jenieusa: The incrimental patch patches from the previously released patch (so to use the incrimental for 1.42, your game needs to be at 1.39). The superpatch contains all information for every single patch.
Both will give the same information, it's just for those who keep up to date with patches the incrimental is a lot smaller to download.
World Adventures Updates
Fixed an issue where fish placed in the Sims inventory will no longer disappear when Sims travel back from a vacation world.
Fixed an issue where sound was getting dropped out when Sims are learning a song.
Fear is only in our minds ♡ Taking over all the time..❤
A question for the few people who've already patched:
Obviously tuning mods, etc will all need updating again and you aren't using those right now. But has this patch broken any clothes, custom sliders or objects? It may be worth making sure that this isn't troublesome on the level of the Pets patch now that it's out.
I've tried out most of the features and so far it's amazing! Blueprint mode and the seasonal lot marker are going to keep me entertained until the release of seasons.
But about the attraction system... are turn-ons/turn-offs chosen by the player (somehow), based on traits or randomly chosen? I hope they're not randomly chosen because I want to actually define my own sims.
I guess it's time to clear out all my mods and replace them with updated versions again... I should probably check the mods I've created, but I'll do that later unless someone informs me one is incompatible.
The seasonal lot marker is just for seasons - or at least I hope it is. It would be kind of pointless for it to just be there without a real reason to change. It could work on the basic of changing per week, or certain amount of days, but it makes more sense to have it with seasons.
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