Replies: 2458 (Who?), Viewed: 298117 times.
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Theorist
#2451 Old 28th May 2021 at 7:14 PM
Sun&Moon have updated all their Livestock & Poultry into one download and added features
Barnyard Bash - Ultimate Livestock & Poultry Collection http://www.medievalsims.com/forums/...p?f=240&t=10791
They also have added 2 new downloads
Barrels of Fun - Coopering - a skilled cooper can construct sturdy and watertight barrels, tubs, and buckets.
http://www.medievalsims.com/forums/...p?f=240&t=10795
Wooden Wonders - Log Splitting and Woodworking - A sims can split logs into planks and beams to build an assortment helpful products (beds, tables, chairs, and most of Sun&Moon's Objects (from coops to troughs)
http://www.medievalsims.com/forums/...p?f=240&t=10794
Forum Resident
#2452 Old 10th Jun 2021 at 6:19 PM
I found an addition to the required mods list

https://claudettesims.tumblr.com/po...ut-ive-recently

(I know this is CC don't @ me)
Alchemist
#2453 Old 27th Jun 2021 at 3:14 PM
A bright CAS fix. lazyduchess has been knocking it out of the park
https://lazyduchess.tumblr.com/post...-bright-cas-fix
Mad Poster
#2454 Old 27th Jun 2021 at 3:40 PM
Quote:
Originally Posted by omglo
A bright CAS fix. lazyduchess has been knocking it out of the park
https://lazyduchess.tumblr.com/post...-bright-cas-fix


*is happy bunny*
If this one works, that probably cuts the work I'd have to do for all those old, buggy meshes in half. I wonder if it also fixes the slight issue seen ingame with those same items... Probably not, but maybe there's now a possible fix for that, too?
Scholar
#2455 Old 27th Jun 2021 at 7:17 PM
Quote:
Originally Posted by omglo
A bright CAS fix. lazyduchess has been knocking it out of the park
https://lazyduchess.tumblr.com/post...-bright-cas-fix

It's not CAS, but would it fix the 3D beards looking way too bright when changing appearance at the mirror? If I choose the big beard for my Sim, it looks at least 3 shades lighter than the 2D "shorter" beards.

Edit: I'm having the same problem as this person:
https://modthesims.info/showthread.php?t=637375

I'll check out with both mods (ld and the one recommended in the thread I linked to) to see if it helps.

DJ. who?
"What do you have to be nervous about? You're someone on the internet." -A.M.R.
Mad Poster
#2456 Old 27th Jun 2021 at 9:04 PM Last edited by simmer22 : 27th Jun 2021 at 9:16 PM.
^ Still no idea about the beard problem, although it could potentially be a mesh issue? Don't know if I/we checked that. Maybe it's the HasTangentArray issue, at least if it's a custom mesh. I don't think it's that if it's an EAxis mesh (but who knows?).

---

I haven't gotten around to test the mod ingame yet, but the bright bug issue hasn't just been a problem in CAS, although it's more visible there.

On my old computer, I had this annoying issue where certain hairs would flicker in and out in certain lighting, sometimes looking decent, other times creating a sharp line between the face and scalp.



This is one of the hairs that lacks the HasTangentArray line in the mesh file, and is also one of the hairs that shows up self-illuminated in CAS. I had the same issue with a few other hairs, and probably half of the older hair meshes I've accumulated over the years, which I haven't checked yet (and hoping I don't have to fix them now). Quite annoying when trying to take pictures... I didn't have the "bright items in CAS" issue on that computer or on my old laptop (but I have it on my new laptop). I think I had some issues with certain accessories looking a bit "off" ingame, but not so much it was a huge problem. The hairs were the worst, though (Fixed a couple of the ones I use the most, just so whatever happens those are good).
Scholar
#2457 Old 28th Jun 2021 at 12:24 AM
The thing is, I don't use CC for CAS (at least right now I'm not) - and the same problem happens to both the person in the thread I linked to (with custom beards) and to me (with EA's "Bob Newbie" beard, or the non-Mortimer Goth stache, or the Unsavory Charlatan goatee, etc.).

On my previous setup, I thought it was because of the radiance lighting mod, but right now I'm using no lighting mods. The temporary solution is to set lighting option to low, but I don't want to play in the dark just because I'd like my Sims to have sexy long beards.

DJ. who?
"What do you have to be nervous about? You're someone on the internet." -A.M.R.
Mad Poster
#2458 Old 28th Jun 2021 at 12:50 AM Last edited by simmer22 : 28th Jun 2021 at 3:05 AM.
Quote:
Originally Posted by topp
It's not CAS, but would it fix the 3D beards looking way too bright when changing appearance at the mirror? If I choose the big beard for my Sim, it looks at least 3 shades lighter than the 2D "shorter" beards.

Edit: I'm having the same problem as this person:
https://modthesims.info/showthread.php?t=637375

I'll check out with both mods (ld and the one recommended in the thread I linked to) to see if it helps.


I noticed just now while looking a bit closer at the files from the beard post at GoS, but the "Simscorner_BeardThick" file has all the TXMTs set as "StandardMaterial" instead of "SimStandardMaterial" in the cMaterialDefinition tab. Could be an idea to try changing this if the buggy ones have the "StandardMaterial" setting. CAS items can get a very annoying sheen when set as "StandardMaterial", but it may not be very apparent on beards (?).

Several EAxis items get this setting if you make recolors with them, and I'm not entirely sure if they have it by default or if there's a bug in Bodyshop causing it (some glasses have this bug, easy to fix though), but I wouldn't be surprised if some of the beards would need default replacement TXMTs to fix it if it's an overall issue with more of the beards.

The "FatherTimeBeardFix" file has the correct settings, so that one should show up correctly, in case you want to test out the difference.

(Most of them seemed to be plain texture/TXTR replacements, I just checked a couple of the ones with TXMTs included).

Defaults that only have textures won't show up properly unless the TXMTs work fine.
Theorist
#2459 Old 1st Jul 2021 at 8:10 PM
I'm a little upset that no one told me about the CUSTOM CAREER LTW TUTORIAL by Rio-Sims and Palominocorn from last year. But I'm guessing it's cuz these tumblrs aren't as well known?

On that note: Rio-sims' Firefighter and Social Worker Career LTWs, in case anyone wants to try that.

That'd be awesome enough on it's own but Whoward69 has been making a ton of stuff lately. I'll just highlight a couple things, but definitely check out www.picknmixmods.com/Sims2/Home.html

Okay, probably the biggest one no one seems to be talking about is Spells - Not only new custom spells but also framework for adding new spells. If you ever wanted better spells for evil witches, check this out.
Then there's a Sim Blender Update - Add/Subtract 1 or 5 days instead of just the default 3 days and a rework of how skill limiting is done:
Quote:
When setting many skill limits, rather than clicking “Skills, Limits, {name}, {skill}, {limit}” for each one, you can now get the “Skill Limiter” for the Sim (it looks like the Myshuno Bingo Cube), use it to set skill limits and then place it into the Sim’s inventory (using the Put Away menu option). If many Sims need the same limits you can clone it and place the copies in each Sim’s inventory.

I can't tell you how useful the first is--I have like 3 different mods just to add and subtract aging, because each one does a different amount. So definitely need that 1 day option, but also, it seems like a easier way to implement skill limiting, what with being able to copy settings.

Then I found Ultimate Collection path fix - It's not a download but a tip for you UC users who have trouble getting programs to point to the right file path.

And finally, for cc creators/modders, InTeen Check might be something that you're interested in using? I feel like there are still some InTeen users out there (myself included), so maybe this will be an alternative way to solve conflicts in the future? Idk.

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
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