A question (which should be fairly obvious, but I want to make sure): if I have a recolor that's the same colour for elders as it is for the other ages, should I give the xxx_grey property set the same hairtone as I give the other property sets?
Edit: I just came to a file with several different colours in the texture images (black, gray, blonde and either dark blonde or light brown). The package name ends in "_brown", but the different texture colours confuse me. Is there any way to tell which is the right one through SimPE, or should I leave that file be for now and check which colour it really is in CAS! later on?
ONE QUESTION: This is picky, but I would also like to correct the feature where you can have one hairstyle selected in Bodyshop, then click another color tab and the same hair will be selected, in the new color. The Maxis hairs all do this, so I'm sure there's a property/resourceid/family/something i don't know... to do this. Any ideas?
Thanks again for the clear instructions!
By making all the "family (dtString)" values identical, you can click between color tabs to view the same style in multiple colors. The way I did it was to just use the existing family string from the first haircolor file I opened, and copy it to notepad to keep it handy. Then, beginning with the second haircolor file opened (since they are already all the same in the first file), I replaced the family string in ALL the EXACT same places where the hairtone string needed to be replaced. That means on the initial Hair Tone XML tab, and each of the ages under the Property Set (GZPS).
Also additional tips I've discovered to enhance this process:
1. As I go through the Property Sets, if I recognize the toddler/child mesh as a copy of a default Maxis style (you can usually tell just by looking at the name), you can delete them to eliminate duplicate hairstyles on the toddler tab.
2. For styles that do not have a separate Gray color file, you can choose which other color to use (usually blond) by deleting the _grey file from the resource list as you go, leaving it in the file for the color you'd like to replace the grey, editing it's hairtone string to 00000005-0000-0000-0000-000000000000 as indicated in the tutorial. Of course, if you have a special Gray color file, you'd just use that and eliminate the _grey Resource from each of the other color files. This differs from the steps in the tutorial here by not causing you to have all four colors available as choices for old age. If you'd like your grandma to have a pink hair option, though, you can of course do that, too.
I hope this helps some people as I have been researching all over the place to pull this together into a process I (and hopefully you!) can successfully use.
If you are fine leaving each hair color in a separate .package file, you can use this tutorial + the method I described above of editing the family strings to associate the colors togther. Include all the colors and the mesh file in your downloads folder and you're good to go.
If you want them all in ONE package, you can use Theo's color bin plugin to create the initial package of all the colors and SKIP the process of editing the family strings as it will be done automatically. Unfortunately, the mesh doesn't seem to get packaged with the colors for me, but YEMV. I've used to manually add the mesh to the final package (right click in the right pane and choose "Add," browse to the mesh, click OK, and resave) so everything is in one place. Using his tool, remember that you can only have one gray color, so if you have other colors specified as grays, you'll be at crunch time to pick one when you create the final package.
I feel that my own method will be to create a "basic" package with a standard black/brown/blond/red/gray/favorite custom, and leave any other mid-tone recolors I reallllly love as their own entities, delete the rest.
Hope this helps.
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Also, good idea to use the family number of the first colour and use for the rest, as Bodyshop assigns unique numbers, so they won't clash with anybody elses.
Thanks Phaenoh for this information, which I got from here
Sorry, no more requests for the preg teens.
The hat is to match a suit, and the suit only comes for YA and adults, so that's all I need the hat recolored for too.
So I did this tut with the new Free Time version of SimPe, and I did exactly as told. Only I also deleted the uneeded ages, (toddler, child, teen, and elder), and changed the rest.
Yet when I go into bodyshop, they are all still under the *, even though when I look at them in SimPe, they have the correct string #.
Did I mess up by deleting the elder? Or what?.... Please help a nooB. lol
Hairtone XML - the proxy (dtString) value
Then under Property Set, for each age you must go in and apply that very same value to the hairtone (dtString) line, EXCEPT for elder which must have value applied of 00000005-0000-0000-0000-000000000000.
If you have done that just right, and still have them under *, maybe there is some issue with deleting elder, since I have yet to ever have any luck getting elder to go away, and end up using the method of hiding the elder version if it is unwanted or is showing up a total of 4-5 times.
So I now have under property set, 6 files... 2 YA, 2 adult, and 2 elder (1 hat, 1 hair?)
I did this tutorial to the T, commited all changes, and saved as...
Yet nothing shows in BS correct.
So I have tried in everyway I can I know of, and am at a total loss.... I'm so frustrated, I could cry.. Childish, perhaps, but real.
Is there some kind soul willing to one on one with me? I want to know what I'm doing wrong, so I can do this on my own, and enjoy it! As of now, it seems like the programs aren't even registering my changes..
I know the codes for Hairtone XML - the proxy (dtString) value, and Property Set hairtone (dtString) are correct.. But either I have bad luck with SimPe, (at which I am a nooB), or I'm missing something.
And all the stages I thought I'd deleted... they are still there in BS.
I have tried to make these recolors over 15 times in the last two days, and am still at square one.
I have some shots of the newest attempt on this, so hopefully someone can see where (if) I went wrong..
PS: Also, I have tried the ColorBinning tool, yet it doesn't give me a chance to overwrite a file.. When I click save, it all dissapears from the screen, and makes no changes to the file.. All this crap has made me gain a true respect for the creators who dabble in hair! lol
So, to double check if it was something to do with hats with hairs, I did one up quickly myself, then binned it. It went just where it should have, into the black hairs bin.
So...I'm so sorry to say I'm stumped. If you'd like to attach your package file, I'd be happy to have a look at it, though. Maybe its something so simple that isn't being noticed.
Just don't cry!
I also tried a non hat hair, and still no luck....
I've attatched 2 zips here... Both black hair, one is the hat in green, and that's the file I've already ran through SimPe, to no avail. The other is the hat in pink, and I took that exactly as BS spits it out...
On one hand, I hope you can get it to work fine, but on the other, that'll stink for me! lol
But thank you so much, I really do appreciate it...
One other thing to check on, is your version of up to date. Not so likely that would cause this, but its always a good idea to update it, at least when you have a recently new expansion pack for your game that might need it.
All I saw was get the file from where you saved it... I thought that was the spot! Told ya I'm a nooB!!!! I'll retry them from the other location... I would have never thought the game saved hair under savedsims....
OK, you rock!! I tested it, and that was the issue.... So bad, lol! THANK YOU!!!!
Your saved sims folder files will start out with a goofy long gibberish number-letter combo thing attached to the front of the name..you can safely rename it to get rid of that junk to any name you like.
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I did all the steps in simpe, but when i got to step 10
"10. Move your modified file into your SavedSims or Downloads folder and test to make sure it's working correctly in Body Shop and/or the game."
I had no idea where to find the modified file
where do you find it?
because when I do change for all hairshades, it shows the grey hairrecolor for all colors? I have in bs in the grey section the hairstyle 10 times in grey color. How can I get rid of this?
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Other Stuff By Me.
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So I have a request: Can someone please post a tutorial (step by step) on color binning eyebrows, beards, and stubble? Please?
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"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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I tried the Theo's Color Binning...nothing. I tried doing this manually with using my recolored package files in the Projects folder and then moving those files into my downloads...nothing. I have no idea what I am doing wrong. No matter what I do, it will not put these recolors in their proper bins. I'm about to give up and just deal with having to search for the colors in customs because I am so frustrated.
Is there anyone who can help me?!?!?
Thanks in advance. I apologize if this doesn't meet the rules.
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