- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- General - Corruption: How did the myth start?
- Site Map >
- Community >
- Sims Discussion >
- Sims 2 >
- General - Corruption: How did the myth start?
Posts: 9,955
Thanks: 416 in 15 Posts
And how did it persist so long?
EDIT: This actually seems covered in the video, section starting about 43 minutes in.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 1,146
Posts: 9,955
Thanks: 416 in 15 Posts
For what it matters, Sprignwater's Great Crash came from running out of disk space while saving, which crashed the game. This did end up with a lot of missing character (and possibly lots, it was hard to tell) files and while it didn't disappear I was only able to get it to load once or twice afterwards and only to neighbourhood view.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 3,859
Thanks: 3709 in 13 Posts
Hood/game corruption was talked about a LOT on MATY and they had this very "Hahahaha you are too stupid to understand the complex explanation! Be happy with the dire warnings, peasants!" kind of attitude that people were scared to question, I think.
It seemed to be true in earlier versions of the game (harder cap on number of sims?) and I think people just assumed that it continued to be true even though it wasn't as much of an issue in later games. Also remember that back in 2005 or whenever, the sims 2 was a MONSTER game and required a fairly beefy computer to run it well.
I use the sims as a psychology simulator...
Posts: 3,859
Thanks: 3709 in 13 Posts
I definitely 100% thought that my 15-year-old hood was corrupted and will inevitably die eventually, but I don't think that any more - yeah there are a bunch of bugs/errors/weird things that happen, but that's because I have mashed so many mods in there and changed them willy nilly over the years, many of them badly made ones from the early years of CC creation, so of course it's a little messed up. It's nothing unfixable, and if I really want to isolate a specific error then I can probably do that and deleting the bad CC/conflicting mods causing it usually seem to fix the problem.
I use the sims as a psychology simulator...
Posts: 9,955
Thanks: 416 in 15 Posts
I think it came from MATY? I don't know, it's a while since I watched the video. Hood/game corruption was talked about a LOT on MATY and they had this very "Hahahaha you are too stupid to understand the complex explanation! Be happy with the dire warnings, peasants!" kind of attitude that people were scared to question, I think. It seemed to be true in earlier versions of the game (harder cap on number of sims?) and I think people just assumed that it continued to be true even though it wasn't as much of an issue in later games. Also remember that back in 2005 or whenever, the sims 2 was a MONSTER game and required a fairly beefy computer to run it well. |
If I understood the video right (the auto-subtitle isn't too great), sometime between 2006 and 2009, the "overpopulation is bad", "using deleteallcharacters can fix overpopulation," and "deleteallcharacters may corrupt things if you reset the sim index" somehow got muddled into "deleting characters [via any method] causes corruption."
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 12,937
Thanks: 3 in 1 Posts
I can imagine there were a lot of younger people and first-time gamers who had some of their first experience with problem solving, CC, bugs, cheats, etc., and if you pair these people with a lot of experienced modders who knowingly keep information from them in a "let's dumb this down to one step so they don't do all the stupid stuff" way, you easily get a lot of misunderstanding and chaos happening.
The thing is, people can be quick learners, especially to misinformation when there's a lot of confusion going around. Unfortunately, unlearning something isn't as easy, especially in a large community, because the first information spreads like glitter, and trying to make the community unlearn it is like scrubbing up every little grain of glitter...
When I got the game in 2006 I had zero experience with coding, modding, and CC. Took me a few months just to figure out that after adding CC I had to delete the cache files (instead of reinstalling the entire game) to get it to run... I haven't been through the buggy era of the vanilla game only - I started out with BG + Uni, and very shortly after adding on NL - but there has always been some bugs - but haven't seen many errors the past years. I don't think I've ever had neighborhoods blowing up, though. I thought I did, but that was likely just the buggy cache files (could also have been my extreme playstyle the first year or so, where I did absolutely everything that likely would cause bugs because I didn't know better, but who knows? I reinstalled enough times to delete the evidence, so eh)
My stories: Anna's diary - Memories are forever - Little Fire Burning
https://modthesims.info/showthread.php?t=663154
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Posts: 9,955
Thanks: 416 in 15 Posts
For a long, long time, I was slightly puzzled by Holly Gast, my transgender restaurant host. "Through some glitch or another," she was flagged male and had a male voice, but used female clothing and hair. (I'm not sure about how she remained an NPC - though some of this is coded to the character file itself, so maybe it's stored there.)
So just now, I loaded her up in SimPE - and what I see there is perfectly consistent with April's description of what happens when a Sim Description gets deleted and the game has to regenerate a new one based on a character file. Since Ms. Gast was an NPC and I'd never made her selectable, I just never noticed.
And the best part - it never spread! The game actually worked around the missing data the best it could (and gave me a cool headcanon at it). My neighbourhood is still working in 2023. No Sims have gone missing, no Sims have turned into toddlers, only one Sim has gotten a want to flirt with a spectral cat (I'm going to check that out in SimPE later, but it could also be possibly an out-of-date mod affecting wants).
This is... surprisingly very reassuring.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 12,937
Thanks: 3 in 1 Posts
TS2 can be surprisingly resilient. You can poke and prod at it and really get in there with everything you've got, and the game just works around the problem, and continues to work relatively fine for several months, even years.
But then there's some players who somehow manage to delete something, touch that one thing they really shouldn't touch, or have some or another combination of mods that cause a neverending flood of errors and bugs, or did *something* but they're not sure what, or they don't even know they did *a thing*, and their game completely breaks down in the span of a few days. Often because they tried to fix whatever they borked, and made it all worse.
My stories: Anna's diary - Memories are forever - Little Fire Burning
Posts: 3,780
Thanks: 9631 in 44 Posts
Posts: 9,955
Thanks: 416 in 15 Posts
Messing around with universal NPCs can still break things, according to the Sims wiki. Setting objects.package to read-only should prevent the need for reinstallation at least.
So, regarding the mystery of Herb Oldie's unrequited love:
I checked it out in SimPE. At first, I thought Tracy's Familiar might've overwritten another Sim and taken on their references, but the Sim ID and character file number seems consistent with the ones surrounding it. I also looked in Herb's SWAFs, but when I switched to the History tab, SimPE just threw an exception and closed - I've noticed before that it seems to have issues with the sheer size of Oakbrook. I'll try the older vesion of SimPE but I suspect the mystery will remain a mystery.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 9,955
Thanks: 416 in 15 Posts
There's a history of fulfilling a want for "Sim (Social_NonRomantic / Meet)" with T.F. (and another with Nimbus, another spectral cat) before the flirt want rolled up. Which makes me wonder if somehow wires got crossed for the wants itself - maybe it failed to check that T.F. was a human Sim.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 3,780
Thanks: 9631 in 44 Posts
Posts: 9,955
Thanks: 416 in 15 Posts
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 6,214
Thanks: 116 in 1 Posts
Squinge's Vampire Aging would keep pets from aging, for instance. |
This has become (a bit) relevant for me since I bought the Pets EP a few weeks ago. Now I may never install it, as, with the combination of mods I have, the game is playing pretty well the way I want it to play (keeping my Sims safe, while giving them -- and me -- lots of fun), but I would quite like my Sims to be able to have pets, since pets have played a important role in my own life, and I rather think my Sims might like to have them too. Now, as many of you know, I play with Aging almost permanently off, so, if I do install Pets, I would like to stop them growing old and dying too. (One of the things wrong with Real Life pets is that they grow old and die far too quickly -- almost as bad as Sims in an unmodded game.)
So, if I ever do install Pets, is my best approach to install Squinge's Vampire Aging mod? Even though I never really play vampires? (As I have Downtown attached to Veronaville, the Maxis Grand Vampires are in my game; but I ban them with the Visitor Controller. But that sometimes fails. And, when it fails, it can fail spectacularly: I once saw a male Grand Vampire dancing naked at a nightclub -- not a pretty sight!!) Surely, if Squinge's Vampire Aging mod can do it, there must be another (better?) way of turning pet aging off!
Posts: 6,242
You can have one or the other, but not both, it seems.
I don't really play with either now, so the mod's out of my game.
Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://app.mediafire.com/myfiles
Posts: 9,955
Thanks: 416 in 15 Posts
SimSlice has a 'bush of life' that supposedly stops pet aging but I can't seem to find it on the Booty. (Don't give SimSlice any money, though!)
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
SimSlice has a 'bush of life' that supposedly stops pet aging but I can't seem to find it on the Booty. |
It's under plants and garden:
http://paysites.mustbedestroyed.org...nts_and_garden/
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Posts: 9,955
Thanks: 416 in 15 Posts
I'd say yes - but for a different reason. The game isn't always the most careful with graves, so it'd be annoying if you intended to resurrect a Sim but found out last minute they'd gotten unlinked at some point.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 3,780
Thanks: 9631 in 44 Posts
Posts: 9,955
Thanks: 416 in 15 Posts
I'm curious if anyone's had Crumplebottom bitten while objects was read-only, though. Would nothing happen, would she actually (temporarily) transform, or would the game just crash?
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Posts: 10,978
Thanks: 5478 in 47 Posts
I thought I'd read somewhere that you couldn't stop pets from aging, so clearly that was wrong! I do understand though that the Aging off cheat doesn't work on pets, and there's no equivalent cheat for pets. |
Aging off has always worked for my pets. Except puppies/kittens, they need boolProp disablePuppyKittenAging [true/false].
Posts: 3,780
Thanks: 9631 in 44 Posts
I'm curious if anyone's had Crumplebottom bitten while objects was read-only, though. Would nothing happen, would she actually (temporarily) transform, or would the game just crash? |
Probably she would transform as normal in the game, but the next time you loaded your save she would be back to normal. The game doesn't save automatically as you play, only when you click save, and I don't think it reloads objects.package in the middle of the session either.
Posts: 9,955
Thanks: 416 in 15 Posts
No, the game shouldn't crash. Since I have the Professional version of Windows 7, when I reinstalled the game on my new computer I took the opportunity to use the security tab to set permissions to DENY write access on all my objects.package files (this is like super armor-plated write-protection. THOU SHALT NOT TOUCH THIS @%&@@*%& FILE!!!!). Anyway, I have Shaklin's vampire mod in my game which unfortunately overrides the NPC bite-protections in Creaturefixes. Long story short - not long ago a Grand Vampire bit Mrs. C, who was no longer protected by Creaturefixes. Mrs. C. went through the usual "being bitten by vampire" animations and NOTHING HAPPENED! None of the objects.package files were altered in any way and Mrs. C. and the Count both went about their business completely unaffected afterwards. Note that this doesn't help regarding ordinary NPCs. I still have to keep an eagle-eye on the Grand Vampires if there are bartenders, chefs, etc. on the lot. (I really really like Shaklin's vampire mod and don't want to get rid of it just to protect a bunch of waiters/waitresses, etc. ) |
Hey, thanks a bunch for testing that out for us (unwillingly I guess but the scientific benefit is the same ), can I also ask whether you were playing in debug mode? I guess not because surely it would have generated an error pop up, right? I would have thought she wouldn't even have gone through all the choreography and just jump-bugged instead. This is what Mrs C. looks like after a successful biting: so she obviously wasn't physically transformed or you would have noticed (she doesn't keep that hair, though, I guess she loves her little hat too much so she reverts to wearing it when she next appears). Still let us know if you see her smoking and running away from the sun^ ^ |
Since the picture didn't appear in the quote:
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Who Posted
|