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Theorist
#51 Old 21st Oct 2014 at 7:23 PM
Quote: Originally posted by TheRealLovecat
People have probably touched on this, but most of the other games are on multiple platforms so it's not that great of an indicator unless it's only compared to it's market, other PC games.


Yes, I forgot to mention that too!
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Instructor
#52 Old 21st Oct 2014 at 7:42 PM
Quote: Originally posted by Citysim
It would be that the concept and gameplay is no longer new anymore, same reason Simcity won't get the same attention it once did.


That's not true. People were really excited about sim city 2013, but EA ruined it, people are still playing sim city 4 now because there's nothing better.



As for the sales. I don't think they were very good, considering that the franchise is very famous, I was expecting more
Lab Assistant
#53 Old 21st Oct 2014 at 7:44 PM
With regards to forum activity, don't forget many new players of TS4 won't be used to forums and will be more likely to go for Facebook groups etc which are easier to use, especially to post photos.
Scholar
#54 Old 21st Oct 2014 at 7:45 PM
Quote: Originally posted by TMBrandon
And, as for the "best indicator", even if the game hasn't sold as well as TS3 or reported about, doesn't ultimately dub the game a sales failure. In fact as a devil's advocate, if were to use that argument, then the same could be said about TS2 which the vast majority claim to be the bestselling in the series, yet I don't recall EA doing the above for Sims 2.


That they are not bragging about the sales number can mean only one thing, corroborated by the OP linked statistics: they have nothing to brag about. Isn't this always the case with bragging? I don't actually know if EA had bragged about the TS2 sales in the past, but let me in turn play the devil's advocate for a bit What if they did it for TS3 only because they wanted to convince the potential customers that, yes, it indeed sells well, despite the Sims being witless puddings? So bragging about its initial sales made marketing sense, imo, as it did with Sim City 2013. And they had something to brag about.
I'd imagine that when TS2 came out they were too busy counting the ever growing profits to actually want to convince anyone of anything except buying their next EP too, cause, hey, it's awesome! One after the other, TS2 and its EPs delivered, both in fun and in sales, while, as far as I know, TS3 kept selling less and less, and though it at first sold more than even TS2 base, in the end it undersold its predecessor.

Someone somewhere said that TS4's worst failing was the existence of TS3. I also believe this, and it is so in more ways then one. It is a complete game, of course, but it is also the most bugged, the least fixed and cared about. It served them, and quite openly so, as a milking cow - "we'll take as much as we can, thanks, now move along!" business policy. People will not tolerate this forever. If it were food or energy they were selling, and they were the only sellers, then maybe. But with games? It's ridiculous to even think it. Not even The Sims can survive such exploitative practice. And I believe, judging mostly by the bugs and the sheer content they spewed out under TS3 name, that this is the face they have shown to their customers. Greed. And no one likes greed, not even the greedy people, unless it's their own.

So, yup, paying for TS3 with bad sales even now. Were it released as an online installment it would have sunk so hard... Which leads me to conclude that somewhere deep in the bowels of EA HQ, someone is actually happy about these meager numbers. It could have been a LOT worse.

So, no, I don't believe this is the end of the series. It could have been, but they were wise enough to avoid that by not releasing an online game. They will try to make it work, of course. It's The Sims, after all - it has a huge potential to bring in money. What worries me personally is that they still don't seem to know why this game has that potential, i.e. have no clue as to what it actually is as a game, even though they make it. As if it had somehow happened to them, instead of being made by them, and now they must keep the "mojo" going, though what the "mojo" is - no idea. Maybe the venerable Mr. Wright took it with him when he left?

The best thing about a good thing is that it inspires a better thing. ♥ Receptacle Refugee ♥
Instructor
#55 Old 21st Oct 2014 at 7:58 PM
Quote: Originally posted by Snaitf
Keep in mind, that this only represents PHYSICAL copies. I believe MOST people purchased a digital copy (I don't personally know anyone IRL that purchased a physical copy.)

I don't understand people saying this was only physical copies, when this is on the page in the first link the OP posted. (please see attached screenshot of that page.)
Screenshots

Is it not better to be counted among the strange rather than the incurably stupid? ♥ Receptacle Refugee ♥
Instructor
#56 Old 21st Oct 2014 at 8:04 PM
Quote: Originally posted by Simsica
That they are not bragging about the sales number can mean only one thing, corroborated by the OP linked statistics: they have nothing to brag about. Isn't this always the case with bragging? I don't actually know if EA had bragged about the TS2 sales in the past, but let me in turn play the devil's advocate for a bit What if they did it for TS3 only because they wanted to convince the potential customers that, yes, it indeed sells well, despite the Sims being witless puddings? So bragging about its initial sales made marketing sense, imo, as it did with Sim City 2013. And they had something to brag about.
I'd imagine that when TS2 came out they were too busy counting the ever growing profits to actually want to convince anyone of anything except buying their next EP too, cause, hey, it's awesome! One after the other, TS2 and its EPs delivered, both in fun and in sales, while, as far as I know, TS3 kept selling less and less, and though it at first sold more than even TS2 base, in the end it undersold its predecessor.

Someone somewhere said that TS4's worst failing was the existence of TS3. I also believe this, and it is so in more ways then one. It is a complete game, of course, but it is also the most bugged, the least fixed and cared about. It served them, and quite openly so, as a milking cow - "we'll take as much as we can, thanks, now move along!" business policy. People will not tolerate this forever. If it were food or energy they were selling, and they were the only sellers, then maybe. But with games? It's ridiculous to even think it. Not even The Sims can survive such exploitative practice. And I believe, judging mostly by the bugs and the sheer content they spewed out under TS3 name, that this is the face they have shown to their customers. Greed. And no one likes greed, not even the greedy people, unless it's their own.

So, yup, paying for TS3 with bad sales even now. Were it released as an online installment it would have sunk so hard... Which leads me to conclude that somewhere deep in the bowels of EA HQ, someone is actually happy about these meager numbers. It could have been a LOT worse.

So, no, I don't believe this is the end of the series. It could have been, but they were wise enough to avoid that by not releasing an online game. They will try to make it work, of course. It's The Sims, after all - it has a huge potential to bring in money. What worries me personally is that they still don't seem to know why this game has that potential, i.e. have no clue as to what it actually is as a game, even though they make it. As if it had somehow happened to them, instead of being made by them, and now they must keep the "mojo" going, though what the "mojo" is - no idea. Maybe the venerable Mr. Wright took it with him when he left?


But not releasing sales numbers, especially over a month after the game's release, is a very bad sign for the shareholders in EA. That gives them the impression that the game isn't selling that well, and may cause some of them to sell their shares, which is a bad thing.
Mad Poster
#57 Old 21st Oct 2014 at 8:21 PM
I was a physical copy buying person in the past but to buy ts4 digitally was just so much easier and convienant. I downloaded it at midnight on the release date. I also have some ts3 eps on digital download and it also makes them very easy to install when I have to reformat my hard drive or any situation that causes me to have to reinstall. Just log into origin and click download.
Mad Poster
#58 Old 21st Oct 2014 at 8:45 PM
I'm not completely opposed to digital copies. I bought a digital copy of Smash Bros as soon as I got home from work (no time to go to the nearest Gamespot and I HAD to have that game on release day). But for The Sims and other EA games I don't feel comfortable unless I have a physical copy of at least the base game. Call me paranoid but I'm one of those people who just feels really uneasy about Origin based on horror stories I've heard.
Forum Resident
#59 Old 21st Oct 2014 at 9:11 PM Last edited by H.O.W : 21st Oct 2014 at 9:23 PM.
Quote: Originally posted by TMBrandon
I just have a couple problems with this argument. Ehem.

The first thing that I noticed after reviewing the chart was the bottom figure where it says "NPD's monthly point-of-sale-data reports on U.S. Game Industry sales occurring from new physical purchases at retail which is the largest channel for games sales, but does not represent 100% of industry sales; it does not account for consumer purchases made via digital distribution, used game sales, subscriptions, mobiles rentals, or social network games...etc"

The bolded, can make a SIGNIFICANT difference in rankings for ALL the games there. Madden could hypothetically have had 30,000 digital copies which potentially could have put it before Destiny and so on. Also, the lack of actual figures makes this cumbersone to actually anaylze because we do not know how many copies sold. Just because something is ranked low in the top 10 out of god knows how many games released this year, doesn't mean that sales are necessarily bad per se. It can be guaranteed that Destiny, Madden, Fifa, and Super Smash Bros., all hit 7 figures of sales, due to the popularity that is definitely behind all of those series. NHL, I'm not so sure, and Minecraft is hard to judge as it is only for two consoles which have had the game for over 2 years, and could be hitting 7 figures, or be in 6, but we don't know that because there's no figures on the chart provided.

All I'm saying is, we cannot make a logical argument based off of just a ranking and not the figures, additionally the rankings don't take into account the digital sales. That would be like saying the person who is in #8 in their class had a shitty unweighted GPA, without knowing what the GPA was. For all we know, the Top 8 in that class could have all had 4.0's. And because it was just unweighted GPA's that person in the top 8 could have had a 4.9 weighted GPA and have been #4.


Also, it's hard to say that the game is a failure for EA without knowing the budget the game was made on and how much profit EA expected to return from this game.

Lets not be in a hurry to call it a failure. Also, I never remember EA bragging about The Sims series. They barely run TV ads for the series.

Quote: Originally posted by tontrin
I don't understand people saying this was only physical copies, when this is on the page in the first link the OP posted. (please see attached screenshot of that page.)


Yeah, those are all nintendo sales, which tells me they are able to collect digital sales for those games only. Not TS4, so it still doesn't count those sales.

My Simblr --->Glee & Squee
One Minute Ninja'd
#60 Old 21st Oct 2014 at 9:35 PM
Quote: Originally posted by H.O.W
Also, it's hard to say that the game is a failure for EA without knowing the budget the game was made on and how much profit EA expected to return from this game.

Lets not be in a hurry to call it a failure. Also, I never remember EA bragging about The Sims series. They barely run TV ads for the series.

Yeah, those are all nintendo sales, which tells me they are able to collect digital sales for those games only. Not TS4, so it still doesn't count those sales.


You are correct in saying it is hard to judge profitability for EA without an idea of what was invested in creating the game, but also in not having access to EA's own projections to know if it is on track or not.

Still, EA has, in the past, been quite amenable to releasing initial sales figures when it was to their advantage. They did that for TS3 (over one million sold in the first week), and even SC 2013 (also crowed about selling a million units, even while being gored in the media for the launch difficulties). So the lack of statements over a month from release does feel like a break in their pattern of PR after successful (and even not so successful) releases in the past. However, it is indirect and speculative to draw any conclusions from that behavior.

Judging digital sales is difficult with EA, as the majority is run through their own service, Origin (although they have had stuff released on Steam, like TS3, but I honestly don't know if TS4 was on Steam as well or not). So while perhaps Nintendo openly shares digital sales data, EA appears not, which does make total sales an unknown, other than to management.

However, EA appears to be expending significant time and money at addressing player concerns very early in release, and that's a good thing, no matter the source of the motivation.
Scholar
#61 Old 21st Oct 2014 at 9:58 PM
Quote: Originally posted by TheNest
But not releasing sales numbers, especially over a month after the game's release, is a very bad sign for the shareholders in EA. That gives them the impression that the game isn't selling that well, and may cause some of them to sell their shares, which is a bad thing.


Agreed. Imagine the stock market's response to an online-only The Sims debut. If Sim City Whatever was a fiasco, I dare not imagine what fiasco the wrath of Simmers would have brought about in that case. But it would have involved the shareholders, surely, especially in the year after the Whatever's debut. (Sorry, there's only one Sim City. I now call this SC Whatever. And I'm actually not sorry for calling it that.)

As I'm sure will this. And I'm rather enjoying the fact, actually

The best thing about a good thing is that it inspires a better thing. ♥ Receptacle Refugee ♥
Field Researcher
#62 Old 21st Oct 2014 at 10:07 PM
I won't worry if the sims 4 is at 8th rank.

I would concidering ts4 fails if it reached at 1098th rank.

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Instructor
#63 Old 21st Oct 2014 at 10:16 PM Last edited by James009 : 21st Oct 2014 at 10:17 PM. Reason: title and small edit
Sims 4 has a small chance of success...
Just looking at Electronic Arts stock (a show of confidence in the company) EA's stock is down from a high of 37 points less then three months ago and has recently fallen as low as 32 points. If Sims 4 was a success then their stock would be somewhere in the 40-mark. I could certainly be worse but people are right that its a bad sign EA isn't talking about sales figures as historically they LOVED bragging about them to show their success.

The fact is that the left out many core features Sim fans loved and are looking for feedback on how to fix it. Unfortunately, I don't know if they can without implementing open neighborhoods and story progression. Despite all of the Sims 4's advancements they've taken too many steps back.

Right now their success and the future of the franchise is going to come to the feedback that the developers get back and what they prioritize to implement. Its Simcity all over again... *sighs*
Lab Assistant
#64 Old 21st Oct 2014 at 10:32 PM
Quote: Originally posted by Inge Jones
But really, it isn't all that good as a sequel to what it was. I don't think I have seen one single player who says it's *better* than what they had. The best comments seem to be "it's still a load of fun anyway"


I've played all games in the series, with all expansions. Sims 4 is the only one I've played longer than 3 weeks at a time. The only one where I'm STILL excited to see what happens next, even if sometimes it feels a bit grindy. The other ones - there was a whole bunch to do, but nothing I WANTED to do, so I stopped and I didn't regret stopping.
One Minute Ninja'd
#65 Old 21st Oct 2014 at 10:50 PM
Quote: Originally posted by James009
Just looking at Electronic Arts stock (a show of confidence in the company) EA's stock is down from a high of 37 points less then three months ago and has recently fallen as low as 32 points. If Sims 4 was a success then their stock would be somewhere in the 40-mark.


I would be VERY cautious about trying to extrapolate stock price from the performance of any individual game franchise that EA holds. Stock prices are generated by the market's analysis of total revenue and, hopefully, profitability, of EA's holdings as a whole. Remember, both new Madden and FIFA versions were also released in the last 2 months, and appear to be selling quite well. Besides, if you look at stock performance over time, on June 2, 2009, EA stock sold for ~$22.00. TS3 was released the same day. By August 21, 2009, despite good sales figures on TS3, the stock price was $19.44. By June, 2010, EA was down to $15, and by July, 2012, setting new lows around $11. Clearly, EA stock price over those years was no judge of Sims sales alone, indeed, apparently not even supported by those sales. Although I suppose you could argue it could have been even worse if TS3 had tanked as well. Still, you can see that trying to couple stock price of a company that releases many games each quarter is not the best strategy to look at one particular game.

However, should EA release information suggesting that TS4 did not perform to expectations, I'm quite sure it would be one topic of conversation during one of Wilson's analyst teleconferences, although certainly not likely to be enter stage. Especially with the stated goal of putting the "player first" as his tagline for his tenure.

Which likely explains why the TS4 developers are now scrambling devoting significant effort to obtaining player feedback and releasing things like ghosts, careers, and even pools (which prior to release was described as "really hard" to do, but somehow, they got it done pretty quickly) as free patches. All that before even launching the anticipated "season pass" DLC which probably had been slated to be released by now, based on placeholder ads that were available for it before the TS4 launch date, yet remains mysteriously become silent. Getting this far past release and still no word on that DLC buy in system yet might be more telling about market acceptance of the game than any other factor already kicked around.
Scholar
#66 Old 21st Oct 2014 at 11:08 PM
Quote: Originally posted by Simsica
So, no, I don't believe this is the end of the series. It could have been, but they were wise enough to avoid that by not releasing an online game. They will try to make it work, of course. It's The Sims, after all - it has a huge potential to bring in money. What worries me personally is that they still don't seem to know why this game has that potential, i.e. have no clue as to what it actually is as a game, even though they make it. As if it had somehow happened to them, instead of being made by them, and now they must keep the "mojo" going, though what the "mojo" is - no idea. Maybe the venerable Mr. Wright took it with him when he left?


According to the Sims Wiki, Will Wright wasn't directly involved with the development of The Sims after the initial game; he'd already moved onto what would eventually become Spore. He basically wasn't involved with The Sims 2, which still seems to be regarded as "the best" of the games. Lucy Bradshaw, who is currently the General Manager of Maxis, was the Executive Producer of The Sims 2; making it in a sense "her" game. She was also involved with Sims 3 and Sims 4. If she of all people still has no idea of what it was they did... words fail me.

Sarcasm is a body's natural defense against stupid.
Forum Resident
#67 Old 21st Oct 2014 at 11:18 PM
Quote: Originally posted by Inge Jones
But really, it isn't all that good as a sequel to what it was. I don't think I have seen one single player who says it's *better* than what they had. The best comments seem to be "it's still a load of fun anyway"

it may not be better as a whole, but it sure beats the sims 3 on a few good parts.
for me, that would be mostly the interactions between sims, which i am still intrigued by, and was very dissapointing by in the sims 3.
the previous game seemed a bit empty and lifeless where sims were concerned, and with the sims 4 that isnt the issue anymore. so "for a base game", to me, that seems like a pretty good start.

but i can imagine people not being as enthousiastic in buying this game, that with the open world not being so open and all,
and that being a game without ep's, thus being incomplete.
but what we are getting in return for it, as a start, it definatly makes it worth buying for me.

if i had to choose either a sims 3 base game, or a sims 4 base game, i would, without a doubt, choose the last.
Test Subject
#68 Old 21st Oct 2014 at 11:27 PM
Yes, I'm enjoying TS4's failure immensely.
Mad Poster
#69 Old 21st Oct 2014 at 11:35 PM
Quote: Originally posted by ForgotmehPassword
Yes, I'm enjoying TS4's failure immensely.
It's unclear what you're trying to say.

As interesting as I find this discussion, it lacks actual data. I wonder if we'll ever know.

Addicted to The Sims since 2000.
Test Subject
#71 Old 22nd Oct 2014 at 12:08 AM
No one should be shocked by this at all. From the asinine marketing to leaving out core features in the game,if the OP info is correct,it's sale are doing exactly what I thought it would do. I knew it would crack the top 10 because...well...its the Sims.It has a large fan base,some of those willing to shell out money for name alone,and that goes a long way. However, I think some people got smart and figured out quickly that this isn't a $70 game. Is it a bad game? No,its not. But its a $40 game with $30 name attached to it. Does it have future potential to be great? Absolutely! But no one should have to put down $70 for POTENTIAL! Why do you think EA is giving you ghost,pools,Stars Wars costumes and stuff for free? Because the game has to be bolstered up so people will think $70 is worth it. I'd be willing to bet my paychecks for the rest of the year that if this game sold as well it was on track to sell,no of us would have seen any "free" anything. I got my hands on a copy for $30 and for that,the game feels and plays ok. I'm missing some features from previous installments but I can go back and play those (I didn't uninstall TS3,its still my go to for long legacy play) . I'm not here to get into a "which is better?" argument,or to dump all over TS4. For the money I've spent on the game,It's alright,but I shudder at the thought of those who payed AAA game price for an alpha staged game.And after that Simcity 2013 debacle, I think Simmer (and gamers,in general) have their eyes opened wider and are pushing past cute marketing jargon to find out exactly what value they are getting for their money.

This game isn't gonna fail,however I think Ea should take these low sales numbers as a wake up call and start making better,less buggy fuller fleshed out games.
Test Subject
#72 Old 22nd Oct 2014 at 12:10 AM
Quote: Originally posted by kattenijin
According to the Sims Wiki, Will Wright wasn't directly involved with the development of The Sims after the initial game; he'd already moved onto what would eventually become Spore. He basically wasn't involved with The Sims 2, which still seems to be regarded as "the best" of the games. Lucy Bradshaw, who is currently the General Manager of Maxis, was the Executive Producer of The Sims 2; making it in a sense "her" game. She was also involved with Sims 3 and Sims 4. If she of all people still has no idea of what it was they did... words fail me.


The hope that I still had for Brandshaw and the remaining remnants of the Maxis team still being a part of The Sims Studio died the day she made a blog post after the furor broke out
over the travesty that was SimsCity 2013, where she blathered on and on in defending their design choices, about how having an offline game and other game elements long time SimCity fans expected didn't
fit their 'vision'.

As far as I'm concern, she's just another EA drone. I'm sure she probably has to be in order to keep her job but still, it was such a bummer to read that.
Lab Assistant
#73 Old 22nd Oct 2014 at 12:33 AM
Really, truthfully, for all this talk, we're not going to know anything definitively until either:

1. An xpac comes out, signaling a continued investment in the franchise
2. An announcement comes out that there will be no xpac, updates, etc.

Everything else is conjecture.
Banned
#74 Old 22nd Oct 2014 at 12:41 AM
Quote: Originally posted by CooCooCoo
That's not true. People were really excited about sim city 2013, but EA ruined it, people are still playing sim city 4 now because there's nothing better.



As for the sales. I don't think they were very good, considering that the franchise is very famous, I was expecting more


the original sim city has more content and things to do than the latest one. the game was a flop. played it for about an hour and a half then deleted it. i still have 4 one my machine and play it.
Field Researcher
#75 Old 22nd Oct 2014 at 12:43 AM Last edited by robingravel : 22nd Oct 2014 at 6:26 PM.
Quote: Originally posted by xordevoreaux
Really, truthfully, for all this talk, we're not going to know anything definitively until either:

1. An xpac comes out, signaling a continued investment in the franchise
2. An announcement comes out that there will be no xpac, updates, etc.

Everything else is conjecture.


I totally agree but still ...

TS4 is still not available for MAC users. Is it bad sign?

My flash animation
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A Christmas day at 25o Celcius
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A girl whiches a warm day at Christmas.
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