#16
11th Jun 2013 at 5:01 PM
Last edited by PacMani : 11th Jun 2013 at
5:26 PM.
Posts: 86
Thanks: 803 in 4 Posts
Quote: Originally posted by CatherineTCJD
I didn't know you could mess with the camera files while the game was running!? That's excellent news!
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I've noticed this is not completely working, but that's only noticable in CAS Mode. It looks like the game immediately reloads only "setparam" lines. The "fov", "clip", "smoothing" and "zoom" lines are not reloaded immediately. You have to cancel the current Sim and create a new one to see the effects of the changes (maybe switching between designing the head and the clothes is enough too, didn't try that yet). In Live mode however, the reload of those lines can be forced by using the mouse wheel, e.g. changing the zoom level of the camera.
Oh, and whenever it's reloaded, the camera will reset. Don't think the new view when returning to the game is an effect of your changes. That's just a reinitialized camera moved far out into a corner.
Quote: Originally posted by Pleasantking
I've already find a small problem: When you are on TAB, you cannot move the camera out of the lot. Also, when you are on the lot, press TAB and press an arrow, it teleports the camera back to the lot.
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That's actually normal game behavior; I didn't modify the "FirstPersonCamera" and that one is still stuck to its default bounds, so it snaps back when you want to move it (the game then says "oh boy that coordinates escalated quickly, let's push it back immediately"). Also appeared in the default configuration of the LiveCamera if you rotated it far more outside than FirstPersonCamera allows.
Fix this by changing "constraintwidth" in the FirstPersonCamera.txt to the same value as this LiveCamera has, -900. This removes the limitation of movement (you can even change it to a higher value, but -500 is already outside the maximum visible neighborhood).
Quote: Originally posted by Omnomnomnivore
-The problem with different floors and the camera not moving along with pgup and pgdn is minor, just move forward a little and it is fixed.
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That's true, I changed another thing here which I didn't list in the changes: The slope, in which the camera starts moving upwards from the lot ground to the floor you are currently in, is set to almost 0. To illustrate this, here's a small drawing:
The default camera uses the green slope to go upwards to the floor if you get too near to the wall, my camera uses the blue slope. This makes it possible to move closer to walls without getting sudden height changes.
To change this manually, you can tweak the "floorheightsamplerange" to a higher value than the current 0.1.
If you change it to 0 the camera will never move up and you can see floors below the current one! That is dumb though since you have to zoom out and rotate your camera upwards to see what's happening above.
Quote: Originally posted by Omnomnomnivore
-Another smallish issue is when centering on a dog/cat, they are so low to the ground, they are out of the frame. You have to manually move the camera backwards and tilt down to see what they are up to.
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That's sadly a drawback due to the cam being fixed to an offset of the floor which is as high as an adults Sim eyes. If you want, I make a version with heights on other creatures eye heights, maybe even a small hotkey tool which changes this value at runtime?
You can manually change that by manipulating "pivotheightabovefloor" in the configuration. That's the height the camera will never underrun when hovering the floor.
Quote: Originally posted by Omnomnomnivore
-Oh, and stairs and lights fade out much earlier than before.
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Are you sure you downloaded the version without fading?
The other version has the Maxis fading. I just copypasted the values, maybe, due to some weird ingame calculation of the other different parameters, the fading also starts at different distances.
Quote: Originally posted by Omnomnomnivore
I in no way mean to bash your Live Camera mod, PacMani, the effect you created is very cool and it does everything on the tin.
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No problem, I like good criticism and also had similar thoughts like you already
Quote: Originally posted by Omnomnomnivore
Plus, the POV camera you have to see to believe, it's pretty freaky *being* your sim! :D
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Now stand in front of a mirror and practice romance! :D