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Tigger379, if you're working with an obj, make sure you set up the UV map in a way the game can digest. Yours looks quite broken on the screenshots (I think I can tell from the weird shadows and edges on the chair – can't see it on the table), and I don't know what you're working with, but the brokenness is most likely not going to be obvious until you *import* an s3asc or test it in game (it helps to use a solid white pattern, in order to see issues with edges/normals). I just made a thread about it in the Meshing forum, it's about blender but the same principle applies to everything that works with objs for all I can tell.
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In the kingdom of the blind, do as the Romans do.