Instructor
Original Poster
#1 Old 7th Dec 2010 at 10:48 PM
Default How do you add Slots to an Object that dosent have any?
i'm making empty clone "Mold Me Shelf of Supplies" using TSRW an found How do I edit the slots of an object? but it appears TSRW cant add slots to an object that dosen't have any

so i was wondering if there's any tutorials on how do it with s3pe?

The Bible contains 6 admonishments to homosexuals and 362 admonishments to heterosexuals. That doesn't mean that God doesn't love heterosexuals. It's just that they need more supervision. - L. Lavner
Alchemist
#2 Old 8th Dec 2010 at 2:20 AM
Can't you just clone something with slots and overwrite the mesh with the mesh of the object you want it to look like? Or is there some specific reason you want to use that particular slotless object?
Lab Assistant
#3 Old 8th Dec 2010 at 2:29 AM
Quote: Originally posted by knightguy82
i'm making empty clone "Mold Me Shelf of Supplies" using TSRW an found How do I edit the slots of an object? but it appears TSRW cant add slots to an object that dosen't have any

so i was wondering if there's any tutorials on how do it with s3pe?


You have to add container slots to the rslt.
Each entry is given a fvn32 hashed name and each entry must
refere to a joint, if you want anything sitting on it to move when it is moved.

The joint reference in the rslt is the fvn32 hash of the name of
a joint in the _rig file and you MUST use a very specific naming
scheme in the _rig.
The names in the are also in plain english and are not hashed.

The learn the correct naming scheme, you need to look at the joint in a _rig from an exist object (an end table or coffee table
would be the simplist to examine).

Once you understand it, you then make new joints in you _rig
with the correct names and XY & Z coordinates for the slot.
then create matching entries in the rslt file but use the hashed
names in it (S3PE has a fvn32 tool)
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