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Mad Poster
#26 Old 1st Dec 2018 at 2:46 PM
Quote:
Originally Posted by DeservedCriticism
Maybe someone should suggest they charge money for the really niche styles and color palets in order to provide the player with a sense of pride and accomplishment, thereby increasing the fun factor.


DOH!

I'm sure they've thought about charging money for color swatches in TS4. There is nothing stopping them from doing so since it's a live service game. They could whip micro transactions into the game at any time.
Mad Poster
Original Poster
#28 Old 1st Dec 2018 at 6:37 PM
On December 4th is the upcoming next maxis monthly stream at 11 am Pacific .


source - https://simsvip.com/2018/11/06/the-...ember-4th-2018/

The Sims Mobile introduce an update, that offered new recolors that were charged for real life currency.

P.S. Sorry for my bad english.
Forum Resident
#29 Old 1st Dec 2018 at 9:19 PM
Quote:
Originally Posted by SneakyWingPhoenix
On December 4th is the upcoming next maxis monthly stream at 11 am Pacific .


source - https://simsvip.com/2018/11/06/the-...ember-4th-2018/

The Sims Mobile introduce an update, that offered new recolors that were charged for real life currency.

https://twitter.com/SimGuruKate/sta...295558115160064 They will also show off "some upcoming goodies for TS4". Let's hope that includes some bug fixes...

It really sucks to have to pay for recolors, but it's not just Sims Mobile. They do pretty much the same with TS4. There are quite a few outfits and objects that are simply recolors of older things (I'm too lazy to look it up, but I think the curtains and window seats from Seasons and Cats & Dogs were one example). Of course someone out there will probably argue that the recolors are nice and are not the only thing you pay for, but I find it lazy and awful to sell recolors and then usually even add them as new item in the catalogue to clutter it up even more.
Forum Resident
#30 Old 4th Dec 2018 at 8:17 PM
The "free goodies" for December are some holiday decor, food, three or four hair styles and some clothing. Oh, and most importantly - New fursuit of course!!!
Scholar
DELETED POST
4th Dec 2018 at 8:20 PM
This message has been deleted by Chax.
Forum Resident
#31 Old 4th Dec 2018 at 8:48 PM
Quote:
Originally Posted by Chax
Free stuff is always nice and I'm always up for new recipes... :>

Buut that's it. It was only 20-minute long. Some players were hoping for an announcement to a new GP.
I really thought we would get one more SP this month before Christmas. Last SP was in March. GP would've been a possibility too (last GP was in February). Really wondering why these teams haven't announced anything for so long. I was so sure they would use the holiday/Christmas market to pump out one more pack.
Scholar
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4th Dec 2018 at 9:27 PM
This message has been deleted by Chax.
Forum Resident
#32 Old 5th Dec 2018 at 12:21 AM
Quote:
Originally Posted by hiabara
https://twitter.com/SimGuruKate/sta...295558115160064 They will also show off "some upcoming goodies for TS4". Let's hope that includes some bug fixes...

It really sucks to have to pay for recolors, but it's not just Sims Mobile. They do pretty much the same with TS4. There are quite a few outfits and objects that are simply recolors of older things (I'm too lazy to look it up, but I think the curtains and window seats from Seasons and Cats & Dogs were one example). Of course someone out there will probably argue that the recolors are nice and are not the only thing you pay for, but I find it lazy and awful to sell recolors and then usually even add them as new item in the catalogue to clutter it up even more.


That's been true in every single sims game since TS1. TS2 is actually the WORST with that - in some cases, it's a clear duplicate (not even a recolour), and that goes for hair AND clothes.
Mad Poster
Original Poster
#33 Old 7th Dec 2018 at 9:10 PM
Quote:
Originally Posted by hiabara
There's an official survey with like 8 questions and it's actually not on Twitter this time!
Link to forum post
Direct link to survey on Surveymonkey
Questions are how likely you would recommend the game, what the communication team does well, what they could improve, how you like Maxis Monthly etc.

An official survey. Hope they use it improve the game, not exploit in greedy means. Shouldn't we make a big noise that this something hopeful for once? It's a freaking survey. Shouldn't we like announce it big time?

P.S. Sorry for my bad english.
dodgy builder
#34 Old 8th Dec 2018 at 1:08 PM
I'm going to post this here, because for builders I think it's going to be a very useful technique. If I'm wrong link me and I'll remove it. Kate Emerald has found a way to connect to different height foundations:



Perhaps we should start up the Building forums again though ...
Scholar
DELETED POST
8th Dec 2018 at 1:25 PM
This message has been deleted by Chax.
dodgy builder
#35 Old 8th Dec 2018 at 7:15 PM
Quote:
Originally Posted by Chax
The solution is so simple.

I wish the Building part of this forum was more used but it's been pretty dead...


Yes it's almost embarrassing, but I guess I didn't think it would work with weather, but she says it does so ok.

It only takes a couple to shake it up a bit, but I've been working on my portfolio, so move on to having some fun.
One horse disagreer of the Apocalypse
#36 Old 8th Dec 2018 at 8:07 PM
She's very clever!

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Inventor
#37 Old 8th Dec 2018 at 9:55 PM
Simple and awesome! Very useful lifehack to create a real garage with fake unopenable doors and fake undrivable car!

Here you can see more of my creations and conversions for sims 3. ;) I`ll glad to see your comments in.
Mad Poster
Original Poster
#38 Old 8th Dec 2018 at 10:17 PM
Hopefully, they don't fix this 'bug' (or remove the intended "feature" of no split levels). Let's pray that If they implemented this as a much better shortcut don't screw things up even more by breaking down this workaround as well... oh crap, I shouldn't jinx this.

P.S. Sorry for my bad english.
Scholar
DELETED POST
9th Dec 2018 at 12:48 PM
This message has been deleted by Chax.
dodgy builder
#39 Old 9th Dec 2018 at 1:21 PM Last edited by Volvenom : 9th Dec 2018 at 3:07 PM.
Quote:
Originally Posted by Chax
I've just tried it out and can confirm it does work - though there is a little issue on the wall connecting both rooms :



She didn't show the house from that side in the video, some might not like that That part of the wall will have to be covered somehow.




It's also incredibly restrictive. Doing changes to it after isn't easy.
Screenshots
Forum Resident
#40 Old 9th Dec 2018 at 9:28 PM
Quote:
Originally Posted by Volvenom
She didn't show the house from that side in the video, some might not like that That part of the wall will have to be covered somehow.




It's also incredibly restrictive. Doing changes to it after isn't easy.



So basically what I'm seeing here is we got some awesome tools and yet they're still restricted? Nice 😑😒
dodgy builder
#41 Old 9th Dec 2018 at 10:04 PM
Quote:
Originally Posted by Mspigglypooh
So basically what I'm seeing here is we got some awesome tools and yet they're still restricted? Nice 😑😒


It's not meant to be used like this. Actually they tried to avoid it. We can't really blame them when we do our most to break it.
Scholar
DELETED POST
10th Dec 2018 at 8:17 AM
This message has been deleted by Chax.
One horse disagreer of the Apocalypse
#42 Old 10th Dec 2018 at 11:36 AM
And the splitness is only available on the first level, can't stagger successive floors like we could with CFE... or can we?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
dodgy builder
#43 Old 10th Dec 2018 at 12:10 PM
Quote:
Originally Posted by Inge Jones
And the splitness is only available on the first level, can't stagger successive floors like we could with CFE... or can we?


I made us a thread in building Inge: http://modthesims.info/showthread.php?t=621133

Sorry I forgot to hashtag you or whatever it's called. I was looking for my thread and started building up some aggression only to realize they had made my thread a sticky I usually ignore stickies, because they are often ancient
Forum Resident
#44 Old 13th Dec 2018 at 9:21 PM
So I was randomly clicking around imgur and found this: https://i.imgur.com/ei44HDH.jpg

The number at the top represents what the community rated the pack. The two numbers at the bottom show the raw Build mode and CAS content by count. Pack features, such as weather or vampirism, aren't represented in any way beyond the user ratings taking them into account. Two things blatantly jump out at me:

1) There's legit no correlation between item count and rating. Vampires for example beats Dine Out in every single category, yet has a lower user rating. Parenthood is also the lowest game pack in terms of raw, tangible content, but has the highest rating. This is surely due to features and gameplay content, which would explain why Seasons for example is rated so high despite having the fewest items (also felt like Seasons had the most unique and usable items), but it's sometimes pretty odd to see the disconnect between content provided and overall rating. It's a personal taste, but Vampires jumps out at me as being totally underrated.

2) Stuff packs - big fucking surprise - are a massive rip-off. Game Packs have double the price and seem to average in at about 170 total objects PLUS their new gameplay features. Stuff Packs on the other hand seem to average in at about 60 objects and cost half as much. The lowest rated Game Pack in terms of raw content (Parenthood) being compared to the BEST rated Stuff packs is like the only scenario where it's double the content and double the price, but this of course isn't accounting for the lack of gameplay features amongst the stuff packs.


It's not a perfect measurement of quality of course. City Living padded the hell out of it's build mode with wall decor, Pet stuff copypasted the majority of it's objects, and Cats & Dogs is practically obligated to have a high object count since it's harder to provide new pet content retroactively. Still, I find it interesting to see the disconnect between raw content count and overall rating, as well as seeing some rather damning evidence that Stuff packs - shocker - aren't worth it. Both their user ratings and raw content leave something to be desired.
Forum Resident
#45 Old 13th Dec 2018 at 10:49 PM
Quote:
Originally Posted by DeservedCriticism
So I was randomly clicking around imgur and found this: https://i.imgur.com/ei44HDH.jpg

The number at the top represents what the community rated the pack. The two numbers at the bottom show the raw Build mode and CAS content by count. Pack features, such as weather or vampirism, aren't represented in any way beyond the user ratings taking them into account. Two things blatantly jump out at me:

1) There's legit no correlation between item count and rating. Vampires for example beats Dine Out in every single category, yet has a lower user rating. Parenthood is also the lowest game pack in terms of raw, tangible content, but has the highest rating. This is surely due to features and gameplay content, which would explain why Seasons for example is rated so high despite having the fewest items (also felt like Seasons had the most unique and usable items), but it's sometimes pretty odd to see the disconnect between content provided and overall rating. It's a personal taste, but Vampires jumps out at me as being totally underrated.

2) Stuff packs - big fucking surprise - are a massive rip-off. Game Packs have double the price and seem to average in at about 170 total objects PLUS their new gameplay features. Stuff Packs on the other hand seem to average in at about 60 objects and cost half as much. The lowest rated Game Pack in terms of raw content (Parenthood) being compared to the BEST rated Stuff packs is like the only scenario where it's double the content and double the price, but this of course isn't accounting for the lack of gameplay features amongst the stuff packs.


It's not a perfect measurement of quality of course. City Living padded the hell out of it's build mode with wall decor, Pet stuff copypasted the majority of it's objects, and Cats & Dogs is practically obligated to have a high object count since it's harder to provide new pet content retroactively. Still, I find it interesting to see the disconnect between raw content count and overall rating, as well as seeing some rather damning evidence that Stuff packs - shocker - aren't worth it. Both their user ratings and raw content leave something to be desired.
For some more context - Someone posted that graphic on Reddit https://www.reddit.com/r/thesims/co...ople_decide_on/

Personally I thought that graphic was a mess. Hard to read, the community voting is only from the SimSupply community and pure numbers of content are interesting, but as you said - Some packs like Cats & Dogs were just stuffed with 100 wall decor items.
I'm also really confused why Cats & Dogs got a fairly high rating and Vampires such a low one. Both added new mechanics, but I think most people can agree that Vampires was done so much better. I guess (and hope) it's simply because a good amount of people doesn't like playing with supernatural creatures.
Forum Resident
#46 Old 13th Dec 2018 at 11:08 PM
Quote:
Originally Posted by hiabara
For some more context - Someone posted that graphic on Reddit https://www.reddit.com/r/thesims/co...ople_decide_on/

Personally I thought that graphic was a mess. Hard to read, the community voting is only from the SimSupply community and pure numbers of content are interesting, but as you said - Some packs like Cats & Dogs were just stuffed with 100 wall decor items.
I'm also really confused why Cats & Dogs got a fairly high rating and Vampires such a low one. Both added new mechanics, but I think most people can agree that Vampires was done so much better. I guess (and hope) it's simply because a good amount of people doesn't like playing with supernatural creatures.


For me it's more about how blatant of a rip-off the Stuff packs are. Fitness stuff isn't that old and it added 41 objects total. Meanwhile Vampires managed 202 objects and they feel like really quality objects. I'm not a big builder or CAS-Simmer and play more for raw gameplay features, but the Vampire build and CAS objects were honestly fantastic. They did a tremendous job of fleshing out an entire style of clothing and furniture that we simply didn't have before. The entire "set" felt complete and really well done, and that's not even counting the gameplay mechanics, which were the best they've done with this game, imo.

And yeah, meanwhile the *best* Stuff pack in terms of content has 71 objects, so a bit more than 1/3rd of the objects of Vampires for half the price. Even if we ignore the gameplay features of the stuff pack entirely, it should be priced at $7 to match it's content count. Once you account for the lack of gameplay features, the price probably looks more like $5 or $6 only. It's amazing to me how many people defended the Stuff Pack model. That shit was absolute robbery and this graphic is the final nail in the coffin for that, as far as I'm concerned.

I also consider it telling that there's no correlation between objects included and release date. Get Famous is the newest EP and it ranks 2nd worst on object count. Thing is, Seasons has a damned good excuse for being that low because Seasons added a lot of gameplay features and honestly feels like it's gameplay objects did more or had more interactions. Get Famous...? I'm still not convinced that pack is anything special. It just looks like a reputation/fame system, one active career and that's it. When we look at raw content in terms of objects, it's one of the weakest, too.

Infact, if we really wanna nitpick, Expansion packs actually have a downward trend in terms of objects included. Cats & Dogs is the lone anomaly, but that pack both felt padded and in a way it's understandable it'd be high since they legit need to make every pet clothing or interactive object in that pack, so they can't afford to be lazy....well, or so we thought. They managed to leave out doghouses somehow.
Forum Resident
#47 Old 13th Dec 2018 at 11:31 PM
Quote:
Originally Posted by DeservedCriticism
For me it's more about how blatant of a rip-off the Stuff packs are. Fitness stuff isn't that old and it added 41 objects total. Meanwhile Vampires managed 202 objects and they feel like really quality objects. I'm not a big builder or CAS-Simmer and play more for raw gameplay features, but the Vampire build and CAS objects were honestly fantastic. They did a tremendous job of fleshing out an entire style of clothing and furniture that we simply didn't have before. The entire "set" felt complete and really well done, and that's not even counting the gameplay mechanics, which were the best they've done with this game, imo.

And yeah, meanwhile the *best* Stuff pack in terms of content has 71 objects, so a bit more than 1/3rd of the objects of Vampires for half the price. Even if we ignore the gameplay features of the stuff pack entirely, it should be priced at $7 to match it's content count. Once you account for the lack of gameplay features, the price probably looks more like $5 or $6 only. It's amazing to me how many people defended the Stuff Pack model. That shit was absolute robbery and this graphic is the final nail in the coffin for that, as far as I'm concerned.

I also consider it telling that there's no correlation between objects included and release date. Get Famous is the newest EP and it ranks 2nd worst on object count. Thing is, Seasons has a damned good excuse for being that low because Seasons added a lot of gameplay features and honestly feels like it's gameplay objects did more or had more interactions. Get Famous...? I'm still not convinced that pack is anything special. It just looks like a reputation/fame system, one active career and that's it. When we look at raw content in terms of objects, it's one of the weakest, too.

Infact, if we really wanna nitpick, Expansion packs actually have a downward trend in terms of objects included. Cats & Dogs is the lone anomaly, but that pack both felt padded and in a way it's understandable it'd be high since they legit need to make every pet clothing or interactive object in that pack, so they can't afford to be lazy....well, or so we thought. They managed to leave out doghouses somehow.

Completely agree. It's so sad to see that all SP have between 20 to 40 Build/Buy mode items and 10 to 30 CAS items. Even sadder that many of them are really close to recolors (like hair styles that have now bangs instead of no bangs) which is technically fine but not when it's such a small amount of new items that every item counts.

And I'm glad to see someone agrees with Get Famous I have only seen good opinions about it in the last days and I wondered if the people who didn't like it or didn't buy it are just silent or if I'm missing something. I don't understand why it gets so much praise. To be completely honest - To me it seems like the worst EP until now. At least City Living had the new apartment system and a unique "city", and Get Together had an interesting new club system and the pretty world Windenburg. Get Famous is just completely recycled with a small world that looks ugly on the map and not that special in game.
Mad Poster
Original Poster
#48 Old 16th Dec 2018 at 8:04 PM
Has TS4 been dry of news lately?

P.S. Sorry for my bad english.
Forum Resident
#49 Old 16th Dec 2018 at 8:41 PM
Quote:
Originally Posted by SneakyWingPhoenix
Has TS4 been dry of news lately?


Isn't this normal?

Pack is announced, people watch the trailer and scream "OMG I LOVE IT," everyone pre-orders irregardless of the outlook, pack releases, everyone plays it a week, suddenly it's boring and everyone's discussing when the next pack might release. Rinse and repeat.
One horse disagreer of the Apocalypse
#50 Old 17th Dec 2018 at 10:04 AM
Kate said at the last stream that they would be "going dark" till after the holidays now.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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