Making an Immediate Interaction Produce an Existing In-Game Loot?
I'm currently trying to fix issues within my Eating Disorder Pack mod, one of which is getting the self-interaction Water Fast to work. It's supposed to make it so that sims with Anorexia and Bulimia can fast whenever it's selected, whether it's a holiday with that as a tradition or not. But no amount of finagling is getting the dang thing to behave. It's currently at the point where it's showing up at least, albeit without a name, and clicking on it does nothing except add an extra icon to a Sim's taskbar.
Anyone have any ideas as to what I'm doing wrong? Is it that it's a holiday tradition, so it doesn't know how to act outside of that context; or is it impossible to make Immediate Interactions give anything but brand-new outcomes in the first place? Or is there something in the ts4script file I'm overlooking?
The most recent editions of the mod files are enclosed for any experts to tinker around. Hope it gives you enough to work with!