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Forum Resident
#27226 Old 16th May 2021 at 9:41 AM
Quote:
Originally Posted by simsfreq
Is there any good way or place to look for creators who might be open to requests? Or even someone who might be able to help me figure out how to do something myself. I'm thinking tumblr etc, which I'm terrible at. Where is the sims create community hanging out now? I know there is that thread here on MTS but most of the posts on there are about 10 years old so I doubt it's current any more.

I'm looking to make a tiny tweak (fix) in the way ACR odds for TFB are calculated, that has bugged me ever since I spotted it!

I think you could try asking tumblr modders like midgethetree or lazy-duchess in the ask box, although emphasis is on ask about how you could do it, because I don't think they're taking requests.
Mad Poster
#27227 Old 16th May 2021 at 2:00 PM Last edited by AndrewGloria : 16th May 2021 at 2:09 PM. Reason: Punctuational pedantry!
Quote:
Originally Posted by Mischief Managed
These two sims are part of a set I didn't realize til yesterday I made the yellow dress basically all one color (I don't have the time or energy to change it) But I do have to options for the blue dress, where the underdress fades to white or to a lighter blue. Which looks better?
These are not easy questions to answer, as they really are a matter of personal taste. Of the three I think I prefer the yellow one, but that may just be because, if you'd asked me my favourite colour when I was five, I would undoubtedly have answered "yellow".

The difference between the two blue ones is subtle. I think it makes sense to consider the practicalities of women wearing the full length dresses and skirts in historical periods when society really required them to do so. Some of the fading may be due to sunlight, where a shawl or even a parasol may have shaded the upper body from the sun. But I think much of the fading must be due to the attempt to keep clothes clean. In the time before tarmac these full length garments would undoubtedly have quickly become muddy in wet weather. Some dirt could probably have been brushed off, but washing would undoubtedly be necessary to remove the caked-in mud. In the age before washing machines and detergents, this probably meant scrubbing with stones in a nearby stream, and some of the dye would get scrubbed away along with the mud. So, I prefer the one that has only faded to a paler shade of blue (3), because it's newer than the one where the colour at the bottom is completely washed out.

All Sims are beautiful -- even the ugly ones.
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Sims' lives matter!
The Veronaville kids are alright.
Theorist
#27228 Old 16th May 2021 at 10:26 PM
Quote:
Originally Posted by simsfreq
Is there any good way or place to look for creators who might be open to requests? Or even someone who might be able to help me figure out how to do something myself. I'm thinking tumblr etc, which I'm terrible at. Where is the sims create community hanging out now? I know there is that thread here on MTS but most of the posts on there are about 10 years old so I doubt it's current any more.

I'm looking to make a tiny tweak (fix) in the way ACR odds for TFB are calculated, that has bugged me ever since I spotted it!


Not open to requests, but I'm happy to help people learn how make/edit mods, so you can shoot me a PM if you want.
Lab Assistant
#27229 Old 16th May 2021 at 10:36 PM
Quote:
Originally Posted by Mischief Managed
These two sims are part of a set I didn't realize til yesterday I made the yellow dress basically all one color (I don't have the time or energy to change it) But I do have to options for the blue dress, where the underdress fades to white or to a lighter blue. Which looks better?


They seem both precious to me. Yellow has a more solemn point for me, like a queen or a high-class princess. Blue seems to me for a more creative or outgoing sim, it is more varied gives it a closer point and I could use it in townspeople (if they are not poor) or higly class people, I see it more a dress for everything because of its versatility.
Lab Assistant
#27230 Old 16th May 2021 at 11:05 PM
Anybody know if there is documentation for the Chris Hatch mods anywhere? I'm doing an inventory of my mods and trying to remind myself why I have the Neighbor Teleporter in my game since I generally use the Sim Blender for that.
Mad Poster
#27231 Old Yesterday at 3:36 PM
Anyone know of a way to scan neighbourhood deco for GUID conflicts? They have GUIDs, but SimPE's scanner doesn't seem to pick them up.
Me? Sarcastic? Never.
staff: administrator
#27232 Old Yesterday at 7:24 PM
Quote:
Originally Posted by sushigal007
Anyone know of a way to scan neighbourhood deco for GUID conflicts? They have GUIDs, but SimPE's scanner doesn't seem to pick them up.
Neighborhood objects do not have GUIDs.  All the internal names are changed when cloned, so in theory they shouldn't conflict with anything.  If you think one might be conflicting, open in SimPE, Fix Integrity, then give a new name for the model name, click update, then okay and save.
Mad Poster
#27233 Old Yesterday at 10:58 PM
Ahhh OK! I thought I had some updated versions, like light-up buildings and wasn't sure if they'd overwrite each other, but if they're separate objects I'll have to pay closer attention to the names and see if any look the same.
Theorist
#27234 Old Today at 8:10 AM
@SparkySays, there is a The Globe.mht file with some descriptions, but Neighbor Teleporter isn't in there. Luckily I have the mod and I was able to figure out Chris uploaded it in the forums here on MTS (when he does that I usually screenshot his descriptions and save it with the download).
I found some descriptions here:

Here

And here, which is where I got it from.


Also, using MTS' Advanced Search to look by user name also helps; you can search to see if Chris ever mentioned the mod you're looking for in a post.

"May the sunlight find you, thy days be long, thy winters kind, thy roots be strong." -Grand Oak Tree, DAO

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
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