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TUTORIAL: Correct Footstep Noises On Skins!
I have observed for awhile now that people frequently rework meshes, often Maxian meshes, into Something Entirely Different. Often, a footwear is reskinned into an entirely different class of footwear, particularly prevalent in anything derived from the barefoot "underwear" and "swimsuit" meshes for tight clothing, as well as in custom meshes derived from the above.
The result is that the footstep sound is wrong.
Fixing this is actually quite simple, and it would be nice if creators of quality works paid attention to this little detail. Here's how it's done.
Open up the finished skinfile in your
SimPE of choice. Open up the GZPS propertyset, like one would do to YA-enable clothes, and find the entry "Shoe". Alter it if necessary to one of the values below.
The following values have been identified:
0x00: None - This outfit is a top and has no shoe. Don't use.
0x01: Barefoot - This outfit is barefoot and has no shoe - very commonly an erroneous value for swimsuit remeshes to something else.
0x02: Heavy Boot - Heavy stompin' boot.
0x03: Heeled: Some kind of heeled shoe, produces the heel click on walk.
0x04: Normal shoe: Generic ordinary shoe lacking noteworthy characteristics.
0x05: Sandal: Some manner of floppy sandal, found on Maxian sandal-skins.
0x07: Armored: Found on the OFB Knight Armor.
Having made this change, you have now made a complete, properly awesome skin and can go brag about it. Otherwise, you suck.
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.