I wonder if the vacuum cleaner idea was the inspiration for the harvester?
(There were sims in Sims 2 that had an interest high enough to have a Rubik's cube to idle with. I remember begging Inge to find a way to squash that. My worst case example: The house is on fire. The fire dance is interrupted. Time to stop right next to the fire and pull out the cube. And by the time the cube is put away so the sim can run, it's too late. If you've ever bought a snake charming basket and put it in the inventory of one of your Sims 3 sims, that stupid cube is even more annoying. At least with the basket, you can take it away and only let the sim have it when they have time to pull it out.)
Hey, I'm not the necrophile here, so it's not my problem.
But I guess it's another thing to add to the "stuff TS2 had that TS3 doesn't" list. I was thinking of it being a thing that only exists in the inventory-verse, like cell phones or fire extinguishers. That way they wouldn't have to put it down.
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( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
The problem was that the interaction with it took time, and couldn't be interrupted until it was over. Even for something like a fire, or your boyfriend waiting to make out with you before he gets bored with waiting and pulls out his own cube. Seriously. Several of my worst TS2 memories involve sims who have one of those silly cubes.
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