#1
23rd Apr 2006 at 10:57 PM
Last edited by niol : 20th Jan 2007 at
4:35 PM.
Tutorial more property-infos for connecting/modular stairs updated 20th Jan, 07
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1. Any part of this short tutorial note is banned for any direct or indirect commercial usage.
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Welcome to comments, suggestions, criticism, info-sharing, idea-sharing, error reports as long as at least not an abuse.
What this tutorial note about?
Some more properties of connecting/modular stairs. This is typed in a point-outline form. Have not got all the pix ready.
Behaviours of connecting/modular stairs:
1. Once connecting/modular stairs are built, they remain at the exact location regardless of whichever levels or ends they're connecting to.
2. They must be made from a higher level to a lower level
3a. Presently-known smallest unit: 1 step/ "click-high".
So, the step/click number can be any number equal to or larger than 1.
Also, this is parallel to the modular stair meshes and textures.
N >= 1.
Say, a stair formed from a 10 step/click-high floor grid down to a 5 one has only 5 steps and is functional.
Thus, the number of steps depends on the height difference between the 2 floor grids.
Yet, 1-step can form but in my tests in a TS2 copy is dysfunctional, so 2-step is the smallest functional instance.
3b. The uncertain properties: non-4-multiple connexions (When this type of stair is used from a distant floor to another one, non-4-multiple can result even though a 4-multiple number of stairs is expected.)
For example,
4. When built with the "moveobjects on" cheat, they can be built on some unsuspected places. (maybe useful when the game doesn't allow you to build it.)
5. They can connect different levels (say, can connect from 5th to the 1st directly) (May check out Moi's kavar003 - Kanskeaur's washrooms)
6. Floor tiles from a different level other than the upper end level and the lower end level a connecting/modular stair connects to can intercept the stair!
7. When near a wall, to build it in a chosen direction. May try these...
- add an extra tile outside
- remove & rebuild the touching wall
- use keyboard to rotate it.
8. They can fixate the grid area of the first upper floor grid layer.
Applied usages of connecting/modular stairs:
1a. aerial stealth stair (prerequisite: Raphael's stealth stair tutorial) (very useful for house-in-the-air)(may check out Moi's kavar003 - Kanskeaur's washrooms)(sorry, I thought I would make some clearer pix.)
"Doing aerial/raised stealth stair" is to raise the lower level instead of lowering the upper level before making the connecting/modular stairs. Don't worry about messing things. Just ensure you have some plain/flat/levelled tiles somewhere at certain "heights" you want and probably some plain/flat/levelled tiles at/around (dependent on what you're making) the working site. Here's the upper view
the lower view
After making the stairs, lower the ground with boolprop constrainfloorelevation false
Re-level the necessary levels the way you plan.
1b. Burial/buried stealth stair (as V1ND1CARE and Frillen did that before.) as in this tutorial by Frillen @Maxis...(search "Frillen" @ Maxis)
Tutorial: Magical Bits'n'Pieces 1
http://thesims2.ea.com/exchange/sto...&user_id=126444
2. Whenever tiles around or above the connecting/modular stairs are not removable or alterable, delete the stairs to do the tiling first and then re-build the stairs.