It's actually really easy, and all you need is BodyShop and Windows Explorer (or whatever Macs have).
Open BodyShop, Create Clothing, start a new Clothing project, and export the outfit you want to use the textures from. Name it something you can find later (PurpleShirt, for example). Once it exports the textures, cancel that project.
Now do another Clothing project, using the outfit of mine you want to use, and give it the name you want to use for this outfit, preferably with the size you're using (Nat36DTankTop for this example). You're limited to a certain number of characters so you may have to be creative. It helps if the mesh is based off the same one you're transferring to, but not always necessary if you can make it work.
Once the files export, open an Explorer window (keep Bodyshop open), and browse to your My Documents\EA Games\The Sims 2\ folder, and find the Projects folder. Inside you should see a folder named for each project you made. Copy the .bmp files from the first project folder (PurpleShirt) into the 2nd (Nat36DTankTop), overwriting the ones there, there should be 2 or 3 of them depending on if there's a normal map (bump map) or not. Make sure you don't overwrite the .package file, or you'll have to start over.
Now go to BodyShop again, and click the little circle-arrow Refresh button, and you should see the new texture over my mesh. If everything looks OK, you can put some notes in the Comments field and import it to your game, and select which categories you want the outfit to show up under, and you're done! If you need to make some tweaks, you can use your favorite graphics program and edit the .bmp files in the new project folder, and use the Refresh button to check your progress after each save.
Now here's a cool trick... if you want to use the same mesh to do a number of different outfits, you don't have to re-export mine, you can just use the same project you already created. You just have to export the outfits you want to use the textures from, and copy them into that project folder and re-import, it will create unique outfit files each time and put it in your SavedSims folder.
Again in BodyShop, go to Create Parts, Genetics, and export the skin you want to convert, which will dump the textures into the project for you. Like before, give it a name that's descriptive, 'cause you may want to use it again later (We'll call ours LightReal).
Next, cancel the project (the files will stay where you dumped them), and start a new one to export the custom mesh skintone with the shape you want, and name the project something with the size in it (Nat36D36) so you can find the files later. Then, in Explorer copy the texture files (.bmp's) over from the first folder you exported (LightReal) to the new project folder (Nat36D36)--don't MOVE them, unless you feel like going through the whole first part again, and make sure you don't copy the .project file, just the textures.
In Bodyshop, click the little refresh icon to make sure it worked(you'll see the updated texture, but still no shape, that's normal since the mesh isn't a true nude), and re-import my skin to your game. If you want, you can edit the swatch.bmp file so the icon looks better, but it's not necessary. That's it! You can redo it with other sizes too now that you have the textures exported you want from your favorite skin (you did copy them, and not move, right?). To do more sizes with the same skintone, repeat the process starting at the 2nd paragraph. I'd advise putting something in the Notes field telling which skintone and mesh it is using.
I hope this helps some people tailor all these new custom meshes coming out to suit their needs. Remember, don't upload or distribute anything you make using someone else's work without permission! My meshes are free to pass around, but many textures/outfits/skintones are not.
curiouser & curiouser
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Basically, I extract the original mesh from to an OBJ, and import that OBJ into Poser using Zenman and Xenos' methods detailed in the tutorials section. Then I apply the magnets I've created for each size I want to make the outfit in, save it as a morph, apply the morph, and export the new OBJ. Then I pull that into Milkshape, do any cleanup or adjustments to the mesh, and re-export the OBJ again. THEN... I use the Mesh Tool found here to create the .simpe package using the original mesh as a reference. Then I create a new MESH package in using the original, import the new mesh into the package, and save it. Then I create an outfit in BodyShop, which I use to associate with the new mesh, and voila, I have an outfit in one size.
That's it in a nutshell... and I don't expect anyone to be able to actually follow that, it's just an example of how involved the process is... most of those steps have about 15 sub-steps that must be done exactly, or it won't work. I may do an actual tutorial eventually, but for now I'm concentrating on getting meshes done. Can't give all my secrets away... :D
I do fully intend to convert most of the base Maxis meshes to fit my Bodyshapes, so if your outfits are based on one of those it will get done. If it's a custom mesh by someone else, I would need permission from the creator before I could do anything with it.
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I love your meshes and really appreciate the work it took to do them.
I have converted your 34Benh and 34Cenh nude meshes to my modified (anatomically correct) version of Louis' wonderful skintones. I altered the skins to line up the nipples to your meshes. They came out pretty good.
I used Angelyne's tutorial on this site for creating default skintones to convert these skins to defaults. It was so easy cause her tutorial was great. Plus I already had the benefit of having some defaults that were made from Louis' original skins so I only had to convert the adult, teen, and elder skins that I changed.
Now all I want to do is have my new default 34B skins use the 34BEnh full body mesh when naked (shower, etc.) Could you or someone else tell me how to do this?
I appreciate it, thank you in advance.
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Originally Posted by Warlokk
Well, if you get the Complete Nude Set I released recently over at SS2, that includes the Hi-Res default replacement for the 34Bdef size (Maxis base), which would automatically apply to ALL of your standard-size skintones, even the NPCs, which should work perfectly since you already made them line up properly. That set contains all the latest versions of all the nude meshes in every size.
I had the Hi-res newly released files you referenced so I went through and reextracted all the files I thought were 34b defaults and reloaded them to my download (mesh) folder.
Just to double check, if I want the 34B enhanced (def) body mesh to show when my default skins are naked I should have these files loaded?
So for every body mesh you should have 4 mesh files loaded?
Also, I have reskinned your 34Cenh body mesh and was trying to figure out a way to have females with 34C and males with Slimbody builder bodies all in one skintone. I know BBBoy mixed his slimbody builder with the athletic girl body mesh. Any ideas how this was done?
Thanks a lot !