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- Common Threads - The Sims 2 - Pet Peeves Thread! What makes you go "Grrrr?"
Scholar
#5576
2nd Jul 2020 at 8:37 PM
Posts: 1,125
Sometimes I think that Maxis made their houses purposely bad just to be annoying. Kind of like how they made the nannies not all that great at nannying. Otherwise, I can't account for their designs. Why do so many of their houses have bedrooms too small to accommodate a double bed?
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#5577
2nd Jul 2020 at 10:23 PM
Posts: 759
Quote: Originally posted by sturlington
Sometimes I think that Maxis made their houses purposely bad just to be annoying. |
"I'm pretty sure LilSimsie is paying EA to make bad builds just so she can renovate them"
The weird thing is, the things that make maxis houses so weird and annoying are sometimes the things that are pretty much impossible to replicate! Have you tried to rebuild the roof on the Smith house at the part where those two windows stick out on the second floor? Or build the Pleasant house's roof from scratch? It's pretty much impossible! How they managed to make such bad design choices is just beyond me!
And what makes it even worse is that some houses, like the Goth mansion, the Capp manor (not the garden but the house itself), and Olive's house are actually really well designed, while others pretty much struggle existing at times.
Field Researcher
#5578
2nd Jul 2020 at 10:54 PM
Posts: 426
Sims constantly using the back door instead of the front door... is why is I always lock the back door.
#5579
3rd Jul 2020 at 3:47 AM
Posts: 3,392
Quote: Originally posted by Neverwinter_Knight77
Sims constantly using the back door instead of the front door... is why is I always lock the back door. |
I just sell the front door and buy exact same at it's place. Sims will start use this as newest door.
Field Researcher
#5580
3rd Jul 2020 at 4:14 AM
Posts: 426
I knew there was some kind of trick, but I forgot what it was. I'll have to try that.
Forum Resident
#5581
3rd Jul 2020 at 4:27 AM
Posts: 763
Or you can just have one access point, the front door or 2 front doors. That's why when I build my buildings, I put front door(s) only so sims have no choice but to use the front enterence(s).
#5582
3rd Jul 2020 at 5:20 AM
Posts: 676
Thanks: 469 in 14 Posts
Why is the BV camera view so off-center? Why not center it on the game screen? It makes no sense to be off to the left like it is, and it just makes it harder to try to center the camera when all the orientation functions center on the game screen.
#5583
4th Jul 2020 at 4:24 PM
Posts: 3,944
I've managed to add back doors to houses and even built apartments with secondary doors for entry and exit in my own scratch builds which was how I started with designing apartments because I knew the EA ones were so badly designed that it was far easier to build my own from scratch.I made my own apartment buildings to be much cheaper than owning a house for lower wealth sims and also for the low income crowd and have many designs that are fully subsidized including boarding houses that can house the most hard up families.
One other thing that always bothered me was not being able to have my sims eat anything for dinner back when I didn't have all of the packs and they had no cooking skill which meant owning no stove and the dinner aoptions required some skill at the very least as well as many needed a stove which meant unskilled cooks could only grab instant meal drinks without a hack to let all meal options be fixed at all mealtimes.I wished I had that hack in back then as it would've saved some sim lives after a few starved to death by going to bed hungry.
One other thing that always bothered me was not being able to have my sims eat anything for dinner back when I didn't have all of the packs and they had no cooking skill which meant owning no stove and the dinner aoptions required some skill at the very least as well as many needed a stove which meant unskilled cooks could only grab instant meal drinks without a hack to let all meal options be fixed at all mealtimes.I wished I had that hack in back then as it would've saved some sim lives after a few starved to death by going to bed hungry.
#5584
5th Jul 2020 at 4:34 AM
Posts: 2,846
Thanks: 196 in 2 Posts
Well there's always pizza and gelatin. Plus cereal for breakfast. But if a poor sim is really desperate they can always go to a community lot and try stealing a townie's food when they order a meal. It's only fair--they do it to playables all the time.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
Field Researcher
#5585
5th Jul 2020 at 9:00 AM
Posts: 222
There is also prepare - group meal or single plate, which let's you pick any meal, any time. I'm not sure which expansion it is, it would make sense with both Free Time cooking contests and Open for business shops.
Field Researcher
#5586
5th Jul 2020 at 9:56 AM
Posts: 426
You know, I don't like the Maxis Sim Bin families. The same ones (with a few exceptions) are in every neighborhood and you can't just delete them, because corruption. Normally I leave them there, but they show up as work friends that you can't call because they don't have a phone. And they never age, of course, unless you play them.
#5587
5th Jul 2020 at 12:36 PM
Posts: 12,852
Thanks: 3 in 1 Posts
^ You can get the empty stealth hood templates that remove the bin families (for new hoods).
My site - TS2 baby stuff - ToU
My stories: Anna's diary - Memories are forever - Little Fire Burning
My stories: Anna's diary - Memories are forever - Little Fire Burning
#5588
5th Jul 2020 at 6:25 PM
Last edited by Annaminna : 5th Jul 2020 at 6:45 PM.
Posts: 3,392
Quote: Originally posted by Neverwinter_Knight77
You know, I don't like the Maxis Sim Bin families. The same ones (with a few exceptions) are in every neighborhood and you can't just delete them, because corruption. Normally I leave them there, but they show up as work friends that you can't call because they don't have a phone. And they never age, of course, unless you play them. |
How to not add bin families when you create new hood: https://meetme2theriver.livejournal.com/123004.html
Note: If you want still tourists and hotel NPCs but not Traveller family, remove only 3 first characters in V001 Characters folder: V001_User00000, V001_User00001 and V001_User00002 -these are Travellers. backup your original folder at first.
Forum Resident
#5589
5th Jul 2020 at 6:42 PM
Posts: 632
Quote: Originally posted by enebya
There is also prepare - group meal or single plate, which let's you pick any meal, any time. I'm not sure which expansion it is, it would make sense with both Free Time cooking contests and Open for business shops. |
The Make.../Make Many... meal options came with Open For Business. Thanks to that, I ditched my Breakfast at Midnight mod.
#5590
6th Jul 2020 at 3:46 AM
Posts: 3,944
@SIMposiast -I've still got that breakfast at midnight Mod in my game and have UC so I would have all expansion features even if some aren't enabled like downtown because I'm not ready or like shopping districts because my town hasn't grown big enough in population for another neighborhood to be added to it yet.I've also got tons of custom foods and meals to prepare that don't need stoves or cooking skill which helps the newbies a lot.
#5591
6th Jul 2020 at 1:59 PM
Posts: 759
The Oldies shouldn't be alive at the start of the game. They're boring to play, and their sole existence makes the whole thing with Mary-Sue's age inconsistent. You mean to tell me that this couple around the age of 60-70 has a daughter who's also in her 50s?? Even if they were high school sweethearts, they literally adopted a baby at the age of 20?? And if they adopt another child (because playing just the two of them is so boring), that child and Mary-Sue would have like a 40-50 year gap??
I'm sorry, I know I shouldn't talk about (digital??) people like this, but I always dislike playing with them, and only realize I could just make them townies when it's too late. Especially now, they adopted Clive who I really don't like (he's ugly and like I said Mary-Sue's adoptive brother with a 50 year difference), so I can't just turn them into townies or kill them off like nothing ever happened.
I'm sorry, I know I shouldn't talk about (digital??) people like this, but I always dislike playing with them, and only realize I could just make them townies when it's too late. Especially now, they adopted Clive who I really don't like (he's ugly and like I said Mary-Sue's adoptive brother with a 50 year difference), so I can't just turn them into townies or kill them off like nothing ever happened.
#5592
6th Jul 2020 at 3:05 PM
Posts: 1,196
sugoisama, I understand. I don't have anything against elders but I don't like elders that are made in CAS. I am not even that fond of adults that are made in CAS. I'm not sure if the Oldies were made as elders, but their story development seems like it. I have grown very fond of a lot of the founding families I made for my town, but not all of them. I love raising Simmies from babies - it gives them much more time to develop personalities and stories. When you make an adult or elder in CAS, you have to work much harder to develop their place in the game.
#5593
6th Jul 2020 at 4:14 PM
Posts: 3,944
I love the challenge of coming up with a backstory for my town founders and the stories of the first generation develope as they are growing up in the town and as they strike out on their own to start their families.I might have elders in there to become service sims like nannies and maids living with the sims and who are fully playable.
Forum Resident
#5594
6th Jul 2020 at 10:40 PM
Posts: 763
I have elders in my game but I keep the number down to 3 or 4 as not to be annoying like they are in sims 4 where elders are flippin EVERYWHERE and the game keeps generating more. At least in sims 2 I have complete control if elders would be in my game or not. They are there but not as annoyances, but mainly for background sims on community lots.
#5595
7th Jul 2020 at 12:45 AM
The fact that the floor-to-ceiling glass pane windows are COMPLETELY transparent in neighborhood view... it makes a lot of my skyscrapers look much more fragile and insubstantial than they should.
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#5596
7th Jul 2020 at 11:50 AM
Posts: 675
Quote: Originally posted by Zarathustra
The fact that the floor-to-ceiling glass pane windows are COMPLETELY transparent in neighborhood view... it makes a lot of my skyscrapers look much more fragile and insubstantial than they should. |
Oh, those bloody lot impostors will be the death of us all, one day. I will say though, that your lots tend to look better than most while in NH view Perhaps the amount of detail distracts us from EA's awful graphics.
You can call me Diddy (or Eve, if you want to go by my real name) :)
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You can also find me on the MTS or PBK Discord servers under the name 'Evenfall'.
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#5597
7th Jul 2020 at 6:23 PM
Quote: Originally posted by didyouevenmakeasound
Oh, those bloody lot impostors will be the death of us all, one day. I will say though, that your lots tend to look better than most while in NH view Perhaps the amount of detail distracts us from EA's awful graphics. |
Glad to hear you like my lot impostors (at least to the extent that liking impostors is possible!) I do try to make sure my lots look good in both lot view and neighborhood view (part of the reason I tend to shy away from too much CFE work), so it's good to know that it's working (at least to some extent!)
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#5598
7th Jul 2020 at 6:36 PM
Posts: 3,944
I was annoyed to find that I didn't have an updated boardinghouse apartment lot fully updated for my newer games and had to start working on fixing that with new hacked items and career rewards placed in common areas.
#5599
7th Jul 2020 at 7:52 PM
Posts: 2,846
Thanks: 196 in 2 Posts
Quote: Originally posted by Neverwinter_Knight77
You know, I don't like the Maxis Sim Bin families. The same ones (with a few exceptions) are in every neighborhood and you can't just delete them, because corruption. Normally I leave them there, but they show up as work friends that you can't call because they don't have a phone. And they never age, of course, unless you play them. |
In case they're already in your hood (and it sounds like they are, from the above), you can call bin sims using BoilingOil's Phones for All.
With FT you can age up townies--though sims aging from kid to teen will need to be summoned over and have their aspirations fixed and you'll have to summon over elders, too, when it's time for them to die.
Otherwise, there are some experimental mods you can use to age up non-playables:
1. AncientHighway's NPC Aging. I believe the version linked to (dated 4/9/2010) is the latest version: "Every day, any non-playable character on the active lot, residential or community, will age at 6pm, just as playables would at home." (Note: does conflict with BoilingOil's Slow Aging Controller.)
2. Syberspunk's Grow Up Townies
Ever wanted to age your townies? Did you hate that they are immortal? Did you hate the fuss of having to use hacks or debugging cheats as a work around to age your townies? Is it really worth the hassle of teleporting them in, making them selectable, and aging them up? Well, if you've been as frustrated as I am, then here is the hack for you!
This hack rolls in all of these into one neat interaction. Your playable sims can now ask your townies, dormies, and downtownies to 'Grow Up' effectively making them go through the appropriate Age Transition! Finally, your townies do not have to live forever! And you don't have to worry about using other hacks or cheats to do it! You don't have to make them selectable or move them in. Just click on the townie, select 'Ask to Grow Up' and they will. You also get to decide when they age. They will only ever age when you ask them to.
Of course, there are restrictions:
- This interaction is Only available between lovers, crushes, and best friends. If enough people request it, I may enable it for just friends, but I figured there should be some limit to this. Would you really want to age up all your townies anyway? You could, but you'd have to work at it.
- This interaction is Only available with townies that your current selected playable sim is at least older or the same age. In other words, your sim must be the same age as the townie or older (except for elder townies, your sim can still be an adult).
- This interaction is Only available with townies that your current selected playable sim is at least older or the same age. In other words, your sim must be the same age as the townie or older (except for elder townies, your sim can still be an adult).
- This interaction DOES NOT enable aging for NPCs. I decided to restrict this since multiple NPC deaths could be bad. If it is later confirmed that NPC death is no less 'dangerous' than regular townie death, then I may enable it in a later version.
- Townies can age appropriately, from children to elders. Elders of course will die. The option appears as 'Say Goodbye Forever' for elder townies instead of 'Grow Up' for children, teens, young adults, and adults.
- Children aging to teens should also have a dialog pop up so you can choose their aspiration. If you are on a College Lot, you can age townie teens into Young Adults.
- Young Adults can be aged into Adults, regardless of what lot you are on. If a YA is a dormie i.e. has a college key, that key should be removed. Upon returning to the
- Dorm, that YA dormie should be set to an adult and their dorm room should be unclaimed and ready for a new dormie.
- All transitions should occur like regular Age Transitions, with the appropriate memories and inheritance.
3. Biorithmus by XPTL (link to XPTL's archive in my siggy). The Biorithmus seems to be a configurable mod with different parts that can do different things, so make sure to read any read mes/text files included.
The biorithmus is a Lot-based Aging Process that can be stopped either by turning it OFF or removing from the lot. It doesn't contain more than the globals that can be pulled inside the object and processed without actually modifying the globals selves. So it is an object mod.
It is now possible to play sub-neighborhoods much wider different, as for example: use a normal hood for initial families with all member living under the same roof, and when the family starts to grow bigger than the acceptable level (9 sims per lot), instead of moving them to a bigger or separated houses, move them to an apartment lot where families can be split in 4 elements per house and spread on 4 flats apartment buildings where all the elements will be still partially controllable. All members will age simultaneously and can keep in touch with the whole family all the time, participating actively on their lives. They can live and die independently of which family you play, or be chosen as main family for playing whenever you wish, under the game limitation of leaving a lot to enter another.
It is now possible to play sub-neighborhoods much wider different, as for example: use a normal hood for initial families with all member living under the same roof, and when the family starts to grow bigger than the acceptable level (9 sims per lot), instead of moving them to a bigger or separated houses, move them to an apartment lot where families can be split in 4 elements per house and spread on 4 flats apartment buildings where all the elements will be still partially controllable. All members will age simultaneously and can keep in touch with the whole family all the time, participating actively on their lives. They can live and die independently of which family you play, or be chosen as main family for playing whenever you wish, under the game limitation of leaving a lot to enter another.
"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
Bored? Read an unfinished legacy or sim story. | aka Kelyns | she/her
#5600
9th Jul 2020 at 2:40 AM
Posts: 1,196
The process of switching between SC4 and TS2 thousands of times just to make your hood layout perfect. If only we could place roads and lots while playing TS2.
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