Hey, I'm kinda sick of the echo-y alien voice, but I can't seem to find any tuning files that determine what voice which occult should use. I know there's a LocomotionConfig file that determines the different walkstyles for different occults, but I can't see an analogue for voices, or any XML files for occult traits that have the voices baked in. Does anyone know anything about this topic? Cheers
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.
I tried to accomplish that a while back. While it looks reasonable simple at first glance, it seems to be imposible(or rather very difficult) to accomplish this without a core mod. Since reroutig the mSimModifier delegate unfortunately did not work and crash the game as soon as a sim starts talking (probably because the method that would be linked would have to have another com guid).
E: on to positive side if youre fine with a core mod its extremely simple to implement