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- Things I've Seen/Heard/Read About in The Sims 4: Expansion Packs
#7426
12th Jun 2018 at 3:13 PM
Last edited by Mspigglypooh : 12th Jun 2018 at 3:29 PM.
Posts: 554
Thanks: 108 in 5 Posts
Quote: Originally posted by Teostar
The Sims 1 and The Sims 2's skills being consolidated into those 7 primaries was quite flawed though. Having a Sim learn the Creativity skill by painting shouldn't mean that the Sim can masterfully play the piano or any other instrument. Two things I want for the next installment: 1) The removal of "hidden" skills, I hate those, just make them visible. 2) They should instate a "major" and "minor" skills system, for organization and quality of life in general. Minor skills being capped at 5 and consisting of non-professional type skills like skating, swimming, driving, cleaning, dancing, video gaming, bowling, homework/study, toddler walking, talking and potty. While Major skills are regular ones, capped at the standard 10 - skills like cooking, athletic, painting, fishing, gardening, writing, handiness, athletic, logic, charisma and so on. Right now, especially with the Sims 4, skill caps are a mess. You have some at 5, some at 10 and then that weird Vampire Lore one being at 15, like... why? The more expensive that thermostat, the better. (within reason of course) Making money in TS4 is a joke, so easy and then the bills are cheap as hell. I need challenging bills and risk of bankruptcy to bring some chaos and pressure into my Sims' lives. Also, I believe they said the thermostat is some switch type object, like a fire or security alarm. So, don't expect an actual giant AC unit. |
To me the bills were extremely low in the sims 2 and 3. I always found my sims having an overabundance of funds once they reached the top of their careers and didn't have a lot to spend it on. (I was not the mansion type with most of my families). I feel like in 4 there is a little more balance. The house my sims live in costs them around 7k per billing cycle. My simself is a Medical Specialist and the sims version of my husband is a Project Manager and I find it hard to be able to afford the bill lol. I'm curious to how the thermostat will raise the bill.
Didnt they have decorative a/c units with GTW? Or am I thinking of a different iteration? Lol
ETA: Just checked right now lol and under roofing objects you can find two versions of a HVAC vent. These do not have to be placed on a roof. They can be placed in other locations in the lot. These also came with Base game. Not GTW. So I was wrong about it coming with an EP
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#7427
12th Jun 2018 at 3:33 PM
Posts: 273
Thanks: 71 in 1 Posts
Granite Falls in Winter looks VERY pretty! I like it.
Scholar
#7428
12th Jun 2018 at 4:09 PM
Last edited by Keren : 12th Jun 2018 at 4:59 PM.
Posts: 1,124
WOW!!
the snow looks super amazing!!!
Edit: how is it funny? I really mean that.
the snow looks super amazing!!!
Edit: how is it funny? I really mean that.
#7429
12th Jun 2018 at 4:47 PM
Posts: 1,312
Thanks: 447 in 4 Posts
The snow is very pretty. Too bad it seems to teleport underground, or in space. Who knows where it goes.
#7430
12th Jun 2018 at 4:51 PM
Posts: 205
Quote: Originally posted by Teostar
On a side note, how many of you use the Sims 3 Style Camera in the options. I do, I find the regular camera to crude and designed for touchscreens or something, I honestly don't understand why they changed the default camera controls like that. |
I always have to use the Sims 3 camera. Since switching from my old gaming PC to my new MacBook Pro the controls have been even trickier to master - I think I’m good now though. But without the Sims 3 camera I’d be stuck.
Forum Resident
#7431
12th Jun 2018 at 5:26 PM
Posts: 681
Quote: Originally posted by Teostar
Granite Falls in Winter looks VERY pretty! I like it. |
Looks awesome! I'm actually super excited. I can't wait to see how the outerwear works and how clothes are updated for warmth (I kind of like that - they'll freeze in tank tops if it's cold out vs just having an outerwear category that doesn't really impact the sim)
Instructor
#7432
12th Jun 2018 at 5:28 PM
Posts: 511
Quote: Originally posted by Keren
Was that supposed to be a bad thing? I really like the fact that we got a lot of skills. |
Quality matters though. A problem with Sims 4 is that there are entire skill levels that are pointless and do absolutely nothing. Video Gaming is a particularly bad one where it's effects are minimal. Gardening is another great example because by comparison, tending your garden would initially take ages in Sims 3, then your Sims would get faster at weeding and the like, thus making the job less time consuming. In Sims 4, weeding and spraying for bugs take ages regardless of skill level, and there's several skill level ups for the gardening skill that do absolutely nothing new or have minimal effects. Baking and DJing are especially odd ones as all they do is earn money and improve money earned, but the actually amounts they earn are downright inferior to some alternatives, such as Painting or Writing. That's another issue too: far too many skills whose sole purpose is "lolmoney" with no neat side benefits.
The quantity is welcome, but the quality of the skills could absolutely stand to improve. If we went down the list and looked for skills that felt properly utilized from beginning to end, I have the feeling the list would be cut rather short.
#7433
12th Jun 2018 at 5:44 PM
Posts: 362
Quote: Originally posted by Teostar
Making money in TS4 is a joke.... |
#7434
12th Jun 2018 at 8:18 PM
Posts: 273
Thanks: 71 in 1 Posts
Quote: Originally posted by ryuusei86
Quote: Originally posted by Teostar
I almost hit "disagree" ... |
#7435
12th Jun 2018 at 8:34 PM
Posts: 5,318
I did thought video gaming is quite as a stranger and doubted they implemented something meaningful to it. Nothing saying that it is impossible to come with great conceptual ideas for it, but knowing how developers execute things... Though what does that skill bring onto gameplay anyway If I may ask? Better win chance towards competitive video games as it increases?
He seems that thing as a hobby for TS2:Freetime was pretty useless as all it did was unlocked new social interactions, a dedicated secret lot and an golden badge will be given. All those seem not much different from most of the hobbies.
P.S. Sorry for my bad english.
He seems that thing as a hobby for TS2:Freetime was pretty useless as all it did was unlocked new social interactions, a dedicated secret lot and an golden badge will be given. All those seem not much different from most of the hobbies.
P.S. Sorry for my bad english.
Top Secret Researcher
#7437
12th Jun 2018 at 9:29 PM
Posts: 1,889
Thanks: 686 in 10 Posts
That twitter account... for some reason, I don't want to ever open it. It just keeps making me cringe... and I usually rarely do that or acknowledge 'cringing' as an actual action a person can do.
#7438
12th Jun 2018 at 9:52 PM
Posts: 710
Quote: Originally posted by Chax
I don't know where to post this... https://twitter.com/SimGuruGrant/st...2%20:%203%0A%7D "Let’s do a poll for EA Play. Many of you hit us up for a FARMING expansion. What is the single most important feature you would want? You have two days - vote." |
Btw, he also said they won't go for cruelty, so they won't let us slaughter animals, but we might be able to "harvest" bacon like we harvest eggs. Then someone mentioned how a certain farming game lets pigs search for truffels and Grant took note of that.
Just throwing this out here.
Scholar
#7439
12th Jun 2018 at 11:13 PM
Posts: 1,124
Quote: Originally posted by Chax
A couple more gifs from Seasons http://simscommunity.info/2018/06/1...rus-their-gifs/ |
Nah, the other ones are old ones..
and probably were shot by a far less talented-at-shooting-videos-in-game person
#7440
13th Jun 2018 at 12:34 AM
Posts: 362
Quote:
Twitter poll |
"See! See! We DO listen and we DO care! (Actually we've made the pack already, but we won't tell you that part.)"
#7441
13th Jun 2018 at 1:40 PM
Posts: 273
Thanks: 71 in 1 Posts
I hope that farming game pack ain't the next one, I need that rumored witches game pack NOW!
Field Researcher
#7442
13th Jun 2018 at 1:50 PM
Posts: 386
Quote: Originally posted by hiabara
I would enjoy animals or living off the grid, though I have no idea how chicken, cows and pigs would work in TS4 because you only have a limited amount of lots and you can't even decide how big they are, so having a house, garden, barn and field (with probably oversized dimensions) in one lot seems nearly impossible... Btw, he also said they won't go for cruelty, so they won't let us slaughter animals, but we might be able to "harvest" bacon like we harvest eggs. Then someone mentioned how a certain farming game lets pigs search for truffels and Grant took note of that. Just throwing this out here. |
That’s just stupid. Hog farms are a thing solely for the purpose of raising, and slaughtering pigs for their meat. It’s far from cruel, but the Maxis definition of cruelty is so vague and distorted that basically anything is cruel to them these days. No one’s asking for visual slaughter, they could easily add a “sell for meat” off-screen option that gets rid of the pig and adds pork to your inventory. Of course that’s probably cruel too, since farm animals are only to love and pet not for food. Maxis makes me think of American Dad, where the daughter referred to milking cows as raping them. LOL
#7443
13th Jun 2018 at 2:30 PM
Posts: 5,318
True. Remember, one of their patches had to change a trait's name just solely to fit the political correctness agenda. There was and is no reason to have changed, because the description doesn't even match the different definition of it. Sure it may be an insult to call someone by that title, but hey - you can't sugar coat the term however you want when it is what it is, especially when in inevitable to not get someone offended in 2018.
Slaughterhouse is out of the question. And If they were, they would really have huge double standards (still nothing about dog houses). Not really a win-win situation either way
P.S. Sorry for my bad english.
Slaughterhouse is out of the question. And If they were, they would really have huge double standards (still nothing about dog houses). Not really a win-win situation either way
P.S. Sorry for my bad english.
#7444
13th Jun 2018 at 4:48 PM
Last edited by Teostar : 13th Jun 2018 at 5:13 PM.
Posts: 273
Thanks: 71 in 1 Posts
Been playing the Sims 2 recently and it makes me miss Sims 2 era Maxis/EA. Also, I forgot just how much meaner the mean/fight interactions were in TS2 in comparison to TS4 ... like wow.
Random comment, sorry.
Random comment, sorry.
Forum Resident
#7445
13th Jun 2018 at 5:21 PM
Posts: 681
Witches would be an awesome game pack! The engine is there with what they've done with Vampires so I'd be really excited to see witches fully fleshed out that way. We need at least two more good supernaturals in my opinion
Hopefully the next pack with supernaturals will be... Supernatural, so that we can have toddler-supernatural behaviours patched in for allll the existing ones, and get one or two new ones with the rest (Aliens, Plantsims) built out properly.
Hopefully the next pack with supernaturals will be... Supernatural, so that we can have toddler-supernatural behaviours patched in for allll the existing ones, and get one or two new ones with the rest (Aliens, Plantsims) built out properly.
#7446
13th Jun 2018 at 5:35 PM
Posts: 554
Thanks: 108 in 5 Posts
Quote: Originally posted by Teostar
Been playing the Sims 2 recently and it makes me miss Sims 2 era Maxis/EA. Also, I forgot just how much meaner the mean/fight interactions were in TS2 in comparison to TS4 ... like wow. Random comment, sorry. |
In reference to your comment, if they would take the time to just revamp the sims themselves then it would make the game better and bring back that nostalgia from ts2 sims even expanding from it. Fix up and AI and make traits count as much as emotions. Tie them in together. There are modders on this site that have looked at the code and gave the sims personality. (Polarbearsims' personality please mod has the perfect example). I really wish they would set aside from all the adding new content and focus on fixing the broken content already in the game.
Okay now back on topic lol
Forum Resident
#7447
13th Jun 2018 at 5:49 PM
Posts: 681
Quote: Originally posted by Mspigglypooh
I really wish they would set aside from all the adding new content and focus on fixing the broken content already in the game. |
Sorry, I write for a living so I get a little bit particular about these things since language shapes perception. A lot of players on the forum perceive this iteration of the sims as 'broken' but that implies something that was created to be one way but is damaged in some way due to error or accident. TS4 isn't broken, it was just designed differently than previous iterations. What I'm hoping for is that subsequent packs and updates will address smaller issues around gameplay that will in turn impact larger ones favourably.
That said, fights may change, moods may become stronger in certain packs, mods are available that do a lot of these things - and coming from TS2 I'm very familiar with the epic power of mods - and a whole host of other things could happen in upcoming packs that will change things.
I really want to see more done with toddlers, children and teens - (can you tell I'm a family player?) and I'm holding out hope for a really neat university pack too. And of course, cars would be nice - they might include them in a 'vacation themed' pack that also includes things like boat and train transport or opens up some of those riverboats or similar - how awesome would that be? I want more careers too - that would be nice, to see more logical ones make a comeback (or see all the careers become 'active' at some point... maybe with Create-A-World? I dunno. There's lots that can still be done.
#7448
13th Jun 2018 at 8:47 PM
Posts: 676
Thanks: 3342 in 60 Posts
Is there any more news? Given that Seasons is at E3 I would thought we would hear more impressions of it.
Instructor
#7449
13th Jun 2018 at 9:07 PM
Posts: 509
Quote: Originally posted by Dorsal Axe
Is there any more news? Given that Seasons is at E3 I would thought we would hear more impressions of it. |
The Season's stream is on the 15th and I don't think the Game Changers are allowed to do their own streams yet.
#7450
13th Jun 2018 at 9:41 PM
Posts: 710
Quote: Originally posted by Hamishmc
The Season's stream is on the 15th and I don't think the Game Changers are allowed to do their own streams yet. |
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