Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 5:06 PM - Updated 21st Mar 2017 at 8:48 PM by Numenor : Updated list of assigned ID's
 
373 Comments / Replies (Who?) - 356 Feedback Posts, 16 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 8 of 15
Instructor
#176 Old 20th Sep 2006 at 11:05 AM
Thanks Inge!

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#177 Old 20th Sep 2006 at 12:54 PM
Oh! I forgot that Mac users can't use the installer - Sorry, I was so proud of my new installer that I forgot the second part of the update

I will update the files for the manual installation ASAP.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#178 Old 20th Sep 2006 at 1:20 PM
Thank you Numenor!

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#179 Old 20th Sep 2006 at 1:38 PM
Default Thread Update
OK, the two ZIPs for the manual installation now include the No-CutAway wall.
Remember that the two ZIPs only contain MY walls, not the ones created by other modders.

I've taken the chance to convert the "light" version to zip format, since Mac users might find difficult to manage RARs.

Also, the instructions for the manual installation have been improved a little, and I've attached a backup of the Maxis-only "walls.txt", for those that have lost their backup copy of the original Maxis file.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
The ModFather
retired moderator
Original Poster
#180 Old 20th Sep 2006 at 3:45 PM
FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#181 Old 20th Sep 2006 at 5:40 PM Last edited by alexpilgrim : 20th Sep 2006 at 7:09 PM.
So this means that if I make a house to share those who install it need to have your hack. Good to know!
I have another question... I deleted the "invisible" and "prison" walls, so I just kept the "eneven" and "no cut-away" (Which I LOVE so much, thank you again!), if I share a house with somebody that has your hack will it delete "invisible" and "prison" from their game? Prabably not, but I'd like to make sure.

Sorry for being such a pain with this question! :D

"Deep down I'm pretty superficial"

The ModFather
retired moderator
Original Poster
#182 Old 20th Sep 2006 at 7:56 PM
No, no, don't worry. The definitions for the custom walls are installed by each user automously, and can't be deleted installing a lot, because the lot doesn't contain any wall definition: the lot just uses walls that must already have been installed elsewere in the game folders.

So, let me state this clearly once more, for the casual readers (especially those who are afraid to unknowingly export "hacks" along with their lots):
the custom walls definition are NOT exported with the lots.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#183 Old 20th Sep 2006 at 8:04 PM
Thanks again!

"Deep down I'm pretty superficial"

Lab Assistant
#184 Old 30th Sep 2006 at 11:01 AM Last edited by kansascityrose : 30th Sep 2006 at 11:19 AM.
Numenor this is great stuff - if I can get everthing to work *lol*
Thank you so much for all the stuff you shared with us.

Here is my problem: I installed a house from a friend - built with your walls.
I Installed the scriptorium.
I still have my updated scripts in game.
I moved your files from above in the folder scriptorium walls fences Arches.

Now: The old problem that walls was missing before I installed your walls is solved.

The new thing is: every file starting with "seamless" is blue also all HeliosDoors by Windkeeper are blue (*cry*).

I'm German so probably I did not understand everything.
What did I miss or what did I do wrong.

Thanks for any help!

Edit to add: I just installed the new CEP and the game went to the point before you go to a NBH and when I clicked on the button about the Custumobjects it crashed.
The ModFather
retired moderator
Original Poster
#185 Old 30th Sep 2006 at 12:16 PM
1) About the "seamless" objects flashing blue - This happens because you are probably missing the "main" seamless file, the one that contains all the textures for the entire set; it is named Numenor_WallWindow_Seamless_Window_main.package and you should have it in your Downloads. If you don't, then download it from the WallWindow thread (it's contained into the archive "WallWindow_Seamless_BASIC_set_UPD-15jan06.zip").

2) About the flashing blue HeliosDoors: I think that what explained above applies to those doors, too; but I can't know for sure. Ask Windkeeper.

3) The "button about the custom objects" is this one? (click to enlarge)
1
If so, it's strange... Clicking on that button enables the custom content but doesn't load it: you need to restart the game in order to actually have the custom content loaded in your game.
Anyway, try removing the CEP, and see if the game works fine; then reinstall the CEP and restart the game, to be sure that it's CEP the cause of this crash.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#186 Old 30th Sep 2006 at 1:00 PM Last edited by kansascityrose : 30th Sep 2006 at 1:58 PM.
You made my day Numenor! Thank you so much! It looks really like it was only that missing file! Everything works fine now.
I so much appreaciate your work! I would give you a big Grannyhug if you like that!

Edit: The Heliosdoors by Windkeeper are still flashing - I will contact her about that.

Edit: I just found out why the Windkeeperdoors was flashing: The frameless Window by Windkeeper has to be in game :D
Test Subject
#187 Old 22nd Oct 2006 at 3:39 PM
Has anybody noticed that with the pets expansion, the icons for Numenors walls that are for the diagonal room and octagon have no pic. This is just annoying.

Im megas3300 and I approve this message.
Test Subject
#188 Old 26th Oct 2006 at 7:02 PM
Im sorry if this question has already been asked/answered, but what do I need to do with this hack just to make my split level houses Ive downloaded show up correctly? I'm a bit confused with so much information :P
The ModFather
retired moderator
Original Poster
#189 Old 27th Oct 2006 at 1:01 AM
Bubble, download and install the SCRIPTORIUM (you need to do that only once, to activate the support for custom walls).
When done, download the file "CustomWalls_for_Scriptorium.zip". Looking in your Downloads folder, you will see a new shortcut "Scriptorium_Walls-Fences-Arches": open it and put the desired walls in that folder (you can also drag&drop).

Note: inside the file CustomWalls_for_Scriptorium.zip there are many walls. The one you need is the "Unleveled wall"; ignore the others, you don't need to install them.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#190 Old 28th Oct 2006 at 1:43 AM
Numenor,first of all, I would like to thank you for the great and brilliant program!

Quote: Originally posted by Megas3300
Has anybody noticed that with the pets expansion, the icons for Numenors walls that are for the diagonal room and octagon have no pic. This is just annoying.


I am having the same problem with 'no pic' on 3 set of your custom walls after installing 'Pets', I reinstalled (after uninstalled) SCRIPTORIUM and manually clean out all custom walls txt from 'Walls-Fences-Arches' script but all the custom walls (with no pics) still came up in the game... Am I missing something??

Mush appreciated for any advice!
Test Subject
#191 Old 28th Oct 2006 at 1:55 PM
Thanks a lot! Ive done that and I think/hope Ive done it right :D
Should the unlevelled walls thingy be a text folder?
Anyways, Im off to see if the houses with custom walls are looking good now (will it fix houses or will I need to reinstall them?)
And You rock :D
The ModFather
retired moderator
Original Poster
#192 Old 28th Oct 2006 at 4:50 PM
Default Thread Update!
28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
#193 Old 28th Oct 2006 at 6:15 PM
Do I have to edit or delete my wall files? I haven't used the scriptorium before but they do have a lot of custom walls in them already.
The ModFather
retired moderator
Original Poster
#194 Old 28th Oct 2006 at 10:07 PM
I'm not sure to understand...

If you, so far, have installed the custom walls "manually", by pasting the data into the walls.txt, then you have to replace the relevant sections of the walls.txt with the code taken from the updated walls. But you won't have the custom catalog description!

On the other hand, if you are going to install the Scriptorium, then the easiest way to manage the "transition" to the new system is to delete the four custom walls (unleveled, invisible, prison and no-cut-away) from the walls.txt, and put the text files (and the connected .package) downloaded from this thread into the proper Scriptorium folder.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
#195 Old 28th Oct 2006 at 11:50 PM
I managed to post that 3 times. Each time it looked like MTS2 had completely ignored me. Oh well. Yes I think that's answered what I needed to know, thank you
Test Subject
#196 Old 29th Oct 2006 at 1:37 PM
Numenor, thank you for the update and everything is working great again!
Test Subject
#197 Old 1st Nov 2006 at 4:20 PM
Unleveld wall RAWKS!ur rawk numenor! :-)

luvv all ur work, keep it goin! lol

An Cafe Rawk My World
Test Subject
#198 Old 1st Nov 2006 at 4:24 PM
wot happens if u dont install the scriptorium thingy? do the unleveled walls still work???

An Cafe Rawk My World
The ModFather
retired moderator
Original Poster
#199 Old 1st Nov 2006 at 6:41 PM
If you don't install the Scriptorium, you can't follow the instructions from post #1 in order to install the walls (there is no "Scriptorium" folder where to copy the text files).
If you don't want to use the Scriptorium (it's a democracy: anyone can do what he wants ) then you have to manually edit a game file (the walls.txt), which is certainly more difficult and risky than using the Scriptorium

If you are interested, the "walls.txt is located in program files\EA Games\The Sims 2\TSData\Res\Catalog; open it and append at the end the text copied from the Unleveled wall TXT file, downloadable above.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#200 Old 4th Nov 2006 at 12:09 AM
i downloaded the old version and now i have pets and all this catalo icons are appearing aggghhh!!! Help im noot very good at the files messing! i want to get rid of it all! and then JUST have the unlevel wall and nothing else can anyone help me????? its urgent
Page 8 of 15