You know, I keep trying that motherlode cheat when I'm logged into my bank account and it never works.
#9868
1st Aug 2020 at 4:58 AM

Posts: 3,063
Thanks: 276 in 1 Posts
I wish the motherlode cheat would work on my bank account. Although if my license goes through, I should be getting a pay raise.
One way I wish the real world was like Sims is that it is easy to get a job. Just look at the newspaper or computer, apply and get it. There are no wasted degrees in the Sims.
One way I wish the real world was like Sims is that it is easy to get a job. Just look at the newspaper or computer, apply and get it. There are no wasted degrees in the Sims.
#9869
1st Aug 2020 at 11:57 AM

Posts: 955
Thanks: 152 in 6 Posts
When you want to build plasticbox's sims 3 houses for your game because they fit the aesthetic you want to achieve, but realize:
1) you're a terrible builder
2) 90% of their houses have basements
1) you're a terrible builder
2) 90% of their houses have basements

#9870
1st Aug 2020 at 8:14 PM

Posts: 4,682
Thanks: 109 in 4 Posts
As promised, I've given Kieran a new green pair of shorts:
Here he is in Jack and Ravi's house in Mendoza Lane in downtown Veronaville.
I don't think they're quite as good as Charity's original blue shorts, but they are the first recolour I've done in GIMP, and I'm sure they're just as good as I'd have done using my old Microsoft Photo Editor. My first attempt was a bit bright and garish even for the Emerald Isle, but my revised toned down version seems a bit more reasonable. Hopefully I'll get better with a bit of practice. Anyway Kieran's not complaining.

Here he is in Jack and Ravi's house in Mendoza Lane in downtown Veronaville.
I don't think they're quite as good as Charity's original blue shorts, but they are the first recolour I've done in GIMP, and I'm sure they're just as good as I'd have done using my old Microsoft Photo Editor. My first attempt was a bit bright and garish even for the Emerald Isle, but my revised toned down version seems a bit more reasonable. Hopefully I'll get better with a bit of practice. Anyway Kieran's not complaining.
#9871
1st Aug 2020 at 9:28 PM

Posts: 3,160
Question about shirt. Did he play razzle with dog?
#9872
2nd Aug 2020 at 2:07 AM

Posts: 4,682
Thanks: 109 in 4 Posts
Quote:
Originally Posted by Annaminna
Question about shirt. Did he play razzle with dog?
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Yesterday when I was getting dressed, I put on a green shirt. I wonder if I chose it in subconscious solidarity with Kieran.
Maybe someone should give Kieran a green shirt to match his shorts -- I don't think he's got much money. Apparently not enough to buy a new vest.
#9873
2nd Aug 2020 at 12:07 PM
Last edited by Charity : 2nd Aug 2020 at 5:59 PM.

Posts: 9,384
Thanks: 4100 in 35 Posts
If you have my stubbies they do come in a khaki green (and having actually checked, a brighter green as well). And get that poor man a proper shirt. XD
#9874
2nd Aug 2020 at 12:36 PM

Posts: 1,433
It's when you want to be able to start adding apartments to your main district as it starts to fill up and needs starter homes for poor young singles and couples moving in and find you don't have enough apartment lot options in your library to choose from unless you start resorting to using one of the EA ones.
1.I don't use theirs after having far too many issues with theirs including controller errors oftenshowing up in their builds and I've had almost none of that in my builds.
2.I've built far more apartment lot options that have a wide range of prices and many are meant to be affordable if you're not well off.
1.I don't use theirs after having far too many issues with theirs including controller errors oftenshowing up in their builds and I've had almost none of that in my builds.
2.I've built far more apartment lot options that have a wide range of prices and many are meant to be affordable if you're not well off.
Lab Assistant
#9875
4th Aug 2020 at 11:32 AM

Posts: 184
Has anybody had a house with pets get a burglar? Would the pets react? Is it even possible? I haven't had a burglar on any lot that has a pet or babies on it due to the irregular sleep patterns.
Who Posted
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