My question/dicussion of this thread is, do you like doing these minigames? The Things that you're required to complete a list of tasks before the given duration of a timer runs out? Are they easy to do or hard? How many times you had success convincing a headmaster to give better education for children? What's the most level you had reach out of others from doing dates/outings? I'm out of questions, so I'll just leave the rest what-to-think-to-talk idea to you peeps
BTW, sorry for my english.
My favorite scenario is the date scenario because it makes sense to me that a date would be successful if both parties had a good time in each other's company. Even though none of the wants are fulfilled, they can still boost their scores with positive interactions. Maybe it's just me but I get more satisfaction out of dream dates because they make both parties happier by boosting their aspiration scores, which in turn, affects some other behaviors and events and keeps them from aspiration failure just in case any disasters happen. On the negative side, if bad dates happen, it's either an incentive for me to work it story-wise or, if the sims truly like each other, do better by both of them next time. Still, most of my dates reach dream date level.
I also enjoy seeing what wants sims pop on dates - like how Dustin Broke went on dates with 4 different women and on every single one of them he rolled the want to get married to Jan Tellerman, his first love. Sometimes the sims don't have any wants at all for their date, which is interesting in its own way.
I've had horrible experiences with the headmaster, however. Sometimes he'd deny the sims after one look at their pristine front yard just as he got out of the car! It also has to do with personal experience - most of the private schools where I live only checked if you had the money or lineage to attend them. I have different criteria for allowing students to get into private school so impressing the headmaster isn't enough. Only when the sim has passed all of the requirements are they magically enrolled in private school using Twojeff's college adjuster - the sims gain the aspiration points and I don't lose aspiration points for failing the headmaster again!
I don't usually go for the scored outings and prefer outings for fun because I like to take my time with them and sometimes go community-lot hopping, but I don't find it difficult to have rockin' outings either.
I haven't played university subhoods in years (all of my students attend university in the main hood) but I didn't have much difficulty getting into the Greek houses, especially since they often become friends before asking to join anyway or it was the Greek members who wanted to invite my sims instead. In fact, it was so easy for me that I had one neighborhood wherein all of the students were members of a Greek house!
Asides from dates, another scenario I enjoy is trying to skip out on the bill.
I can't remember any other scenarios (do the BV scenarios count?) off the top of my head, but I generally prefer more open-ended scenarios, not particularly rigid ones. For example, at least the headmaster can be served almost any sort of edible food instead of having to use the One True Meal to pass. So far, I'm all right with the scenarios that we have now, barring my ineptitude with the headmaster.
I have only ever failed with the headmaster once, it was the first time I tried, and he didn't even come in, drove off saying it didn't think the house could have the sort of sims he wanted in his school! It became easy when they could cook the turkey or lobster ahead of time to make sure it didn't burn, and then serve it from the fridge.
I never play the headmaster scenario, I simply set the school on the school changer, that mini game became annoying fairly quickly. Plus I know how to get in pretty easily. It's more that he is annoying and I don't care for the whole thing with the family being 'good enough and waiting on the old coot to come view rooms. The headmaster is very easy if you know the right thing to do, quite hard if you don't.
I might do the garden club again at some point. Add a flock of flamingo's as I had in one challenge and it's very hard to get a wishing well. Needs lots of tasty vegetables to damage control the loss of points from the flamingo 'trash'.
Parties are mostly easy although I have bad ones now and then, did a couple of days ago-I think because the toddler aged up just as I was trying to get her to the cake. I often extend parties on the bat box.
Thanks: 1434 in 46 Posts
Dates - Yes, my Sims date often. Married couples looking a bit depressed also go on dates - it is good for their pixel souls, I think
Outings - I do tons and tons of outings, really - scored outings and just for fun. All Sims go on outings - with their colleagues, with friends, with families.
Parties - also once or twice a week.
Headmaster - sometimes I bother, sometimes I am just not in the mood. The headmaster in my game seems to like spaghetti, though.
I've learned how to ace them all though I really need to get that mod so my sims homes aren't overflowing with date roses. I cheat a bit at Greek Houses by going into them and having the members call up their prospective member to pad the daily points. Then I go play the sim who wants in and they either automatically get it or maybe like two jokes in with the remaining member they need to get schmoozy with.
I admit, I usually deny calls from randos wanting to go downtown, mostly because my sims is tired or something and who knows what other rando NPCs that sim will bring along and then everyone complains if my sim does a bad job at entertaining them all, for just having met a lot of them. They expect too much! I usually only throw house parties, birthday ones, or wedding ones. Not really into Toga or Sports parties.
AnyGameStarter has a "Mini Game" option in its installer. have done a bunch of playing in it.
headmaster scenario, party; done those at least once in past times playing. and a few headmaster scenarios this time playing.
date/outing, did one date this time playing; in AGS's Mini Game.
Greek House membership, done a few this time playing; temporary neighborhoods and AGS.
The Greek house stuff is a tad better than the Headmaster challenge, but not by much. By design, the Greeks are obnoxious and don't want to make friends or have a conversation -- at least not during the membership inquiry. I usually have my Sims request membership twice. The first time is just a quick meet & greet to put them in the phone book. Then, after they become phone friends, I'll have the Sim do the real membership request.
I am so glad that I can pick & choose what challenges to take part and when to do it. If the game was designed in such a way that I MUST to complete this or that challenge in order to move the game forward, I'd probably not play.
Quick question on this subject . . .
I don't do a lot of group outings. Is there a way to know ahead of time which type of group outing is just a get together and which one will be timed and judged, like a date? My Sims are never very good at impressing people in their group, so they tend not to score very well -- which is probably why I don't do them that often.
So many things to learn; so few brain cells to process the info needed to learn things!
To be honest, i play a lot of the scenarios. Parties are not my best. I'm happy to get them one notch above boring, which gives them a good memory. I'm not very successful with them. I think i had one rockin' party, and a few really good ones. But usually, it's marginally better than terrible, and that's good enough!! Haven't been able to win a wishing well yet, despite hours of trying! And my frustration with the headmaster is, the last couple times I had him over, i scored so high, he left before I served dinner! All that cooking for NOTHING! BLARGH!!
I'd actually like to see several other timed scenarios added into the game. One that I'd fleshed out in another thread, i think would be a load of fun to play. Rather than repost, i'll just link to it here. Tell me what you think! Would you find a scenario like that fun to play?
Originally Posted by gdayars
the "just for fun" outing doesn't have any penalties or rewards
I only ever use 'Just for fun'. Who wants outings to be timed? I wish the date and party timer could be optional as well.
The only reason I let my sims join the Saturday apartment party is the free food. Sometimes the scenario glitches and I get unlimited pizza.
Thanks: 109 in 4 Posts
Originally Posted by Charmful
I really need to get that mod so my sims homes aren't overflowing with date roses.
I do play the other scenarios as well but much less often and with much less enthusiasm. I haven't played the headmaster since Andrew tried to get in in his very first day. Well aware that neither he nor his mother had a clue about cooking, they tried feeding the headmaster with pizza. Sadly it didn't work!
The most famous party in my game wasn't really a party at all. To celebrate maximising his logic skill, Andrew just phoned up all his friends and invited them round. It turned into a typical teenage party -- the sort that most parents dread: there were teens kissing and making out all over the house. But it didn't faze Gloria: after making food for them all, she took her boyfriend Garry over to the love tub, chucked the teens out of it, and had woohoo with him there. That party is still talked about years later.
Having only installed University earlier this year, I am just about to try playing a Greek House for the first time. I suppose I'll find out how much I enjoy them. I strongly suspect that toga parties are the main reason why my Andrew wants to go to university at all! So I hope he enjoys it when he eventually gets to one. I think Peni's to blame: she told him about them.
TBH, for me parties just turn out and end up becoming either "win or lose" one's. It's really hard to pull them off sometimes.
Thanks: 1434 in 46 Posts
Parties - it really does not have to be a roof raiser. But it often is - as long as all the sims are friends! Almost nothing beats a normal dinner with a pixel's best friends - they almost always turn out to be roof raisers anyway.
I started to love timers (instead of just grouping up) when I ended up taking the whole extended family on honeymoon. "NOPE, eat your cake, clap during the kissing, now get lost, I aint paying for your holiday (and come back next week to do wedding photo's)." Parties, yep, some are boring if your sim isn't into parties. My shy sim always has the best parties because she is kind, everyone shows up for the free food. The best party I ever had was at Uni whilst the host was upstairs romancing. The party people got on downstairs and enjoyed themselves, they even brought pizza. I didn't have to tell them to go, when time is up, parties over and back to studying. Headmaster scenario is easy enough, clean, weed, talk, feed them, then show. He likes company, so invite the neighbours. My best time was when he had the coffee, some bar drinks and then got out of the pool stating "you're in", he didn't even try the Alaska cake (I bought it from the expensive bakery because nobody can cook). Just watch that he doesn't talk to your husband who is rude or your kids who are boring.
What I love most is that there isn't a lot of them and most of the time I get to choose.
Thanks: 276 in 1 Posts
I massively failed the Greek membership, so I only did it once. All my college Sims either live in a dorm or a private residence if they can get enough scholarship money. I have Cyjon's mod to stop stupid outing calls.
I do have relatively good luck with dates, so those are the only timed events I do. Most of the time enough wants get filled to make it a dream date.
The headmaster scenario is one I've pretty much gotten down. You don't have to feed him the best of the best food, or even have the best house. Pork chops or salmon are good enough for dinner and more easily learned than lobster (though I think I did once win it with spaghetti as a long shot). I'll send a sim around to clean up the house before he shows up and I'll check which spots give the best environment scores. I don't bother too much with schmoozing unless I get a positive reaction the first time it's tried. But even then I don't do it much. If I feel other family members might cause an issue, I'll direct them to sit quietly at some activity to keep them out of the way. I start out with a schmooze (two if there's a positive reaction), then head right into the house tour and drag him directly to the best spots. He won't care if the walls are bare or there are no curtains, as long as the spot he's in is green enough. After that, it's immediately into dinner and I always make at least one family member sit to eat with him to gain a few more relationship points. By the time the headmaster is done eating, I almost always have passed the required minimum score. If I haven't, there's usually enough time for some more schmoozing. It's a little more iffy at that point. Sometimes it's necessary to tag out to another family member if the current one just isn't tickling the headmaster's fancy. At this point, if a family manages to pass the headmaster scenario, I don't bother having them do it again for any future children that might not be school-aged (or even born yet), I just use the sim manipulator to switch school types. (Unfortunately for my sims, there's a daily cost for attending private school, so even if a less well off family might be able to pass the test they likely won't have the funds needed anyway.)
Dates are probably the only things I play straight with little fiddling. The only time I add more time is if something happened that was out of the ordinary, like a glitch where someone gets stuck or something. Although I've had 'OK' dates and one or two where the person said don't bother again, I've yet to have one horrible enough to get a flaming poo bag
Thanks: 3207 in 16 Posts
I do try to have my sims go on a couple of dates before I'll even entertain any wants for engagement. Then at least another date or two before the wedding. See if they really want it or not. I like to run little scenarios for myself too like "wedding dress shopping" and such. I've just thought, I've never done a stag/hen party but I should try that out. Once my sim's fiancÃ© brought him a dance sphere as a date reward before their wedding and I decided that she must have hired it for the ceremony. That was pretty fun. They kept it afterwards, though.
I usually have rules for myself for scenarios so that I get into a kind of "beat the game" mindset - university studying is done by a ruleset (wants/autonomy), so is skilling/friends for promotion, dates are done with a formula based on wants, the last digit of the (real life) time and whether the sim I'm controlling is Nice. Parties I tend to freewill, possibly with some Simslice beer for the sheer fun of it, they normally go well if everyone already knows each other, and badly if they don't, unless I make my host influence like mad.
Some things I simulate extra too, like if a sim is very lazy I won't MAKE them get out of bed, and they might miss work. Their problem. They're lazy. And very active sims I'm not allowed to direct to go to bed so they will generally stay up until forever and then pass out - but then I wake them up at 5am This is only for really extreme personalities, though.
I like the combination of randomness with decision making and parameters In-built game parameters are the easiest of course but I like making up my own too!
Co sleeper for babies/toddlers, and teen career overhaul (also custom schools) Plus! TS2:UNI careers enabled for teens: Here at simbology