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Shift + Alt = Info?
Don't know if this is already discovered, but Shift + Alt = a strange display of information about the tile being hovered over.
Maybe this will help by providing some needed feedback?
Here's the info provided, and format
Code:
Level: #
Room (Light, Load, Place): #, #, #
Vertex: #,#
-Ground Height: #.####
-Water Height: (#.####, #.####)
Tile: #,#
-Num objects on ground: #
-Has Water: yes/no
-Has Pool: yes/no
-Flat: yes/no
-Locked: yes/no
Tile Quadrant: north/west/east/south
Floor Pattern: ########
Surface Type: #
Visible: yes/no
Floorable: yes/no
Level is the level above ground (0 = ground level) - floors built on a foundation are considered level 1.
The numbers next to "Room" *might* be related to environment scores - I noticed I seemed to get larger numbers (for the most part) in rooms with better light sources and paintings.
Vertex and Tile # are pretty closely related - obviously vertex is the closest point, while tile is the actual tile being reported.
Tile quadrant seems rather silly to me, but maybe there's a significance I haven't figured out yet. In any case, I *think* North is treated as the flat side 45 degrees left of the direction the daylight originates. The quadrants are in an X pattern on the tile, rather than a + pattern.
Num Objects on ground is not consistent that I can tell. Sometimes it appears to count 2 items, sometimes only 1. Weird.
Floor pattern I think corresponds to a guid, but I haven't figured out what surface type or locked mean. Every surface type I've found is "-1" and I have yet to find a tile that was "locked"
Again, I hope this helps!
[ Edited ]