#51
22nd Jun 2020 at 7:21 AM
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#52
25th Feb 2024 at 5:43 AM
Last edited by Babaloo : 25th Feb 2024 at 1:32 PM.
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Posts: 39
I know lots of time has passed, but I think a version that calculates the shift based on hero level would be really good. This would make maintaining territories still challenging in the beginning, but less of a chore later on. Maybe you'd start with the 5 point shift that the unmodded game gave us at level 1, and offer an additional point, or 2 points or 5 points per hero level. It would make sense that experience would make the patrols more efficient, and the mod would feel less cheaty and more like a reward for leveling your characters. It would add a decision making element as well. Do I send my level 1 knight I just added to get the experience, or my level 12 monarch to quell the situation more effectively? Perhaps the original range of 1 to 2 hours for a patrol could be restored as well, as that would likely vary XP gains from patrols, which seem to be timed. |
Posts: 8
Any chance of the getting the updated 2.0 version with lower patrol values than 50, please? |
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